private static int L_vec3_div(ILuaState lua) { LuaMathf.vec_new2(lua, klassName, elementMax); LuaMathf.vec_div(lua, elementMax, 3, 1, 2); return(1); }
private static int L_vec3_normalized(ILuaState lua) { LuaMathf.vec_new2(lua, klassName, elementMax); LuaMathf.vec_normalized(lua, elementMax, 2, 1); return(1); }
private static int L_vec3_cross(ILuaState lua) { LuaMathf.vec_new2(lua, klassName, elementMax); return(LuaMathf.vec3_cross(lua, elementMax, 3, 1, 2)); }