Esempio n. 1
0
        public static RectNode Create(int x, int y, int width, int height)
        {
            var model = new RectModel();
            var vs    = new VertexShader(vertexCode);
            var fs    = new FragmentShader(fragmentCode);
            var array = new ShaderArray(vs, fs);
            var map   = new AttributeMap();

            map.Add("inPosition", RectModel.strPosition);
            var builder = new RenderMethodBuilder(array, map);

            var node = new RectNode(x, y, width, height, model, builder);

            node.Initialize();

            return(node);
        }
Esempio n. 2
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4) * 0.5f;
            var center = new vec3(0, 0, 0);
            var up = new vec3(0, 1, 0);
            var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);
            int width = this.winGLCanvas1.Width, height = this.winGLCanvas1.Height;

            this.rectNode = RectNode.Create(0, 0, width, height);
            var scene = new Scene(camera);

            scene.RootNode = rectNode;
            this.scene     = scene;

            var list            = new ActionList();
            var transformAction = new TransformAction(scene.RootNode);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;
        }