public static CCBezierBy actionWithDuration(float t, ccBezierConfig c) { CCBezierBy ret = new CCBezierBy(); ret.initWithDuration(t, c); return ret; }
public override CCObject copyWithZone(CCZone zone) { CCZone tmpZone = zone; CCBezierBy ret = null; if (tmpZone != null && tmpZone.m_pCopyObject != null) { ret = tmpZone.m_pCopyObject as CCBezierBy; if (ret == null) { return(null); } } else { ret = new CCBezierBy(); tmpZone = new CCZone(ret); } base.copyWithZone(tmpZone); ret.initWithDuration(m_fDuration, m_sConfig); return(ret); }
public override CCObject copyWithZone(CCZone zone) { CCZone tmpZone = zone; CCBezierBy ret = null; if (tmpZone != null && tmpZone.m_pCopyObject != null) { ret = tmpZone.m_pCopyObject as CCBezierBy; if (ret == null) { return null; } } else { ret = new CCBezierBy(); tmpZone = new CCZone(ret); } base.copyWithZone(tmpZone); ret.initWithDuration(m_fDuration, m_sConfig); return ret; }
public static CCBezierBy actionWithDuration(float t, ccBezierConfig c) { CCBezierBy cCBezierBy = new CCBezierBy(); cCBezierBy.initWithDuration(t, c); return(cCBezierBy); }
public static CCBezierBy actionWithDuration(float t, ccBezierConfig c) { CCBezierBy ret = new CCBezierBy(); ret.initWithDuration(t, c); return(ret); }
public override CCFiniteTimeAction reverse() { ccBezierConfig _ccBezierConfig = new ccBezierConfig(); _ccBezierConfig.endPosition = CCPointExtension.ccpNeg(this.m_sConfig.endPosition); _ccBezierConfig.controlPoint_1 = CCPointExtension.ccpAdd(this.m_sConfig.controlPoint_2, CCPointExtension.ccpNeg(this.m_sConfig.endPosition)); _ccBezierConfig.controlPoint_2 = CCPointExtension.ccpAdd(this.m_sConfig.controlPoint_1, CCPointExtension.ccpNeg(this.m_sConfig.endPosition)); return(CCBezierBy.actionWithDuration(this.m_fDuration, _ccBezierConfig)); }
public override CCFiniteTimeAction Reverse() { ccBezierConfig r; r.EndPosition = -m_sConfig.EndPosition; r.ControlPoint1 = m_sConfig.ControlPoint2 + -m_sConfig.EndPosition; r.ControlPoint2 = m_sConfig.ControlPoint1 + -m_sConfig.EndPosition; var action = new CCBezierBy(m_fDuration, r); return action; }
public override CCFiniteTimeAction Reverse() { ccBezierConfig r; r.EndPosition = CCPointExtension.Negative(m_sConfig.EndPosition); r.ControlPoint1 = CCPointExtension.Add(m_sConfig.ControlPoint2, CCPointExtension.Negative(m_sConfig.EndPosition)); r.ControlPoint2 = CCPointExtension.Add(m_sConfig.ControlPoint1, CCPointExtension.Negative(m_sConfig.EndPosition)); var action = new CCBezierBy(m_fDuration, r); return action; }
public override CCFiniteTimeAction reverse() { ccBezierConfig r; r.endPosition = CCPointExtension.ccpNeg(m_sConfig.endPosition); r.controlPoint_1 = CCPointExtension.ccpAdd(m_sConfig.controlPoint_2, CCPointExtension.ccpNeg(m_sConfig.endPosition)); r.controlPoint_2 = CCPointExtension.ccpAdd(m_sConfig.controlPoint_1, CCPointExtension.ccpNeg(m_sConfig.endPosition)); CCBezierBy action = CCBezierBy.actionWithDuration(m_fDuration, r); return(action); }
public override CCObject copyWithZone(CCZone zone) { CCZone cCZone = zone; CCBezierBy cCBezierBy = null; if (cCZone == null || cCZone.m_pCopyObject == null) { cCBezierBy = new CCBezierBy(); cCZone = new CCZone(cCBezierBy); } else { cCBezierBy = cCZone.m_pCopyObject as CCBezierBy; if (cCBezierBy == null) { return(null); } } base.copyWithZone(cCZone); cCBezierBy.initWithDuration(this.m_fDuration, this.m_sConfig); return(cCBezierBy); }
protected CCBezierBy(CCBezierBy bezierBy) : base(bezierBy) { InitWithDuration(bezierBy.m_fDuration, bezierBy.m_sConfig); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; // // startPosition can be any coordinate, but since the movement // is relative to the Bezier curve, make it (0,0) // centerSprites(3); // sprite 1 ccBezierConfig bezier; bezier.ControlPoint1 = new CCPoint(0, s.Height / 2); bezier.ControlPoint2 = new CCPoint(300, -s.Height / 2); bezier.EndPosition = new CCPoint(300, 100); var bezierForward = new CCBezierBy (3, bezier); var bezierBack = bezierForward.Reverse(); var rep = new CCRepeatForever ((CCActionInterval)CCSequence.FromActions(bezierForward, bezierBack)); // sprite 2 m_tamara.Position = new CCPoint(80, 160); ccBezierConfig bezier2; bezier2.ControlPoint1 = new CCPoint(100, s.Height / 2); bezier2.ControlPoint2 = new CCPoint(200, -s.Height / 2); bezier2.EndPosition = new CCPoint(240, 160); var bezierTo1 = new CCBezierTo (2, bezier2); // sprite 3 m_kathia.Position = new CCPoint(400, 160); var bezierTo2 = new CCBezierTo (2, bezier2); m_grossini.RunAction(rep); m_tamara.RunAction(bezierTo1); m_kathia.RunAction(bezierTo2); }