private void OnS2C_ResponseMailContent(ProtoBuf.IExtensible msg)
        {
            UnityEngine.Debug.Log("SystemProtoBufController------>OnS2C_ResponseMailContent");
            clientmsg.SendMailContent mailcontent = msg as clientmsg.SendMailContent;
            Hashtable hashtable = new Hashtable();

            hashtable["protomsg"] = mailcontent;

            AWEvent evt = new AWEvent(AWEvent.RESPONSE_MAILCONTENT, hashtable);

            this.sfs.DispatchEvent(evt);
        }
Esempio n. 2
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    void OnS2C_ResponseMailContent(BaseEvent evt)
    {
        Debug.Log("OnS2C_ResponseMailContent");

        clientmsg.SendMailContent responsemailcontent = (clientmsg.SendMailContent)evt.Params["protomsg"];
        int count = responsemailcontent.mail_contents.Count;

        if (count > 0)
        {
            for (int i = 0; i < count; i++)
            {
                //     NGUIDebug.Log("maild....  " +  responsemailcontent.mail_contents[i].mailid.ToString());
            }
        }
    }