Esempio n. 1
0
        private void Awake()
        {
            tiles  = GameObject.Find("touchTiles").GetComponent <TouchPos> ();
            trans  = GetComponent <Transform> ();
            render = GetComponent <SpriteRenderer> ();

            switch (typeUnit)
            {
            case 3:
                timeDespawn = new WaitForSeconds(20f);

                break;

            default:
                timeDespawn = new WaitForSeconds(3f);
                break;
            }
        }