Esempio n. 1
0
        void CheckMaxBlockPermutationsAllowed(bool isBlockVariable)
        {
            if (!isBlockVariable || valuesProperty.arraySize <= ExperimentDesign.MaxBlockPermutationsAllowed)
            {
                return;
            }


            IExperimentDesignFile iExperimentDesignFile = VariableProperty.serializedObject.targetObject as IExperimentDesignFile;

            if (iExperimentDesignFile == null)
            {
                return;
            }

            if (iExperimentDesignFile.GetBlockOrderConfigurations.Count == 0)
            {
                VariableValidationResults.AddError(
                    "Too many Block Values for automatic permutation. " +
                    "Must define possible Block orders manually using BlockOrderDefinition files. " +
                    "Please see docs.");
            }

            if (!iExperimentDesignFile.GetBlockOrderIsValid)
            {
                VariableValidationResults.AddWarning("A recent change has invalidated your manual block order configurations. " +
                                                     "Please update them before running your experiment");
            }
        }
Esempio n. 2
0
        protected override void DrawVariableSpecificInspector()
        {
            SerializedProperty blockProperty = VariableProperty.FindPropertyRelative(nameof(IndependentVariable.Block));

            CheckMaxBlockPermutationsAllowed(blockProperty.boolValue);



            EditorGUILayout.PropertyField(blockProperty);

            SerializedProperty mixType = VariableProperty.FindPropertyRelative(nameof(IndependentVariable.MixingType));
            VariableMixingType op      = (VariableMixingType)mixType.intValue;

            op = (VariableMixingType)EditorGUILayout.EnumPopup("Mixing Type", op);
            mixType.intValue = (int)op;



            if (valuesProperty.arraySize == 0)
            {
                VariableValidationResults.AddWarning("No values");
            }

            bool isCustomProbability = CheckIfCustomProbability();

            EditorGUILayout.Space();
            EditorGUILayout.Space();
            valuesList.DoLayoutList();
            EditorGUILayout.Space();

            if (isCustomProbability)
            {
                CalculateFinalProbability();
                CheckProbabilityErrors(true);
            }


            if (waitingToClearAllValues)
            {
                int n = valuesProperty.arraySize;
                for (int i = 0; i < n; i++)
                {
                    RemoveValue(0);
                    RemoveProbability(0);
                }

                waitingToClearAllValues = false;
            }
        }