Esempio n. 1
0
 /** Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30).
  *
  * @param action The action needs to repeat.
  * @param times The repeat times.
  * @return An autoreleased Repeat object.
  */
 public Repeat(FiniteTimeAction action, uint times)
     : base(action.duration * times)
 {
     _innerAction   = action;
     _times         = times;
     _actionInstant = _innerAction as ActionInstant != null ? true : false;
     //an instant action needs to be executed one time less in the update method since it uses startWithTarget to execute the action
     if (_actionInstant)
     {
         _times -= 1;
     }
     _total = 0;
 }
Esempio n. 2
0
 /** Create an action with the specified action and forced target.
  *
  * @param target The target needs to override.
  * @param action The action needs to override.
  * @return An autoreleased TargetedAction object.
  */
 public TargetedAction(GameObject target, FiniteTimeAction action)
     : base(action.duration)
 {
     _forcedTarget = target;
     _action       = action;
 }