Esempio n. 1
0
 public Longsword()
 {
     name   = "Longsword";
     flavor = "A well-rounded blade for any fighter.\n1d8 slashing damage.";
     cost   = 15;
     icon   = new I_Sword(2, Color.RAYWHITE);
     spr    = Sprites.sword2;
     spr_   = Sprites.swrd2;
     die    = new int[2] {
         1, 8
     };
     hitFX   = new Slash();
     dmgType = (int)DamageType.Slashing;
 }
Esempio n. 2
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 public Greatsword()
 {
     name   = "Longsword";
     flavor = "A massive & mighty blade.\n2d6 slashing damage.";
     cost   = 50;
     icon   = new I_Sword(3, Color.RAYWHITE);
     spr    = Sprites.sword2;
     die    = new int[2] {
         2, 6
     };
     hitFX   = new Slash();
     dmgType = (int)DamageType.Slashing;
     twoHand = true;
 }
Esempio n. 3
0
 public Shortsword()
 {
     name   = "Shortsword";
     flavor = "A soldier's blade. Easily concealed.\n1d6 piercing damage.";
     cost   = 10;
     icon   = new I_Sword(0, Color.RAYWHITE);
     spr    = Sprites.sword2;
     spr_   = Sprites.swrd1;
     die    = new int[2] {
         1, 6
     };
     hitFX   = new Pierce();
     dmgType = (int)DamageType.Piercing;
 }