/// <summary> /// creates the action with an inner action that has the amplitude property, and a duration time /// </summary> public static CCAccelAmplitude actionWithAction(CCAction pAction, float duration) { CCAccelAmplitude pRet = new CCAccelAmplitude(); if (pRet.initWithAction(pAction, duration)) { return pRet; } return null; }
public static CCAccelAmplitude actionWithAction(CCAction pAction, float duration) { CCAccelAmplitude cCAccelAmplitude = new CCAccelAmplitude(); if (cCAccelAmplitude.initWithAction(pAction, duration)) { return(cCAccelAmplitude); } return(null); }
/// <summary> /// creates the action with an inner action that has the amplitude property, and a duration time /// </summary> /// <param name="pAction"></param> /// <param name="duration"></param> /// <returns></returns> public static CCAccelAmplitude actionWithAction(CCAction pAction, float duration) { CCAccelAmplitude pRet = new CCAccelAmplitude(); if (pRet != null) { if (pRet.initWithAction(pAction, duration)) { //pRet->autorelease(); } else { //CC_SAFE_DELETE(pRet); } } return pRet; }
public override CCFiniteTimeAction Reverse() { return(CCAccelAmplitude.actionWithAction(m_pOther.Reverse(), Duration)); }
public static CCAccelAmplitude Create(CCAction pAction, float duration) { var pRet = new CCAccelAmplitude(); pRet.InitWithAction(pAction, duration); return pRet; }
public override CCFiniteTimeAction reverse() { return(CCAccelAmplitude.actionWithAction(this.m_pOther.reverse(), this.m_fDuration)); }