// deal 1 card from the card deck public void dealCard(BlackjackPlayer player, int hand_id) { Console.WriteLine("current_card: " + current_card);// test Card card = deck.Cards[current_card]; if (current_card == 51) { Console.WriteLine("DEALER RESHUFFLES");// test deck.shuffle(); current_card = 0; } else { current_card++; } // set the offset for the card card.x = player.hands[hand_id].x_nextOffset; card.y = player.hands[hand_id].y_nextOffset; player.hands[hand_id].x_nextOffset += 10; player.hands[hand_id].y_nextOffset += 20; // if this is dealer's 1st card, set it as face down if (player.id == this.id && player.hands[hand_id].cards.Count == 0) { card.IsFaceDown = true; } // give Player the card player.hands[hand_id].addCard(card); // display the card on the form form_controls.displayCard(card, player.id); }// close function
// deal 1 card from the card deck public void dealCard(BlackjackPlayer player, int hand_id) { Console.WriteLine("current_card: " + current_card);// test Card card = deck.Cards[current_card]; if (current_card == 51) { Console.WriteLine("DEALER RESHUFFLES");// test deck.shuffle(); current_card = 0; } else { current_card++; } // set the offset for the card card.x = player.hands[hand_id].x_nextOffset; card.y = player.hands[hand_id].y_nextOffset; player.hands[hand_id].x_nextOffset += 10; player.hands[hand_id].y_nextOffset += 20; // if this is dealer's 1st card, set it as face down if (player.id == this.id && player.hands[hand_id].cards.Count == 0) { card.IsFaceDown = true; } // give Player the card player.hands[hand_id].addCard(card); // display the card on the form form_controls.displayCard(card, player.id); }// close function
// check final results void showResult(BlackjackPlayer player) { double win = 0; // compare player hands to dealer foreach (BlackjackHand hand in player.hands) { // set hand to win or lose if (currentHand.Status > hand.Status || hand.Status == -100) { // player loses hand.result = BlackjackHand.Result.LOSE; // check player balance, if < 5 game over for them NumActivePlayers += player.isActive(); hand.label_bet.Text = ""; } else if (currentHand.Status == hand.Status) { // push hand.result = BlackjackHand.Result.PUSH; // return bet to player player.Balance += hand.Bet; hand.label_bet.Text = "+" + hand.Bet; } else { // player wins hand.result = BlackjackHand.Result.WIN; // pay player if (hand.Sum == 21) { // 2.5 x bet if blackjack win = (hand.Bet * 2) + (hand.Bet / 2); player.Balance += win; hand.label_bet.Text = "+" + win; } else { // 2 x bet if win win = hand.Bet * 2; player.Balance += win; hand.Bet = win; hand.label_bet.Text = "+" + win; } } // update label of the hand with results (SUM - WIN/LOSE/PUSH) form_controls.displayFinalResult(player.id, hand); } // close foreach } // close function
// set List to store Player objects public void createPlayers(string num_players) { NumGamePlayers = int.Parse(num_players); NumActivePlayers = NumGamePlayers; // use NumPlayers to create CasinoPlayer objects for (int i = 0; i < NumGamePlayers; i++) { BlackjackPlayer player = new BlackjackPlayer(); player.id = i; players.Add(player); } }
// check final results void showResult(BlackjackPlayer player) { double win = 0; // compare player hands to dealer foreach (BlackjackHand hand in player.hands){ // set hand to win or lose if (currentHand.Status > hand.Status || hand.Status == -100){ // player loses hand.result = BlackjackHand.Result.LOSE; // check player balance, if < 5 game over for them NumActivePlayers += player.isActive(); hand.label_bet.Text = ""; } else if (currentHand.Status == hand.Status){ // push hand.result = BlackjackHand.Result.PUSH; // return bet to player player.Balance += hand.Bet; hand.label_bet.Text = "+" + hand.Bet; } else{ // player wins hand.result = BlackjackHand.Result.WIN; // pay player if(hand.Sum == 21){ // 2.5 x bet if blackjack win = (hand.Bet * 2) + (hand.Bet / 2); player.Balance += win; hand.label_bet.Text = "+" + win; } else{ // 2 x bet if win win = hand.Bet * 2; player.Balance += win; hand.Bet = win; hand.label_bet.Text = "+" + win; } } // update label of the hand with results (SUM - WIN/LOSE/PUSH) form_controls.displayFinalResult(player.id, hand); }// close foreach }// close function
// set List to store Player objects public void createPlayers(string num_players) { NumGamePlayers = int.Parse(num_players); NumActivePlayers = NumGamePlayers; // use NumPlayers to create CasinoPlayer objects for (int i = 0; i < NumGamePlayers; i++) { BlackjackPlayer player = new BlackjackPlayer(); player.id = i; players.Add(player); } }