Esempio n. 1
0
        public ushort TileNum = 0;  //The tile that this block is under

        public o_block()
        {
            anima = new s_animhandler();
            s_anim animjump = new s_anim("spring_bounce");

            animjump.AddAnimation(0, 0.1f);
            animjump.AddAnimation(1, 0.1f);
            animjump.AddAnimation(2, 0.1f);
            animjump.AddAnimation(3, 0.1f);
            anima.AddAnimation(animjump);

            s_anim animidle = new s_anim("spring_idle");

            animidle.AddAnimation(3, 0.1f);
            animidle.AddAnimation(3, 0.1f);
            anima.AddAnimation(animidle);
            anima.currentFrameNumber = 3;

            s_anim animportal = new s_anim("portal");

            animportal.AddAnimation(0, 0.35f);
            animportal.AddAnimation(1, 0.35f);
            anima.AddAnimation(animportal);
        }
Esempio n. 2
0
        public o_plcharacter()
        {
            isdebug = false;
            anima   = new s_animhandler();
            renderer.CentreOffset = new Point(-3, 0);

            s_anim animjump = new s_anim("jump");

            animjump.AddAnimation(2, 0.0f);
            animjump.AddAnimation(2, 0.0f);
            anima.AddAnimation(animjump);

            s_anim animidle = new s_anim("idle");

            animidle.AddAnimation(0, 0.4f);
            anima.AddAnimation(animidle);

            s_anim aniwalk = new s_anim("walk");

            aniwalk.AddAnimation(0, 0.07f);
            aniwalk.AddAnimation(0, 0.0f, s_anim.ANIM_TYPE.SOUND);
            aniwalk.AddAnimation(1, 0.07f);
            anima.AddAnimation(aniwalk);
        }