public static CCActionEase Create(ActionInterval action) { var ret = new CCActionEase(); ret.InitWithAction(action); return(ret); }
public static ActionInterval CCBezieratEase(ActionInterval action, float a, float b, float c, float d) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.BezieratEase, a, b, c, d)); }
public static ActionInterval CCEaseInOut(ActionInterval action, float rate) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.EaseInOut, rate)); }
public static ActionInterval CCQuadraticInOut(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.QuadraticInOut)); }
public static ActionInterval CCBounceEaseInOut(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.BounceEaseInOut)); }
public static ActionInterval CCBackEaseIn(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.BackEaseIn)); }
public static ActionInterval CCCircEaseOut(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.CircEaseOut)); }