public Longsword() { name = "Longsword"; flavor = "A well-rounded blade for any fighter.\n1d8 slashing damage."; cost = 15; icon = new I_Sword(2, Color.RAYWHITE); spr = Sprites.sword2; spr_ = Sprites.swrd2; die = new int[2] { 1, 8 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; }
public Greatsword() { name = "Longsword"; flavor = "A massive & mighty blade.\n2d6 slashing damage."; cost = 50; icon = new I_Sword(3, Color.RAYWHITE); spr = Sprites.sword2; die = new int[2] { 2, 6 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; twoHand = true; }
public Shortsword() { name = "Shortsword"; flavor = "A soldier's blade. Easily concealed.\n1d6 piercing damage."; cost = 10; icon = new I_Sword(0, Color.RAYWHITE); spr = Sprites.sword2; spr_ = Sprites.swrd1; die = new int[2] { 1, 6 }; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }