Esempio n. 1
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 public Boar()
 {
     name    = "Boar";
     sprite  = Sprites.boar;
     dColor  = Color.BEIGE;
     maxHP   = 11;
     AC      = 11;
     plusHit = 3;
     atkDmg  = (Dice.d6(1) + 1);
     hitFX   = new Blunt();
 }
Esempio n. 2
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 public Mummy()
 {
     name     = "Mummy";
     sprite   = Sprites.mummy;
     dColor   = Color.BEIGE;
     killXP   = 700;
     killGold = 5000;
     maxHP    = 58;
     AC       = 11;
     plusHit  = 5;
     atkDmg   = (Dice.d6(2) + 3);
     hitFX    = new Blunt();
 }
Esempio n. 3
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 public Zombie()
 {
     name     = "Shambling Corpse";
     sprite   = Sprites.zom;
     dColor   = Color.BEIGE;
     killXP   = 50;
     killGold = 5;
     maxHP    = 22;
     AC       = 8;
     plusHit  = 3;
     atkDmg   = (Dice.d6(1) + 1);
     hitFX    = new Blunt();
 }
Esempio n. 4
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 public Flail()
 {
     name   = "Flail";
     flavor = "A more skillful counterpart to the mace,\nrequiring great strength and greater control\n1d8 blunt damage.";
     cost   = 10;
     icon   = new I_Rod(0, Color.RAYWHITE);
     spr    = Sprites.flail1;
     die    = new int[2] {
         1, 8
     };
     hitFX   = new Blunt();
     dmgType = (int)DamageType.Blunt;
 }
Esempio n. 5
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 public Maul()
 {
     name   = "Maul";
     flavor = "A thinking man's hammer-axe.\n2d6 blunt damage.";
     cost   = 10;
     icon   = new I_Rod(0, Color.RAYWHITE);
     spr    = Sprites.mace1;
     die    = new int[2] {
         2, 6
     };
     hitFX   = new Blunt();
     dmgType = (int)DamageType.Blunt;
 }
Esempio n. 6
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 public Staff()
 {
     name   = "Quarterstaff";
     flavor = "A wooden staff made for combat.\n1d4 blunt damage.";
     cost   = 1;
     icon   = new I_Rod(2, Color.RAYWHITE);
     spr    = Sprites.mace1;
     die    = new int[2] {
         1, 6
     };
     hitFX   = new Blunt();
     dmgType = (int)DamageType.Blunt;
 }
Esempio n. 7
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 public Mace()
 {
     name   = "Mace";
     flavor = "A simple tool of destruction.\n1d6 blunt damage.";
     cost   = 5;
     icon   = new I_Rod(0, Color.RAYWHITE);
     spr    = Sprites.mace1;
     spr_   = Sprites.mace;
     die    = new int[2] {
         1, 6
     };
     hitFX   = new Blunt();
     dmgType = (int)DamageType.Blunt;
 }