static void Main(string[] args) { /* * Game test = new Game(); * String temp = test.changeCardFormat("10_KIER"); * Console.WriteLine(temp); */ String localAddress = "127.0.0.1"; Client client = new Client(); if (!client.connectToServer(localAddress, 5000)) { Console.ReadLine(); return; } Game game = new Game(); Deck deck = client.receiveDeck(); if (deck == null) { return; } game.loadDeck(deck.ClientDeck); game.printCurrentDeck(); game.printWonCardsDeck(); //potem zrefaktoruj to Boolean bonus = false; while (true) { if (game.IsPlaying) { Move move = null; String myCard = game.getCardFromTop(); if (bonus) { move = new Move(myCard, true, false); bonus = false; } else { move = new Move(myCard); } client.sendMove(move); Move opponentMove = client.receiveMove(); String opponentCard = opponentMove.Card; if (opponentMove.IsGameFinished) { Console.WriteLine("You won!"); break; } Move myMove = null; if (opponentMove.IsWar) { Console.WriteLine("Do puli wojny: " + myCard + " oraz przeciwnika " + opponentCard); game.removeCardFromDeck(myCard); game.addCardsToWarBonus(myCard, opponentCard); myMove = new Move(myCard); } else { Console.WriteLine("Battle: " + myCard + " vs " + opponentCard); game.cardBattle(myCard, opponentCard); if (game.IsWar) { bonus = true; //myMove = new Move(myCard, true); } else { //myMove = new Move(myCard); } } //game.printWonCardsDeck(); game.printCurrentDeck(); Console.WriteLine("Nacisnij cos by wykonac nastepny ruch"); Console.ReadLine(); } else { //koniec gry Console.WriteLine("You lost"); Move finalMove = new Move(true); client.sendMove(finalMove); break; } } Console.ReadLine(); }