public AniElement(SpriteAni ani, int fstart, int fend, bool bloop) { this.ani = ani; framestart = fstart; frameend = fend; loop = bloop; life = frameend - framestart + 1; }
public static SpriteAni CreateAni(Sprite sprite, string ani, Texture.TextureMgr tmgr, string texpath = "") { string hash = sprite.name + "|" + ani; if (bufs.ContainsKey(hash) == false) { bufs[hash] = SpriteAni.CreateAni(sprite.anims[ani], tmgr, texpath); } return(bufs[hash]); }
public void Play(AniElement elem, playtag tag, Action whenplay = null) { if (tag == playtag.play_immediate) { element_queue.Clear(); curfstart = elem.framestart; curfend = elem.frameend; curelife = elem.life; cureloop = elem.loop; curframeid = 0; _data = elem.ani; timer = 0; instate = false; if (whenplay != null) { whenplay(); } } if (tag == playtag.play_afterthiselement) { element_queue.Clear(); element_queue.Enqueue(elem); if (whenplay != null) { if (monitor == null) { monitor = new Dictionary <AniElement, Action>(); } monitor[elem] = whenplay; } } if (tag == playtag.play_wait) { element_queue.Enqueue(elem); if (whenplay != null) { if (monitor == null) { monitor = new Dictionary <AniElement, Action>(); } monitor[elem] = whenplay; } } }
public void State(AniElement elem, bool bimmediate = true, Action whenplay = null) { element_state = elem; if (whenplay != null) { if (monitor == null) { monitor = new Dictionary <AniElement, Action>(); } monitor[elem] = whenplay; } if (bimmediate && elem != null && element_queue.Count == 0) { curfstart = element_state.framestart; curfend = element_state.frameend; cureloop = element_state.loop; _data = element_state.ani; curframeid = 0; timer = 0; instate = true; } }
public void AdvTime(float delta) { int lastid = (int)(timer * _data.fps); if (bplay) { timer += delta; } curframeid = (int)(timer * _data.fps); if (curframeid == lastid && curframeid <= (curfend - curfstart)) { return; } if (skipframe) { while (curframeid - lastid > 1) { timer -= 1.0f / _data.fps;//限制不跳帧 curframeid--; } } curelife -= (curframeid - lastid); if (curelife <= 0) { curelife = 0; if (element_queue.Count > 0) { var e = element_queue.Dequeue(); if (monitor != null) { if (monitor.ContainsKey(e)) { monitor[e](); monitor.Remove(e); } } curfstart = e.framestart; curfend = e.frameend; cureloop = e.loop; curelife = e.life; curframeid = 0; timer = 0; _data = e.ani; instate = false; } else { if (element_state == null) { cureloop = false; } else { if (monitor != null) { if (monitor.ContainsKey(element_state)) { monitor[element_state](); monitor.Remove(element_state); } } curfstart = element_state.framestart; curfend = element_state.frameend; cureloop = element_state.loop; _data = element_state.ani; } instate = true; } } if (cureloop) { while (curframeid >= (curfend - curfstart + 1)) { curframeid = curframeid - (curfend - curfstart + 1); timer -= (curfend - curfstart + 1) / _data.fps; } } else { if (curframeid >= (curfend - curfstart + 1)) { curframeid = (curfend - curfstart + 1) - 1; } } }
//public DrawFrame GetFrameByAdvTime(float delta) //{ // int lastid = (int)(timer * fps); // if (play) // { // timer += delta; // } // int newid = (int)(timer * fps); // while (newid - lastid > 1) // { // timer -= 1.0f / fps;//限制不跳帧 // newid --; // } // return frames[newid]; //} public static SpriteAni CreateAni(Anim data, TextureMgr tmgr, string texpath = "") { SpriteAni ani = new SpriteAni(); ani.fps = data.fps; while (ani.frames.Count < data.frames.Count) { ani.frames.Add(new DrawFrame(data.size)); } int lastframe = 0; for (int i = 0; i < data.frames.Count; i++) { //while (ani.frames[i].drawElements.Count < data.frames[i].elems.Count) //{ // ani.frames[i].drawElements.Add(new DrawElement()); //} #region fill frame for (int j = data.frames[i].elems.Count - 1; j >= 0; j--) { if (string.IsNullOrEmpty(data.frames[i].elems[j].seednow)) { continue; } DrawElement e = new DrawElement(); //在这里要反转层顺序 Element se = data.frames[i].elems[j]; if (string.IsNullOrEmpty(se.sound) == false) { ani.frames[i].sounds.Add(se.sound); Console.WriteLine("find sound:" + se.sound); } e.Fill(data, se, tmgr, texpath); if (e.isdummy == true || string.IsNullOrWhiteSpace(se.seedasdummy) == false) { Dummy dm = new Dummy(); dm.pos = e.pos; dm.rotate = e.rotate; dm.name = e.tag; if (string.IsNullOrWhiteSpace(se.seedasdummy) == false) { dm.name = se.seedasdummy; } dm.seed = se.seed; dm.elem = e; ani.frames[i].dummys.Add(dm); } if (!e.isdummy) { ani.frames[i].drawElements.Add(e); string tag = ""; if (string.IsNullOrEmpty(se.tag) == false) { tag = se.tag; } else { tag = ""; } if (tag != "") { if (ani.frames[i].bounds.ContainsKey("") == false) { ani.frames[i].bounds[""] = e.bounds; } else { RectangleF src = ani.frames[i].bounds[""]; ani.frames[i].bounds[""] = RectangleF.Union(src, e.bounds); } } if (ani.frames[i].bounds.ContainsKey(tag) == false) { ani.frames[i].bounds[tag] = e.bounds; } else { RectangleF src = ani.frames[i].bounds[tag]; ani.frames[i].bounds[tag] = RectangleF.Union(src, e.bounds); } } } #endregion if (i == 0 && data.frames[0].frametags.Count == 0) { ani.elements["in"] = new AniElement(ani, 0, data.frames.Count - 1, false); } if (i == data.frames.Count - 1 && data.frames[i].frametags.Count == 0 && lastframe > 0) { ani.elements["out"] = new AniElement(ani, lastframe + 1, data.frames.Count - 1, false); } if (data.frames[i].frametags.Count > 0) { lastframe = i; if (ani.elements.ContainsKey("in")) { if (ani.elements["in"].frameend == data.frames.Count - 1) { ani.elements["in"].frameend = i - 1; ani.elements["in"].FixLife(); } } } foreach (var tag in data.frames[i].frametags) { if (ani.elements.ContainsKey(tag)) { ani.elements[tag].frameend = i; ani.elements[tag].FixLife(); } else { ani.elements[tag] = new AniElement(ani, i, i, true); } } } string[] ttags = new string[ani.framecount]; foreach (var e in ani.elements) { for (int i = e.Value.framestart; i <= e.Value.frameend; i++) { ttags[i] = e.Key; } } string begintag = ""; int begini = 0; for (int i = 0; i < ani.framecount; i++) { if (string.IsNullOrEmpty(ttags[i]) == false) { if (begintag != ttags[i]) { if (begintag == "") { } else { string endtag = ttags[i]; if (begini + 1 <= i - 1) { ani.elements[begintag + "-" + endtag] = new AniElement(ani, begini + 1, i - 1, false); } } } begintag = ttags[i]; begini = i; } } ani.allelement = new AniElement(ani, 0, ani.framecount - 1, true); return(ani); }