// Changes the selected object in the level public void ChangeSelection(GameObject newSelection) { if (newSelection == null) { return; } if (currentObject != null) { DeselectObject(); } currentObject = newSelection; // Activates the inspector gameObject.transform.GetChild(0).gameObject.SetActive(true); // Highlights the object with the Outline class currentOutline = HighlightObject(currentObject); ComponentManager.current.GenerateComponentValueList(currentObject); ChangeName(newSelection.name); transformGizmo.SetTransform(currentObject.transform); }
void Start() { //Selectable[] selectabless = FindObjectsOfType(typeof(Selectable)) as Selectable[]; //foreach(Selectable str in selectabless) //{ // Debug.Log(str); //} name = gameObject.name; //GameObject go = GameObject.Find("Canvas"); //if (!go) //return; //panel = go.GetComponent<Image>(); /*string filePath = Application.streamingAssetsPath + "/Provinces/"; * string[] files = System.IO.Directory.GetFiles(filePath); * for (int i = 0; i < files.Length; i++){ * provinceNames.add(Province.) * }*/ //Sets a var "g" to the current game object GameObject g = gameObject; //Debug.Log(g); //Gets bool from script: Outline.cs booltest = g.GetComponent <cakeslice.Outline>(); booltest.eraseRenderer = true; // Debug.Log(booltest); //Debug.Log("This may work"); }
private void OnEnable() { _signalPlaneObject.SetActive(false); _currentHP = _maxHP; _outline = gameObject.GetComponentInChildren <cakeslice.Outline>(true); _outline.enabled = false; _signals = 0; }
private void Start() { var go = GameObject.FindGameObjectWithTag("GameController"); undoRedo = go.GetComponent <UndoRedoController>(); btnsScaling = go.GetComponent <BtnsScalingOb>(); menuObjetos = GameObject.FindGameObjectWithTag("MenuObjetos"); outLine = this.GetComponent <cakeslice.Outline>(); }
protected override void Awake() { base.Awake(); _objectManager = ObjetManager.Instance; _objectGenerator = ObjectGenerator.Instance; _zoneManager = ZoneManager.Instance; _camera = Camera.main; _mesh = GetComponentInChildren <MeshFilter>().mesh; _meshCollider = GetComponentInChildren <MeshCollider>(); _meshFilter = GetComponentInChildren <MeshFilter>(); _objectManager.AddObject(this); _coll = GetComponent <Collider>(); _renderer = GetComponent <Renderer>(); if (_coll == null) { foreach (Transform child in transform) { _coll = child.GetComponent <Collider>(); _renderer = child.GetComponent <Renderer>(); if (_coll != null) { continue; } } } _controls = Controls.Instance; _outline = GetComponent <cakeslice.Outline>(); if (_outline == null) { if (GetComponent <Collider>() != null) { _outline = gameObject.AddComponent <cakeslice.Outline>(); } else { foreach (Transform child in transform) { if (child.gameObject.GetComponent <Renderer>() != null && child.gameObject.GetComponent <cakeslice.Outline>() == null) { _outline = child.gameObject.AddComponent <cakeslice.Outline>(); } else if (child.gameObject.GetComponent <cakeslice.Outline>() != null) { _outline = child.gameObject.GetComponent <cakeslice.Outline>(); } } } } if (_outline == null) { gameObject.AddComponent <BoxCollider>(); _outline = gameObject.AddComponent <cakeslice.Outline>(); } }
/** * Cleanup an object. Set variables, outlines, and (if applicable) cleanup gizmo tools. */ public void CleanupObj() { if (currentTool != Tool.ADD && currentTool != Tool.REMOVE) { CleanupToolOnObj(); } cakeslice.Outline outline = selectedObj.GetComponent <cakeslice.Outline>(); outline.color = 0; selectedObj = null; }
// Use this for initialization void Start() { menu = GetComponent <PopMenu>(); if (!menu) { menu = gameObject.AddComponent <PopMenu>(); } _outline = GetComponent <cakeslice.Outline>(); _outline.enabled = false; }
/** * Select an object. Set variables, outlines, and (if applicable) setup gizmo tools. */ public void SetupObj(GameObject obj) { selectedObj = obj; cakeslice.Outline outline = selectedObj.GetComponent <cakeslice.Outline>(); outline.color = 1; if (currentTool != Tool.ADD && currentTool != Tool.REMOVE) { SetupToolOnObj(selectedObj, currentTool); } }
void PossessionChoice() { RaycastHit hit; bool isHit = Physics.Raycast(camTrans.position , camTrans.TransformDirection(Vector3.forward), out hit , 1000, 1 << 9 | 1 << 10); if (isHit) { cakeslice.Outline[] _outlineobject; if (ChoiceObject != null) { _outlineobject = ChoiceObject.GetComponentInParent <PhotonView>(). GetComponentsInChildren <cakeslice.Outline>(); for (int i = 0; i < _outlineobject.Length; i++) { _outlineobject[i].enabled = false; } ChoiceObject.GetComponentInParent <khs_arrowI>().explan.gameObject.SetActive(false); } ChoiceObject = null; if (ChoiceObject == null) { ChoiceObject = hit.collider.GetComponentInChildren <cakeslice.Outline>(); } _outlineobject = hit.collider. GetComponentsInChildren <cakeslice.Outline>(); for (int i = 0; i < _outlineobject.Length; i++) { _outlineobject[i].enabled = true; } ChoiceObject.enabled = true; CrossHair.SetBool("Cross", true); ChoiceObject.GetComponentInParent <khs_arrowI>().explan.gameObject.SetActive(true); ChoiceObject.GetComponentInParent <khs_arrowI>().explan.RotationExplan(CamBase.GetComponentInChildren <Transform>()); } else { if (ChoiceObject != null) { ChoiceObject.GetComponentInParent <khs_arrowI>().explan.gameObject.SetActive(false); ChoiceObject.enabled = false; cakeslice.Outline[] _outlineobject = ChoiceObject.GetComponentInParent <PhotonView>(). GetComponentsInChildren <cakeslice.Outline>(); for (int i = 0; i < _outlineobject.Length; i++) { _outlineobject[i].enabled = false; } ChoiceObject = null; CrossHair.SetBool("Cross", false); } } }
void Awake() { collider = GetComponent <BoxCollider2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); highlight = GetComponent <cakeslice.Outline>(); animator = GetComponent <Animator>(); if (pickupObject) { Init(pickupObject); } }
public void iterateThroughAll(Transform root, bool active) { foreach (Transform t in root) { cakeslice.Outline outline = root.GetComponent <cakeslice.Outline>(); if (outline != null) { outline.eraseRenderer = !active; } iterateThroughAll(t, active); } }
void LateUpdate() { if (Type == NatureObjectType.EnergySpot) { cakeslice.Outline outline = currentModel.GetComponent <cakeslice.Outline>(); if (!outline) { outline = currentModel.gameObject.AddComponent <cakeslice.Outline>(); } outline.color = IsBroken() ? 1 : 0; outline.enabled = true; } }
protected void Start() { outliner = GetComponent <cakeslice.Outline>(); if (outliner == null) { outliner = OutlineObject; } outliner.enabled = false; CustomStart(); }
} // поиск пути // инициализация объекта void Start() { UnitManager.Instance.AddUnit(this); SpawnObject(new Vector2Int(Mathf.RoundToInt(gameObject.transform.position.x), Mathf.RoundToInt(gameObject.transform.position.z))); outline = this.gameObject.GetComponentInChildren <cakeslice.Outline>(); this.Player = PlayerController.ActivePlayer; foreach (var x in this.GetComponentInChildren <Renderer>().materials) { x.color = Player.Color; } timer = this.gameObject.AddComponent <Timer>(); timer.onElapsed = TimerElapsed; }
// Use this for initialization void Start() { selected = false; highlighted = false; if (!GetComponent <cakeslice.Outline>()) { outline = gameObject.AddComponent <cakeslice.Outline>(); } else { outline = gameObject.GetComponent <cakeslice.Outline>(); } outline.enabled = false; }
void Update() { if (Input.GetKeyDown(KeyCode.T)) { CheatPoss = !CheatPoss; } if (Input.GetKeyDown(KeyCode.E)) { CrossHair.SetBool("Cross", false); inputCheck = !inputCheck; if (!inputCheck) { if (ChoiceObject != null) { cakeslice.Outline[] _outlineobject = ChoiceObject.GetComponentInParent <PhotonView>(). GetComponentsInChildren <cakeslice.Outline>(); for (int i = 0; i < _outlineobject.Length; i++) { _outlineobject[i].enabled = false; } ChoiceObject.GetComponentInParent <khs_arrowI>().explan.gameObject.SetActive(false); ChoiceObject.enabled = false; } ChoiceObject = null; } changePossParticle(); //here } if (inputCheck && !possEnabled) { PossessionChoice(); } if (inputCheck && Input.GetMouseButtonDown(0) && isPossEnable) { inputCheck = false; if (ChoiceObject != null) { PossPart(); StartCoroutine("PossessionLoadingbarIe"); originPlayer.GetComponent <UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl>().Controllable = false; Invoke("PossessionGo", possessionDelay); } } if (End) { PlayerTimeUpdate(); } PlayerPos = transform.position; }
public void SetColor(EMKColor baseColor, EMKCellType type) { myType = type; if (type == EMKCellType.Target) { foreach (MeshRenderer meshRenderer in meshRendererList) { meshRenderer.enabled = false; cakeslice.Outline outline = meshRenderer.gameObject.AddComponent <cakeslice.Outline>(); if (baseColor == EMKColor.Red) { outline.color = 0; } else if (baseColor == EMKColor.Green) { outline.color = 1; } else if (baseColor == EMKColor.Blue) { outline.color = 2; } } } else if (type == EMKCellType.Movable) { foreach (MeshRenderer meshRenderer in meshRendererList) { //set outline cakeslice.Outline outline = meshRenderer.gameObject.AddComponent <cakeslice.Outline>(); if (baseColor == EMKColor.Red) { outline.color = 0; } else if (baseColor == EMKColor.Green) { outline.color = 1; } else if (baseColor == EMKColor.Blue) { outline.color = 2; } //set layer meshRenderer.gameObject.layer = LayerMask.NameToLayer("FurnitureRayLayer"); } } furnitureColor = colorMap[baseColor]; }
void activate(PenController pc_in) { Debug.Log("activate"); isActivated = true; pc = pc_in; pc.isActivated = false; pc.OnPressureExceed_01.AddListener(start_follow_pc_action); pc.OnPressureDeceed_01.AddListener(stop_follow_pc_action); if (pc.pressure_level != PenController.PRESSURE_LEVEL.LEVEL_0) { StartFollowPC(); } cakeslice.Outline ot = this.gameObject.AddComponent <cakeslice.Outline>(); }
protected virtual void Start() { if (modelParent != null) { if (moveAnimation == null || idleAnimation == null || attackAnimation == null || deathAnimation == null) { Debug.LogWarning("Warning: " + CreatureName + " has insufficient animations set to assign an animation controller!"); } else { moveAnimation.legacy = true; idleAnimation.legacy = true; attackAnimation.legacy = true; deathAnimation.legacy = true; animationController = modelParent.AddComponent <Animation>(); animationController.cullingType = AnimationCullingType.BasedOnRenderers; animationController.AddClip(moveAnimation, moveAnimation.name); animationController.AddClip(idleAnimation, idleAnimation.name); animationController.AddClip(attackAnimation, attackAnimation.name); animationController.AddClip(deathAnimation, deathAnimation.name); } if (GetComponent <Animator>() != null) { // Whilst I know that Animator is technically newer, the Animation component allows more generic code Debug.LogError("This class doesn't support the Animator - Please drag the animation clips into the appropriate slots and delete the Animator"); } } if (model == null) { Debug.LogWarning("Please assign the model to this creature script!"); } else { modelOutline = model.AddComponent <ModelOutline>(); modelOutline.color = 0; modelOutline.enabled = false; } // Server only reads if (!Application.isEditor) { InvokeRepeating("NetCode", 0f, 0.1f); } }
/// <summary> /// Check if need to disable outline effect /// </summary> private void CheckBlock() { cakeslice.Outline outline = m_RopeObj.GetComponent <cakeslice.Outline>(); if (outline == null) { return; } if (tmp_m_OutlineShowTimeDelay > 0) { outline.enabled = true; } else { outline.enabled = false; player0Blocked = false; player1Blocked = false; } }
void Start() { OutlineEffect = transform.GetComponent <cakeslice.Outline>(); OutlineEffect.enabled = false; owner = baseOf; if (baseOf != Globals.TEAMS.NONE) { setColor(ColorScheme.getColorOf(ColorScheme.color_context.BASE, baseOf)); GameObject fl = Instantiate(Globals.InstanceGame.flagPrefab, transform.GetComponent <Renderer>().bounds.center, Globals.InstanceGame.flagPrefab.transform.rotation); fl.GetComponent <FlagController>().setColor(ColorScheme.getColorOf(ColorScheme.color_context.FLAG, baseOf)); foreach (TerritoryController tc in Neighbours) { tc.setColor(ColorScheme.getColorOf(ColorScheme.color_context.BORDER, owner)); if (Globals.InstancePlayer.team == owner) { tc.available = true; } } } }
void Start() { stats = GetComponent <Stats>(); role = GetComponent <Role>(); unitAnimationScript = GetComponent <UnitAnimationScript>(); spriteRenderer = transform.GetChild(10).GetComponent <SpriteRenderer>(); movementDestination = transform.position; cam = GameObject.Find("Main Camera").GetComponent <Camera>(); gameManagerScript = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); circleColliderGameobject = transform.GetChild(0).gameObject; outlineScript = transform.GetChild(10).GetComponent <Outline>(); cooldownImage = transform.GetChild(7).GetComponent <Image>(); soundsAudioSource = GameObject.Find("SoundsAudioSource").GetComponent <AudioSource>(); unitStatsTextScript = gameObject.GetComponent <UnitStatsTextScript>(); try { outlineScript.color = ownerIndex - 1; } catch (System.Exception) {}; UpdateUnitStat(); }
private void UpdateShowScenerySelectionColour() { appStateManager.SetAnchorAndContainerIfNull(); foreach (Transform item in appStateManager.currentSceneryContainer.transform) { //iterate over the collection of different trees, etc. GameObject currentSceneryItemObject = item.gameObject; Scenery currentSceneryItem = currentSceneryItemObject.GetComponent <Scenery>(); //gotcha: be specific with "cakeslice" namespace - there is also an "Outline" class in the Unity.UI namespace cakeslice.Outline outline = currentSceneryItemObject.GetComponent <cakeslice.Outline>(); // the outline component that makes the 3D model highlighted if ((currentSceneryItem.isSelected || currentSceneryItem.isMoving)) { if (outline == null) { outline = currentSceneryItemObject.AddComponent(typeof(cakeslice.Outline)) as cakeslice.Outline; } if (currentSceneryItem.isSelected) { outline.color = 1; //green (defined on "Outline Effect" script attached to Camera) } if (currentSceneryItem.isMoving) { outline.color = 0; //red } continue; } if (!(currentSceneryItem.isSelected || currentSceneryItem.isMoving) && (outline != null)) { // no options selected - but an outline-component is present - so remove the component Destroy(outline); continue; } } }
void deactivate() { try{ pc.OnPressureExceed_01.RemoveListener(start_follow_pc_action); pc.OnPressureDeceed_01.RemoveListener(stop_follow_pc_action); }catch (System.Exception e) { Debug.Log("No listener to remove"); } if (pc.pressure_level == PenController.PRESSURE_LEVEL.LEVEL_0) { StopFollowPC(); } isActivated = false; pc.isActivated = true; pc = null; cakeslice.Outline ot = this.gameObject.GetComponent <cakeslice.Outline>(); Destroy(ot); }
private void BuildBrainPiece(byte[] objData, string objName) { GameObject targetObject = ObjIOLoad(objData); targetObject.name = objName; //set up the components GameObject importantChild = targetObject.GetComponentInChildren <MeshRenderer>().gameObject; //GameObject importantChild = targetObject.transform.GetChild(0).GetChild(0).GetChild(0).gameObject; //is this faster? signs point to no importantChild.AddComponent <MeshCollider>(); importantChild.AddComponent <MouseOverOutline> ().outline = importantChild.AddComponent <cakeslice.Outline> (); cakeslice.Outline clickOutline = importantChild.AddComponent <cakeslice.Outline> (); clickOutline.color = 1; clickOutline.enabled = false; importantChild.GetComponent <MouseOverOutline> ().clickOutline = clickOutline; importantChild.AddComponent <BrainPiece> (); importantChild.name = targetObject.name; if (objName.Contains("hcp") && objName.Contains("lh")) { targetObject.transform.parent = hcpLeftParent.transform; } else if (objName.Contains("hcp") && objName.Contains("rh")) { targetObject.transform.parent = hcpRightParent.transform; } else if (objName.Contains("lh")) { targetObject.transform.parent = dkLeftParent.transform; } else if (objName.Contains("rh")) { targetObject.transform.parent = dkRightParent.transform; } else { throw new UnityException("An obj with an unrecorgnized naming exists."); } }
//Check if there's any interactive object at next tile to interact private void CheckInteractiveObject() { RaycastHit[] interactives = Physics.RaycastAll(gameObject.transform.position + Vector3.up * 0.1f, gameObject.transform.rotation * Vector3.forward, 1, LayerMask.GetMask("Interactive", "Interactive;Climbable")); if (interactives.Length > 0) { if (interactives[0].collider != _interactiveObject) { ClearInteractiveObject(); _interactiveObject = interactives[0].collider; if (!_replayOnly) { if (_interactiveObject.GetComponent <MeshRenderer>() != null) { cakeslice.Outline outline = _interactiveObject.gameObject.AddComponent <cakeslice.Outline>(); outline.color = 0; outline.eraseRenderer = false; } else { for (int i = 0; i < _interactiveObject.transform.childCount; i++) { GameObject child = _interactiveObject.transform.GetChild(i).gameObject; if (child.GetComponent <MeshRenderer>() != null) { cakeslice.Outline outline = child.AddComponent <cakeslice.Outline>(); outline.color = 0; outline.eraseRenderer = false; } } } } } } else { ClearInteractiveObject(); } }
public void Outline() { foreach (FiringPoint Point in Weapon.Points) { RaycastHit hit; var dir = Quaternion.Euler(Point.Emmision.RotationOffset) * this.transform.forward; Ray ray = new Ray(this.transform.position, this.transform.forward); var Layers = ~(1 << LayerMask.NameToLayer("Player") | 1 << LayerMask.NameToLayer("Pieces") | 1 << LayerMask.NameToLayer("Bullets") | 1 << LayerMask.NameToLayer("Manipulators")); if (Physics.Raycast(ray, out hit, Point.Shooting.Range, Layers)) { if (hit.transform != this.transform) { if (!hit.transform.gameObject.GetComponent <cakeslice.Outline>()) { hit.transform.gameObject.AddComponent <cakeslice.Outline>(); } if (hit.transform.gameObject != OutlinedObject) { if (OutlinedObject != null) { cakeslice.Outline o = OutlinedObject.GetComponent <cakeslice.Outline>(); Destroy(o); } OutlinedObject = hit.transform.gameObject; } } } else { if (OutlinedObject != null) { cakeslice.Outline o = OutlinedObject.GetComponent <cakeslice.Outline>(); Destroy(o); OutlinedObject = null; } } } }
private void ClearInteractiveObject() { if (_interactiveObject != null) { Interactive.Interactive interactive = _interactiveObject.GetComponent <Interactive.Interactive>(); if (interactive.IsInteracting) { interactive.DeInteract(gameObject); } if (_interactiveObject.GetComponent <MeshRenderer>() != null) { cakeslice.Outline outline = _interactiveObject.GetComponent <cakeslice.Outline>(); if (outline != null && !_replayOnly) { Destroy(outline); } } else { for (int i = 0; i < _interactiveObject.transform.childCount; i++) { GameObject child = _interactiveObject.transform.GetChild(i).gameObject; if (child.GetComponent <MeshRenderer>() != null) { cakeslice.Outline outline = child.GetComponent <cakeslice.Outline>(); if (outline != null && !_replayOnly) { Destroy(outline); } } } } _interactiveObject = null; } }
void Start() { player_detect_speed = EnemyService.get_detect_interval(entity.rank); nmSurface = GameObject.FindGameObjectWithTag("SystemManager").GetComponent <NavMeshSurface>(); nmAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); outline = GetComponentInChildren <Outline>(); collider = GetComponent <Collider>(); Observable.Interval(TimeSpan.FromMilliseconds(player_detect_speed)).Subscribe(x => { // プレイヤー位置を取得する player_position = PlayerService.position(); }).AddTo(this); character_control = true; DoMoveMode(); //Debug.Log("EnemyController : id : " + id); //Debug.Log("EnemyController : entity.name : " + entity.name); //this.UpdateAsObservable().ObserveOnMainThread().Subscribe(x => { //}); }
void SpliceTerritory(List <MapRegion> zones) { sectors.Clear(); GameObject territories = new GameObject("Territories"); territories.transform.parent = transform; territories.transform.localPosition = Vector3.zero; territories.transform.localRotation = Quaternion.identity; int zoneCount = 1; foreach (MapRegion zone in zones) { SectorInfo sector = new SectorInfo(); sector.id = zoneCount; sector.offset = zone.GetCentre() * islandData.tileSize; sector.gameObject = AddChildMesh("Zone " + sector.id, territories.transform); sector.gameObject.transform.localPosition = sector.offset; sector.gameObject.GetComponent <MeshFilter> ().mesh = meshGen.GenerateZoneMesh(zone, sector, islandData.tileSize, vertDatabase); sector.gameObject.GetComponent <MeshRenderer> ().material = islandData.invisibleMaterial; if (debug) { sector.gameObject.GetComponent <MeshRenderer> ().material.color = randCol[(zoneCount % 20)]; } cakeslice.Outline outlineComponent = sector.gameObject.AddComponent <cakeslice.Outline> (); outlineComponent.color = zoneCount % 3; sectors.Add(sector); zoneCount++; } territories.AddComponent <CycleRegionOutline> (); }