public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Skill/NormalAttack"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("ET.SkillAgent"); #endif // children { IfElse node0 = new IfElse(); node0.SetClassNameString("IfElse"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("ET.SkillAgent"); #endif bt.AddChild(node0); { Condition_bt_Skill_NormalAttack_node1 node1 = new Condition_bt_Skill_NormalAttack_node1(); node1.SetClassNameString("Condition"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("ET.SkillAgent"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_Skill_NormalAttack_node2 node2 = new Action_bt_Skill_NormalAttack_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("ET.SkillAgent"); #endif node0.AddChild(node2); node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Action_bt_Skill_NormalAttack_node3 node3 = new Action_bt_Skill_NormalAttack_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("ET.SkillAgent"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Monster/BTMonsterPassiveThief"); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("uint", "p_selfID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_randomPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); Sequence pChild = new Sequence(); pChild.SetClassNameString("Sequence"); pChild.SetId(0); bt.AddChild(pChild); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node98 _node = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node98(); _node.SetClassNameString("Assignment"); _node.SetId(0x62); pChild.AddChild(_node); pChild.SetHasEvents(pChild.HasEvents() | _node.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node48 _node2 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node48(); _node2.SetClassNameString("Assignment"); _node2.SetId(0x30); pChild.AddChild(_node2); pChild.SetHasEvents(pChild.HasEvents() | _node2.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11 _node3 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11(); _node3.SetClassNameString("Assignment"); _node3.SetId(11); pChild.AddChild(_node3); pChild.SetHasEvents(pChild.HasEvents() | _node3.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14 _node4 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14(); _node4.SetClassNameString("DecoratorLoop"); _node4.SetId(14); pChild.AddChild(_node4); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(1); _node4.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(60); loop.AddChild(precondition); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node61 _node5 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node61(); _node5.SetClassNameString("Condition"); _node5.SetId(0x3d); precondition.AddChild(_node5); precondition.SetHasEvents(precondition.HasEvents() | _node5.HasEvents()); IfElse @else = new IfElse(); @else.SetClassNameString("IfElse"); @else.SetId(0xf5); precondition.AddChild(@else); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node246 _node6 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node246(); _node6.SetClassNameString("Condition"); _node6.SetId(0xf6); @else.AddChild(_node6); @else.SetHasEvents(@else.HasEvents() | _node6.HasEvents()); IfElse else2 = new IfElse(); else2.SetClassNameString("IfElse"); else2.SetId(0x1b); @else.AddChild(else2); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node28 _node7 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node28(); _node7.SetClassNameString("Condition"); _node7.SetId(0x1c); else2.AddChild(_node7); else2.SetHasEvents(else2.HasEvents() | _node7.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(0xf7); else2.AddChild(sequence2); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node248 _node8 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node248(); _node8.SetClassNameString("Action"); _node8.SetId(0xf8); sequence2.AddChild(_node8); sequence2.SetHasEvents(sequence2.HasEvents() | _node8.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node66 _node9 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node66(); _node9.SetClassNameString("DecoratorLoop"); _node9.SetId(0x42); sequence2.AddChild(_node9); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(7); _node9.AddChild(sequence3); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(15); sequence3.AddChild(selector); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(0x11); selector.AddChild(sequence4); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node30 _node10 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node30(); _node10.SetClassNameString("Assignment"); _node10.SetId(30); sequence4.AddChild(_node10); sequence4.SetHasEvents(sequence4.HasEvents() | _node10.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18 _node11 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18(); _node11.SetClassNameString("Assignment"); _node11.SetId(0x12); sequence4.AddChild(_node11); sequence4.SetHasEvents(sequence4.HasEvents() | _node11.HasEvents()); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node20 _node12 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node20(); _node12.SetClassNameString("Condition"); _node12.SetId(20); sequence4.AddChild(_node12); sequence4.SetHasEvents(sequence4.HasEvents() | _node12.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node26 _node13 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node26(); _node13.SetClassNameString("Action"); _node13.SetId(0x1a); sequence4.AddChild(_node13); sequence4.SetHasEvents(sequence4.HasEvents() | _node13.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node21 _node14 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node21(); _node14.SetClassNameString("Action"); _node14.SetId(0x15); sequence4.AddChild(_node14); sequence4.SetHasEvents(sequence4.HasEvents() | _node14.HasEvents()); selector.SetHasEvents(selector.HasEvents() | sequence4.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(0x44); selector.AddChild(sequence5); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node69 _node15 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node69(); _node15.SetClassNameString("Condition"); _node15.SetId(0x45); sequence5.AddChild(_node15); sequence5.SetHasEvents(sequence5.HasEvents() | _node15.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node231 _node16 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node231(); _node16.SetClassNameString("Action"); _node16.SetId(0xe7); sequence5.AddChild(_node16); sequence5.SetHasEvents(sequence5.HasEvents() | _node16.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node232 _node17 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node232(); _node17.SetClassNameString("Action"); _node17.SetId(0xe8); sequence5.AddChild(_node17); sequence5.SetHasEvents(sequence5.HasEvents() | _node17.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node233 _node18 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node233(); _node18.SetClassNameString("Action"); _node18.SetId(0xe9); sequence5.AddChild(_node18); sequence5.SetHasEvents(sequence5.HasEvents() | _node18.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node234 _node19 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node234(); _node19.SetClassNameString("Assignment"); _node19.SetId(0xea); sequence5.AddChild(_node19); sequence5.SetHasEvents(sequence5.HasEvents() | _node19.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node32 _node20 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node32(); _node20.SetClassNameString("Action"); _node20.SetId(0x20); sequence5.AddChild(_node20); sequence5.SetHasEvents(sequence5.HasEvents() | _node20.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13 _node21 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13(); _node21.SetClassNameString("Action"); _node21.SetId(13); sequence5.AddChild(_node21); sequence5.SetHasEvents(sequence5.HasEvents() | _node21.HasEvents()); selector.SetHasEvents(selector.HasEvents() | sequence5.HasEvents()); sequence3.SetHasEvents(sequence3.HasEvents() | selector.HasEvents()); WaitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8 _node22 = new WaitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8(); _node22.SetClassNameString("WaitFrames"); _node22.SetId(8); sequence3.AddChild(_node22); sequence3.SetHasEvents(sequence3.HasEvents() | _node22.HasEvents()); _node9.SetHasEvents(_node9.HasEvents() | sequence3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | _node9.HasEvents()); else2.SetHasEvents(else2.HasEvents() | sequence2.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(0x1d); else2.AddChild(noop); else2.SetHasEvents(else2.HasEvents() | noop.HasEvents()); @else.SetHasEvents(@else.HasEvents() | else2.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(0xff); @else.AddChild(sequence6); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19 _node23 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19(); _node23.SetClassNameString("Action"); _node23.SetId(0x13); sequence6.AddChild(_node23); sequence6.SetHasEvents(sequence6.HasEvents() | _node23.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node256 _node24 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node256(); _node24.SetClassNameString("Action"); _node24.SetId(0x100); sequence6.AddChild(_node24); sequence6.SetHasEvents(sequence6.HasEvents() | _node24.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node257 _node25 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node257(); _node25.SetClassNameString("Action"); _node25.SetId(0x101); sequence6.AddChild(_node25); sequence6.SetHasEvents(sequence6.HasEvents() | _node25.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence6.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | @else.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); WithPrecondition precondition2 = new WithPrecondition(); precondition2.SetClassNameString("WithPrecondition"); precondition2.SetId(70); loop.AddChild(precondition2); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node71 _node26 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node71(); _node26.SetClassNameString("Condition"); _node26.SetId(0x47); precondition2.AddChild(_node26); precondition2.SetHasEvents(precondition2.HasEvents() | _node26.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(12); precondition2.AddChild(sequence7); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16 _node27 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16(); _node27.SetClassNameString("Assignment"); _node27.SetId(0x10); sequence7.AddChild(_node27); sequence7.SetHasEvents(sequence7.HasEvents() | _node27.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node224 _node28 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node224(); _node28.SetClassNameString("Action"); _node28.SetId(0xe0); sequence7.AddChild(_node28); sequence7.SetHasEvents(sequence7.HasEvents() | _node28.HasEvents()); precondition2.SetHasEvents(precondition2.HasEvents() | sequence7.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents()); WithPrecondition precondition3 = new WithPrecondition(); precondition3.SetClassNameString("WithPrecondition"); precondition3.SetId(0x203); loop.AddChild(precondition3); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node516 _node29 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node516(); _node29.SetClassNameString("Condition"); _node29.SetId(0x204); precondition3.AddChild(_node29); precondition3.SetHasEvents(precondition3.HasEvents() | _node29.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(0x205); precondition3.AddChild(sequence8); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node518 _node30 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node518(); _node30.SetClassNameString("Action"); _node30.SetId(0x206); sequence8.AddChild(_node30); sequence8.SetHasEvents(sequence8.HasEvents() | _node30.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9 _node31 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9(); _node31.SetClassNameString("Assignment"); _node31.SetId(9); sequence8.AddChild(_node31); sequence8.SetHasEvents(sequence8.HasEvents() | _node31.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10 _node32 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10(); _node32.SetClassNameString("Action"); _node32.SetId(10); sequence8.AddChild(_node32); sequence8.SetHasEvents(sequence8.HasEvents() | _node32.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node538 _node33 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node538(); _node33.SetClassNameString("Action"); _node33.SetId(0x21a); sequence8.AddChild(_node33); sequence8.SetHasEvents(sequence8.HasEvents() | _node33.HasEvents()); precondition3.SetHasEvents(precondition3.HasEvents() | sequence8.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition3.HasEvents()); WithPrecondition precondition4 = new WithPrecondition(); precondition4.SetClassNameString("WithPrecondition"); precondition4.SetId(0x18); loop.AddChild(precondition4); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node25 _node34 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node25(); _node34.SetClassNameString("Condition"); _node34.SetId(0x19); precondition4.AddChild(_node34); precondition4.SetHasEvents(precondition4.HasEvents() | _node34.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(0x3b); precondition4.AddChild(sequence9); Selector selector2 = new Selector(); selector2.SetClassNameString("Selector"); selector2.SetId(0x1e7); sequence9.AddChild(selector2); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node488 _node35 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node488(); _node35.SetClassNameString("Action"); _node35.SetId(0x1e8); selector2.AddChild(_node35); selector2.SetHasEvents(selector2.HasEvents() | _node35.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node31 _node36 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node31(); _node36.SetClassNameString("Action"); _node36.SetId(0x1f); selector2.AddChild(_node36); selector2.SetHasEvents(selector2.HasEvents() | _node36.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | selector2.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node65 _node37 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node65(); _node37.SetClassNameString("DecoratorLoop"); _node37.SetId(0x41); sequence9.AddChild(_node37); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(0x21); _node37.AddChild(noop2); _node37.SetHasEvents(_node37.HasEvents() | noop2.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | _node37.HasEvents()); precondition4.SetHasEvents(precondition4.HasEvents() | sequence9.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition4.HasEvents()); WithPrecondition precondition5 = new WithPrecondition(); precondition5.SetClassNameString("WithPrecondition"); precondition5.SetId(0x22); loop.AddChild(precondition5); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node40 _node38 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node40(); _node38.SetClassNameString("Condition"); _node38.SetId(40); precondition5.AddChild(_node38); precondition5.SetHasEvents(precondition5.HasEvents() | _node38.HasEvents()); Sequence sequence10 = new Sequence(); sequence10.SetClassNameString("Sequence"); sequence10.SetId(0x29); precondition5.AddChild(sequence10); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node42 _node39 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node42(); _node39.SetClassNameString("Action"); _node39.SetId(0x2a); sequence10.AddChild(_node39); sequence10.SetHasEvents(sequence10.HasEvents() | _node39.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node43 _node40 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node43(); _node40.SetClassNameString("DecoratorLoop"); _node40.SetId(0x2b); sequence10.AddChild(_node40); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(0x1ca); _node40.AddChild(noop3); _node40.SetHasEvents(_node40.HasEvents() | noop3.HasEvents()); sequence10.SetHasEvents(sequence10.HasEvents() | _node40.HasEvents()); precondition5.SetHasEvents(precondition5.HasEvents() | sequence10.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition5.HasEvents()); WithPrecondition precondition6 = new WithPrecondition(); precondition6.SetClassNameString("WithPrecondition"); precondition6.SetId(450); loop.AddChild(precondition6); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node454 _node41 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node454(); _node41.SetClassNameString("Condition"); _node41.SetId(0x1c6); precondition6.AddChild(_node41); precondition6.SetHasEvents(precondition6.HasEvents() | _node41.HasEvents()); Sequence sequence11 = new Sequence(); sequence11.SetClassNameString("Sequence"); sequence11.SetId(0x1c7); precondition6.AddChild(sequence11); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node456 _node42 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node456(); _node42.SetClassNameString("Action"); _node42.SetId(0x1c8); sequence11.AddChild(_node42); sequence11.SetHasEvents(sequence11.HasEvents() | _node42.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node457 _node43 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node457(); _node43.SetClassNameString("DecoratorLoop"); _node43.SetId(0x1c9); sequence11.AddChild(_node43); Noop noop4 = new Noop(); noop4.SetClassNameString("Noop"); noop4.SetId(2); _node43.AddChild(noop4); _node43.SetHasEvents(_node43.HasEvents() | noop4.HasEvents()); sequence11.SetHasEvents(sequence11.HasEvents() | _node43.HasEvents()); precondition6.SetHasEvents(precondition6.HasEvents() | sequence11.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition6.HasEvents()); _node4.SetHasEvents(_node4.HasEvents() | loop.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | _node4.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/if_else_ut_1"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { IfElse node0 = new IfElse(); node0.SetClassNameString("IfElse"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { False node1 = new False(); node1.SetClassNameString("False"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_node_test_if_else_ut_1_node2 node2 = new Action_bt_node_test_if_else_ut_1_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Action_bt_node_test_if_else_ut_1_node3 node3 = new Action_bt_node_test_if_else_ut_1_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/TowerExampleInput"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0); bt.AddChild(sequence); Assignment_bt_WrapperAI_TowerExampleInput_node82 assignment_bt_WrapperAI_TowerExampleInput_node = new Assignment_bt_WrapperAI_TowerExampleInput_node82(); assignment_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("Assignment"); assignment_bt_WrapperAI_TowerExampleInput_node.SetId(82); sequence.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node.HasEvents()); DecoratorLoop_bt_WrapperAI_TowerExampleInput_node28 decoratorLoop_bt_WrapperAI_TowerExampleInput_node = new DecoratorLoop_bt_WrapperAI_TowerExampleInput_node28(); decoratorLoop_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_TowerExampleInput_node.SetId(28); sequence.AddChild(decoratorLoop_bt_WrapperAI_TowerExampleInput_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); decoratorLoop_bt_WrapperAI_TowerExampleInput_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(11); selectorLoop.AddChild(withPrecondition); Condition_bt_WrapperAI_TowerExampleInput_node12 condition_bt_WrapperAI_TowerExampleInput_node = new Condition_bt_WrapperAI_TowerExampleInput_node12(); condition_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node.SetId(12); withPrecondition.AddChild(condition_bt_WrapperAI_TowerExampleInput_node); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(13); withPrecondition.AddChild(sequence2); IfElse ifElse = new IfElse(); ifElse.SetClassNameString("IfElse"); ifElse.SetId(9); sequence2.AddChild(ifElse); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(26); ifElse.AddChild(sequence3); Condition_bt_WrapperAI_TowerExampleInput_node15 condition_bt_WrapperAI_TowerExampleInput_node2 = new Condition_bt_WrapperAI_TowerExampleInput_node15(); condition_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node2.SetId(15); sequence3.AddChild(condition_bt_WrapperAI_TowerExampleInput_node2); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node2.HasEvents()); Condition_bt_WrapperAI_TowerExampleInput_node27 condition_bt_WrapperAI_TowerExampleInput_node3 = new Condition_bt_WrapperAI_TowerExampleInput_node27(); condition_bt_WrapperAI_TowerExampleInput_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node3.SetId(27); sequence3.AddChild(condition_bt_WrapperAI_TowerExampleInput_node3); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node3.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence3.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(17); ifElse.AddChild(sequence4); Action_bt_WrapperAI_TowerExampleInput_node16 action_bt_WrapperAI_TowerExampleInput_node = new Action_bt_WrapperAI_TowerExampleInput_node16(); action_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node.SetId(16); sequence4.AddChild(action_bt_WrapperAI_TowerExampleInput_node); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node.HasEvents()); Assignment_bt_WrapperAI_TowerExampleInput_node18 assignment_bt_WrapperAI_TowerExampleInput_node2 = new Assignment_bt_WrapperAI_TowerExampleInput_node18(); assignment_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("Assignment"); assignment_bt_WrapperAI_TowerExampleInput_node2.SetId(18); sequence4.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node2); sequence4.SetHasEvents(sequence4.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node2.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence4.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(19); ifElse.AddChild(noop); ifElse.SetHasEvents(ifElse.HasEvents() | noop.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | ifElse.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(81); sequence2.AddChild(sequence5); IfElse ifElse2 = new IfElse(); ifElse2.SetClassNameString("IfElse"); ifElse2.SetId(10); sequence5.AddChild(ifElse2); And and = new And(); and.SetClassNameString("And"); and.SetId(21); ifElse2.AddChild(and); Condition_bt_WrapperAI_TowerExampleInput_node20 condition_bt_WrapperAI_TowerExampleInput_node4 = new Condition_bt_WrapperAI_TowerExampleInput_node20(); condition_bt_WrapperAI_TowerExampleInput_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node4.SetId(20); and.AddChild(condition_bt_WrapperAI_TowerExampleInput_node4); and.SetHasEvents(and.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node4.HasEvents()); Condition_bt_WrapperAI_TowerExampleInput_node22 condition_bt_WrapperAI_TowerExampleInput_node5 = new Condition_bt_WrapperAI_TowerExampleInput_node22(); condition_bt_WrapperAI_TowerExampleInput_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node5.SetId(22); and.AddChild(condition_bt_WrapperAI_TowerExampleInput_node5); and.SetHasEvents(and.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node5.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | and.HasEvents()); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(23); ifElse2.AddChild(noop2); ifElse2.SetHasEvents(ifElse2.HasEvents() | noop2.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(24); ifElse2.AddChild(sequence6); Action_bt_WrapperAI_TowerExampleInput_node25 action_bt_WrapperAI_TowerExampleInput_node2 = new Action_bt_WrapperAI_TowerExampleInput_node25(); action_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node2.SetId(25); sequence6.AddChild(action_bt_WrapperAI_TowerExampleInput_node2); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node2.HasEvents()); Assignment_bt_WrapperAI_TowerExampleInput_node83 assignment_bt_WrapperAI_TowerExampleInput_node3 = new Assignment_bt_WrapperAI_TowerExampleInput_node83(); assignment_bt_WrapperAI_TowerExampleInput_node3.SetClassNameString("Assignment"); assignment_bt_WrapperAI_TowerExampleInput_node3.SetId(83); sequence6.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node3); sequence6.SetHasEvents(sequence6.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node3.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence6.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | ifElse2.HasEvents()); IfElse ifElse3 = new IfElse(); ifElse3.SetClassNameString("IfElse"); ifElse3.SetId(84); sequence5.AddChild(ifElse3); Condition_bt_WrapperAI_TowerExampleInput_node85 condition_bt_WrapperAI_TowerExampleInput_node6 = new Condition_bt_WrapperAI_TowerExampleInput_node85(); condition_bt_WrapperAI_TowerExampleInput_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node6.SetId(85); ifElse3.AddChild(condition_bt_WrapperAI_TowerExampleInput_node6); ifElse3.SetHasEvents(ifElse3.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node6.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(86); ifElse3.AddChild(sequence7); Action_bt_WrapperAI_TowerExampleInput_node140 action_bt_WrapperAI_TowerExampleInput_node3 = new Action_bt_WrapperAI_TowerExampleInput_node140(); action_bt_WrapperAI_TowerExampleInput_node3.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node3.SetId(140); sequence7.AddChild(action_bt_WrapperAI_TowerExampleInput_node3); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node3.HasEvents()); Action_bt_WrapperAI_TowerExampleInput_node87 action_bt_WrapperAI_TowerExampleInput_node4 = new Action_bt_WrapperAI_TowerExampleInput_node87(); action_bt_WrapperAI_TowerExampleInput_node4.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node4.SetId(87); sequence7.AddChild(action_bt_WrapperAI_TowerExampleInput_node4); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node4.HasEvents()); Action_bt_WrapperAI_TowerExampleInput_node88 action_bt_WrapperAI_TowerExampleInput_node5 = new Action_bt_WrapperAI_TowerExampleInput_node88(); action_bt_WrapperAI_TowerExampleInput_node5.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node5.SetId(88); sequence7.AddChild(action_bt_WrapperAI_TowerExampleInput_node5); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node5.HasEvents()); Action_bt_WrapperAI_TowerExampleInput_node91 action_bt_WrapperAI_TowerExampleInput_node6 = new Action_bt_WrapperAI_TowerExampleInput_node91(); action_bt_WrapperAI_TowerExampleInput_node6.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node6.SetId(91); sequence7.AddChild(action_bt_WrapperAI_TowerExampleInput_node6); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node6.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node92 decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node = new DecoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node92(); decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.SetId(92); sequence7.AddChild(decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node); Condition_bt_WrapperAI_TowerExampleInput_node93 condition_bt_WrapperAI_TowerExampleInput_node7 = new Condition_bt_WrapperAI_TowerExampleInput_node93(); condition_bt_WrapperAI_TowerExampleInput_node7.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node7.SetId(93); decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.AddChild(condition_bt_WrapperAI_TowerExampleInput_node7); decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node7.HasEvents()); sequence7.SetHasEvents(sequence7.HasEvents() | decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence7.HasEvents()); WaitFrames_bt_WrapperAI_TowerExampleInput_node5 waitFrames_bt_WrapperAI_TowerExampleInput_node = new WaitFrames_bt_WrapperAI_TowerExampleInput_node5(); waitFrames_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("WaitFrames"); waitFrames_bt_WrapperAI_TowerExampleInput_node.SetId(5); ifElse3.AddChild(waitFrames_bt_WrapperAI_TowerExampleInput_node); ifElse3.SetHasEvents(ifElse3.HasEvents() | waitFrames_bt_WrapperAI_TowerExampleInput_node.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | ifElse3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | sequence5.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence2.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(2); selectorLoop.AddChild(withPrecondition2); Condition_bt_WrapperAI_TowerExampleInput_node3 condition_bt_WrapperAI_TowerExampleInput_node8 = new Condition_bt_WrapperAI_TowerExampleInput_node3(); condition_bt_WrapperAI_TowerExampleInput_node8.SetClassNameString("Condition"); condition_bt_WrapperAI_TowerExampleInput_node8.SetId(3); withPrecondition2.AddChild(condition_bt_WrapperAI_TowerExampleInput_node8); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node8.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(6); withPrecondition2.AddChild(sequence8); Action_bt_WrapperAI_TowerExampleInput_node4 action_bt_WrapperAI_TowerExampleInput_node7 = new Action_bt_WrapperAI_TowerExampleInput_node4(); action_bt_WrapperAI_TowerExampleInput_node7.SetClassNameString("Action"); action_bt_WrapperAI_TowerExampleInput_node7.SetId(4); sequence8.AddChild(action_bt_WrapperAI_TowerExampleInput_node7); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node7.HasEvents()); DecoratorLoop_bt_WrapperAI_TowerExampleInput_node7 decoratorLoop_bt_WrapperAI_TowerExampleInput_node2 = new DecoratorLoop_bt_WrapperAI_TowerExampleInput_node7(); decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.SetId(7); sequence8.AddChild(decoratorLoop_bt_WrapperAI_TowerExampleInput_node2); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(8); decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.AddChild(noop3); decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.HasEvents() | noop3.HasEvents()); sequence8.SetHasEvents(sequence8.HasEvents() | decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.HasEvents()); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence8.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition2.HasEvents()); decoratorLoop_bt_WrapperAI_TowerExampleInput_node.SetHasEvents(decoratorLoop_bt_WrapperAI_TowerExampleInput_node.HasEvents() | selectorLoop.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_TowerExampleInput_node.HasEvents()); bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Tank_Take_Award_Destroy_Enemy"); #if !BEHAVIAC_RELEASE bt.SetAgentType("Player"); #endif // pars bt.AddPar("UnityEngine.Vector3", "parT_enemyPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("behaviac.Agent", "parT_nearestEnemy", "null", ""); bt.AddPar("int", "parT_PathFindLevel", "0", ""); bt.AddPar("UnityEngine.Vector3", "parT_NavTargetPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("int", "parT_AwardID", "0", ""); // children { DecoratorAlwaysRunning_bt_Tank_Take_Award_Destroy_Enemy_node10 node10 = new DecoratorAlwaysRunning_bt_Tank_Take_Award_Destroy_Enemy_node10(); node10.SetClassNameString("DecoratorAlwaysRunning"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("Player"); #endif bt.AddChild(node10); { Selector node11 = new Selector(); node11.SetClassNameString("Selector"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("Player"); #endif node10.AddChild(node11); { Sequence node17 = new Sequence(); node17.SetClassNameString("Sequence"); node17.SetId(17); #if !BEHAVIAC_RELEASE node17.SetAgentType("Player"); #endif node11.AddChild(node17); { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node18 node18 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node18(); node18.SetClassNameString("Assignment"); node18.SetId(18); #if !BEHAVIAC_RELEASE node18.SetAgentType("Player"); #endif node17.AddChild(node18); node17.SetHasEvents(node17.HasEvents() | node18.HasEvents()); } { Condition_bt_Tank_Take_Award_Destroy_Enemy_node19 node19 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node19(); node19.SetClassNameString("Condition"); node19.SetId(19); #if !BEHAVIAC_RELEASE node19.SetAgentType("Player"); #endif node17.AddChild(node19); node17.SetHasEvents(node17.HasEvents() | node19.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node20 node20 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node20(); node20.SetClassNameString("Assignment"); node20.SetId(20); #if !BEHAVIAC_RELEASE node20.SetAgentType("Player"); #endif node17.AddChild(node20); node17.SetHasEvents(node17.HasEvents() | node20.HasEvents()); } { IfElse node13 = new IfElse(); node13.SetClassNameString("IfElse"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("Player"); #endif node17.AddChild(node13); { Condition_bt_Tank_Take_Award_Destroy_Enemy_node14 node14 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node14(); node14.SetClassNameString("Condition"); node14.SetId(14); #if !BEHAVIAC_RELEASE node14.SetAgentType("Player"); #endif node13.AddChild(node14); node13.SetHasEvents(node13.HasEvents() | node14.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node15 node15 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node15(); node15.SetClassNameString("Assignment"); node15.SetId(15); #if !BEHAVIAC_RELEASE node15.SetAgentType("Player"); #endif node13.AddChild(node15); node13.SetHasEvents(node13.HasEvents() | node15.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node16 node16 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node16(); node16.SetClassNameString("Assignment"); node16.SetId(16); #if !BEHAVIAC_RELEASE node16.SetAgentType("Player"); #endif node13.AddChild(node16); node13.SetHasEvents(node13.HasEvents() | node16.HasEvents()); } node17.SetHasEvents(node17.HasEvents() | node13.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node8 node8 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("Player"); #endif node17.AddChild(node8); node17.SetHasEvents(node17.HasEvents() | node8.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node29 node29 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node29(); node29.SetClassNameString("Action"); node29.SetId(29); #if !BEHAVIAC_RELEASE node29.SetAgentType("Player"); #endif node17.AddChild(node29); node17.SetHasEvents(node17.HasEvents() | node29.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node17.HasEvents()); } { Sequence node27 = new Sequence(); node27.SetClassNameString("Sequence"); node27.SetId(27); #if !BEHAVIAC_RELEASE node27.SetAgentType("Player"); #endif node11.AddChild(node27); { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node28 node28 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node28(); node28.SetClassNameString("Assignment"); node28.SetId(28); #if !BEHAVIAC_RELEASE node28.SetAgentType("Player"); #endif node27.AddChild(node28); node27.SetHasEvents(node27.HasEvents() | node28.HasEvents()); } { Condition_bt_Tank_Take_Award_Destroy_Enemy_node34 node34 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node34(); node34.SetClassNameString("Condition"); node34.SetId(34); #if !BEHAVIAC_RELEASE node34.SetAgentType("Player"); #endif node27.AddChild(node34); node27.SetHasEvents(node27.HasEvents() | node34.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node37 node37 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node37(); node37.SetClassNameString("Assignment"); node37.SetId(37); #if !BEHAVIAC_RELEASE node37.SetAgentType("Player"); #endif node27.AddChild(node37); node27.SetHasEvents(node27.HasEvents() | node37.HasEvents()); } { IfElse node23 = new IfElse(); node23.SetClassNameString("IfElse"); node23.SetId(23); #if !BEHAVIAC_RELEASE node23.SetAgentType("Player"); #endif node27.AddChild(node23); { Condition_bt_Tank_Take_Award_Destroy_Enemy_node24 node24 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node24(); node24.SetClassNameString("Condition"); node24.SetId(24); #if !BEHAVIAC_RELEASE node24.SetAgentType("Player"); #endif node23.AddChild(node24); node23.SetHasEvents(node23.HasEvents() | node24.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node25 node25 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node25(); node25.SetClassNameString("Assignment"); node25.SetId(25); #if !BEHAVIAC_RELEASE node25.SetAgentType("Player"); #endif node23.AddChild(node25); node23.SetHasEvents(node23.HasEvents() | node25.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node26 node26 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node26(); node26.SetClassNameString("Assignment"); node26.SetId(26); #if !BEHAVIAC_RELEASE node26.SetAgentType("Player"); #endif node23.AddChild(node26); node23.SetHasEvents(node23.HasEvents() | node26.HasEvents()); } node27.SetHasEvents(node27.HasEvents() | node23.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node21 node21 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node21(); node21.SetClassNameString("Action"); node21.SetId(21); #if !BEHAVIAC_RELEASE node21.SetAgentType("Player"); #endif node27.AddChild(node21); node27.SetHasEvents(node27.HasEvents() | node21.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node30 node30 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node30(); node30.SetClassNameString("Action"); node30.SetId(30); #if !BEHAVIAC_RELEASE node30.SetAgentType("Player"); #endif node27.AddChild(node30); node27.SetHasEvents(node27.HasEvents() | node30.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node27.HasEvents()); } { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("Player"); #endif node11.AddChild(node2); { Condition_bt_Tank_Take_Award_Destroy_Enemy_node12 node12 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node12(); node12.SetClassNameString("Condition"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("Player"); #endif node2.AddChild(node12); node2.SetHasEvents(node2.HasEvents() | node12.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node1 node1 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node1(); node1.SetClassNameString("Action"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("Player"); #endif node2.AddChild(node1); node2.SetHasEvents(node2.HasEvents() | node1.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node3 node3 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("Player"); #endif node2.AddChild(node3); node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node4 node4 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("Player"); #endif node2.AddChild(node4); node2.SetHasEvents(node2.HasEvents() | node4.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node2.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node11.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node10.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Level_DeathMatch_0"); #if !BEHAVIAC_RELEASE bt.SetAgentType("GameLevelCommon"); #endif // pars bt.AddPar("int", "parT_SpawnCountPerWave", "0", ""); bt.AddPar("int", "parT_WaveCount", "10", ""); bt.AddPar("int", "parT_AwardType", "0", ""); bt.AddPar("int", "parT_AwardX", "0", ""); bt.AddPar("int", "parT_AwardY", "0", ""); bt.AddPar("int", "parT_EnemyCount", "0", ""); bt.AddPar("bool", "parT_GameStopped", "false", ""); // children { DecoratorLoop_bt_Level_DeathMatch_0_node1 node1 = new DecoratorLoop_bt_Level_DeathMatch_0_node1(); node1.SetClassNameString("DecoratorLoop"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("GameLevelCommon"); #endif bt.AddChild(node1); { Parallel_bt_Level_DeathMatch_0_node16 node16 = new Parallel_bt_Level_DeathMatch_0_node16(); node16.SetClassNameString("Parallel"); node16.SetId(16); #if !BEHAVIAC_RELEASE node16.SetAgentType("GameLevelCommon"); #endif node1.AddChild(node16); { IfElse node17 = new IfElse(); node17.SetClassNameString("IfElse"); node17.SetId(17); #if !BEHAVIAC_RELEASE node17.SetAgentType("GameLevelCommon"); #endif node16.AddChild(node17); { Condition_bt_Level_DeathMatch_0_node11 node11 = new Condition_bt_Level_DeathMatch_0_node11(); node11.SetClassNameString("Condition"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node11); node17.SetHasEvents(node17.HasEvents() | node11.HasEvents()); } { Sequence node5 = new Sequence(); node5.SetClassNameString("Sequence"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node5); { Wait_bt_Level_DeathMatch_0_node14 node14 = new Wait_bt_Level_DeathMatch_0_node14(); node14.SetClassNameString("Wait"); node14.SetId(14); #if !BEHAVIAC_RELEASE node14.SetAgentType("GameLevelCommon"); #endif node5.AddChild(node14); node5.SetHasEvents(node5.HasEvents() | node14.HasEvents()); } { Assignment_bt_Level_DeathMatch_0_node15 node15 = new Assignment_bt_Level_DeathMatch_0_node15(); node15.SetClassNameString("Assignment"); node15.SetId(15); #if !BEHAVIAC_RELEASE node15.SetAgentType("GameLevelCommon"); #endif node5.AddChild(node15); node5.SetHasEvents(node5.HasEvents() | node15.HasEvents()); } { DecoratorNot_bt_Level_DeathMatch_0_node12 node12 = new DecoratorNot_bt_Level_DeathMatch_0_node12(); node12.SetClassNameString("DecoratorNot"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("GameLevelCommon"); #endif node5.AddChild(node12); { DecoratorLoopUntil_bt_Level_DeathMatch_0_node6 node6 = new DecoratorLoopUntil_bt_Level_DeathMatch_0_node6(); node6.SetClassNameString("DecoratorLoopUntil"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("GameLevelCommon"); #endif node12.AddChild(node6); { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("GameLevelCommon"); #endif node6.AddChild(node0); { Condition_bt_Level_DeathMatch_0_node3 node3 = new Condition_bt_Level_DeathMatch_0_node3(); node3.SetClassNameString("Condition"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("GameLevelCommon"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } { Action_bt_Level_DeathMatch_0_node10 node10 = new Action_bt_Level_DeathMatch_0_node10(); node10.SetClassNameString("Action"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("GameLevelCommon"); #endif node0.AddChild(node10); node0.SetHasEvents(node0.HasEvents() | node10.HasEvents()); } { Compute_bt_Level_DeathMatch_0_node8 node8 = new Compute_bt_Level_DeathMatch_0_node8(); node8.SetClassNameString("Compute"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("GameLevelCommon"); #endif node0.AddChild(node8); node0.SetHasEvents(node0.HasEvents() | node8.HasEvents()); } { Wait_bt_Level_DeathMatch_0_node9 node9 = new Wait_bt_Level_DeathMatch_0_node9(); node9.SetClassNameString("Wait"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("GameLevelCommon"); #endif node0.AddChild(node9); node0.SetHasEvents(node0.HasEvents() | node9.HasEvents()); } node6.SetHasEvents(node6.HasEvents() | node0.HasEvents()); } node12.SetHasEvents(node12.HasEvents() | node6.HasEvents()); } node5.SetHasEvents(node5.HasEvents() | node12.HasEvents()); } { Wait_bt_Level_DeathMatch_0_node7 node7 = new Wait_bt_Level_DeathMatch_0_node7(); node7.SetClassNameString("Wait"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("GameLevelCommon"); #endif node5.AddChild(node7); node5.SetHasEvents(node5.HasEvents() | node7.HasEvents()); } { Compute_bt_Level_DeathMatch_0_node2 node2 = new Compute_bt_Level_DeathMatch_0_node2(); node2.SetClassNameString("Compute"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("GameLevelCommon"); #endif node5.AddChild(node2); node5.SetHasEvents(node5.HasEvents() | node2.HasEvents()); } node17.SetHasEvents(node17.HasEvents() | node5.HasEvents()); } { DecoratorAlwaysSuccess_bt_Level_DeathMatch_0_node4 node4 = new DecoratorAlwaysSuccess_bt_Level_DeathMatch_0_node4(); node4.SetClassNameString("DecoratorAlwaysSuccess"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node4); { Sequence node24 = new Sequence(); node24.SetClassNameString("Sequence"); node24.SetId(24); #if !BEHAVIAC_RELEASE node24.SetAgentType("GameLevelCommon"); #endif node4.AddChild(node24); { Condition_bt_Level_DeathMatch_0_node28 node28 = new Condition_bt_Level_DeathMatch_0_node28(); node28.SetClassNameString("Condition"); node28.SetId(28); #if !BEHAVIAC_RELEASE node28.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node28); node24.SetHasEvents(node24.HasEvents() | node28.HasEvents()); } { Assignment_bt_Level_DeathMatch_0_node25 node25 = new Assignment_bt_Level_DeathMatch_0_node25(); node25.SetClassNameString("Assignment"); node25.SetId(25); #if !BEHAVIAC_RELEASE node25.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node25); node24.SetHasEvents(node24.HasEvents() | node25.HasEvents()); } { Condition_bt_Level_DeathMatch_0_node26 node26 = new Condition_bt_Level_DeathMatch_0_node26(); node26.SetClassNameString("Condition"); node26.SetId(26); #if !BEHAVIAC_RELEASE node26.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node26); node24.SetHasEvents(node24.HasEvents() | node26.HasEvents()); } { Wait_bt_Level_DeathMatch_0_node30 node30 = new Wait_bt_Level_DeathMatch_0_node30(); node30.SetClassNameString("Wait"); node30.SetId(30); #if !BEHAVIAC_RELEASE node30.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node30); node24.SetHasEvents(node24.HasEvents() | node30.HasEvents()); } { Action_bt_Level_DeathMatch_0_node27 node27 = new Action_bt_Level_DeathMatch_0_node27(); node27.SetClassNameString("Action"); node27.SetId(27); #if !BEHAVIAC_RELEASE node27.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node27); node24.SetHasEvents(node24.HasEvents() | node27.HasEvents()); } { Assignment_bt_Level_DeathMatch_0_node29 node29 = new Assignment_bt_Level_DeathMatch_0_node29(); node29.SetClassNameString("Assignment"); node29.SetId(29); #if !BEHAVIAC_RELEASE node29.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node29); node24.SetHasEvents(node24.HasEvents() | node29.HasEvents()); } node4.SetHasEvents(node4.HasEvents() | node24.HasEvents()); } node17.SetHasEvents(node17.HasEvents() | node4.HasEvents()); } node16.SetHasEvents(node16.HasEvents() | node17.HasEvents()); } { Sequence node13 = new Sequence(); node13.SetClassNameString("Sequence"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("GameLevelCommon"); #endif node16.AddChild(node13); { Wait_bt_Level_DeathMatch_0_node18 node18 = new Wait_bt_Level_DeathMatch_0_node18(); node18.SetClassNameString("Wait"); node18.SetId(18); #if !BEHAVIAC_RELEASE node18.SetAgentType("GameLevelCommon"); #endif node13.AddChild(node18); node13.SetHasEvents(node13.HasEvents() | node18.HasEvents()); } { Assignment_bt_Level_DeathMatch_0_node19 node19 = new Assignment_bt_Level_DeathMatch_0_node19(); node19.SetClassNameString("Assignment"); node19.SetId(19); #if !BEHAVIAC_RELEASE node19.SetAgentType("GameLevelCommon"); #endif node13.AddChild(node19); node13.SetHasEvents(node13.HasEvents() | node19.HasEvents()); } { Assignment_bt_Level_DeathMatch_0_node22 node22 = new Assignment_bt_Level_DeathMatch_0_node22(); node22.SetClassNameString("Assignment"); node22.SetId(22); #if !BEHAVIAC_RELEASE node22.SetAgentType("GameLevelCommon"); #endif node13.AddChild(node22); node13.SetHasEvents(node13.HasEvents() | node22.HasEvents()); } { Assignment_bt_Level_DeathMatch_0_node23 node23 = new Assignment_bt_Level_DeathMatch_0_node23(); node23.SetClassNameString("Assignment"); node23.SetId(23); #if !BEHAVIAC_RELEASE node23.SetAgentType("GameLevelCommon"); #endif node13.AddChild(node23); node13.SetHasEvents(node13.HasEvents() | node23.HasEvents()); } { Action_bt_Level_DeathMatch_0_node20 node20 = new Action_bt_Level_DeathMatch_0_node20(); node20.SetClassNameString("Action"); node20.SetId(20); #if !BEHAVIAC_RELEASE node20.SetAgentType("GameLevelCommon"); #endif node13.AddChild(node20); node13.SetHasEvents(node13.HasEvents() | node20.HasEvents()); } { Wait_bt_Level_DeathMatch_0_node21 node21 = new Wait_bt_Level_DeathMatch_0_node21(); node21.SetClassNameString("Wait"); node21.SetId(21); #if !BEHAVIAC_RELEASE node21.SetAgentType("GameLevelCommon"); #endif node13.AddChild(node21); node13.SetHasEvents(node13.HasEvents() | node21.HasEvents()); } node16.SetHasEvents(node16.HasEvents() | node13.HasEvents()); } { WaitforSignal node31 = new WaitforSignal(); node31.SetClassNameString("WaitforSignal"); node31.SetId(31); #if !BEHAVIAC_RELEASE node31.SetAgentType("GameLevelCommon"); #endif // attachments { Predicate_bt_Level_DeathMatch_0_attach32 attach32 = new Predicate_bt_Level_DeathMatch_0_attach32(); attach32.SetClassNameString("Predicate"); attach32.SetId(32); #if !BEHAVIAC_RELEASE attach32.SetAgentType("GameLevelCommon"); #endif node31.Attach(attach32); } node16.AddChild(node31); { DecoratorAlwaysSuccess_bt_Level_DeathMatch_0_node33 node33 = new DecoratorAlwaysSuccess_bt_Level_DeathMatch_0_node33(); node33.SetClassNameString("DecoratorAlwaysSuccess"); node33.SetId(33); #if !BEHAVIAC_RELEASE node33.SetAgentType("GameLevelCommon"); #endif node31.AddChild(node33); { Sequence node34 = new Sequence(); node34.SetClassNameString("Sequence"); node34.SetId(34); #if !BEHAVIAC_RELEASE node34.SetAgentType("GameLevelCommon"); #endif node33.AddChild(node34); { Wait_bt_Level_DeathMatch_0_node35 node35 = new Wait_bt_Level_DeathMatch_0_node35(); node35.SetClassNameString("Wait"); node35.SetId(35); #if !BEHAVIAC_RELEASE node35.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node35); node34.SetHasEvents(node34.HasEvents() | node35.HasEvents()); } { Action_bt_Level_DeathMatch_0_node37 node37 = new Action_bt_Level_DeathMatch_0_node37(); node37.SetClassNameString("Action"); node37.SetId(37); #if !BEHAVIAC_RELEASE node37.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node37); node34.SetHasEvents(node34.HasEvents() | node37.HasEvents()); } node33.SetHasEvents(node33.HasEvents() | node34.HasEvents()); } node31.SetHasEvents(node31.HasEvents() | node33.HasEvents()); } node16.SetHasEvents(node16.HasEvents() | node31.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node16.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node1.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("YeGuaiAI"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("YeGuaiAI"); #endif // children { DecoratorLoop_bt_YeGuaiAI_node0 node0 = new DecoratorLoop_bt_YeGuaiAI_node0(); node0.SetClassNameString("DecoratorLoop"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("YeGuaiAI"); #endif bt.AddChild(node0); { Sequence node1 = new Sequence(); node1.SetClassNameString("Sequence"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("YeGuaiAI"); #endif node0.AddChild(node1); { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("YeGuaiAI"); #endif node1.AddChild(node2); { DecoratorLoopUntil_bt_YeGuaiAI_node5 node5 = new DecoratorLoopUntil_bt_YeGuaiAI_node5(); node5.SetClassNameString("DecoratorLoopUntil"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("YeGuaiAI"); #endif node2.AddChild(node5); { Action_bt_YeGuaiAI_node6 node6 = new Action_bt_YeGuaiAI_node6(); node6.SetClassNameString("Action"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("YeGuaiAI"); #endif node5.AddChild(node6); node5.SetHasEvents(node5.HasEvents() | node6.HasEvents()); } node2.SetHasEvents(node2.HasEvents() | node5.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node2.HasEvents()); } { Sequence node3 = new Sequence(); node3.SetClassNameString("Sequence"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("YeGuaiAI"); #endif node1.AddChild(node3); { IfElse node7 = new IfElse(); node7.SetClassNameString("IfElse"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("YeGuaiAI"); #endif node3.AddChild(node7); { Condition_bt_YeGuaiAI_node9 node9 = new Condition_bt_YeGuaiAI_node9(); node9.SetClassNameString("Condition"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("YeGuaiAI"); #endif node7.AddChild(node9); node7.SetHasEvents(node7.HasEvents() | node9.HasEvents()); } { Action_bt_YeGuaiAI_node10 node10 = new Action_bt_YeGuaiAI_node10(); node10.SetClassNameString("Action"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("YeGuaiAI"); #endif node7.AddChild(node10); node7.SetHasEvents(node7.HasEvents() | node10.HasEvents()); } { Action_bt_YeGuaiAI_node11 node11 = new Action_bt_YeGuaiAI_node11(); node11.SetClassNameString("Action"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("YeGuaiAI"); #endif node7.AddChild(node11); node7.SetHasEvents(node7.HasEvents() | node11.HasEvents()); } node3.SetHasEvents(node3.HasEvents() | node7.HasEvents()); } { Action_bt_YeGuaiAI_node8 node8 = new Action_bt_YeGuaiAI_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("YeGuaiAI"); #endif node3.AddChild(node8); node3.SetHasEvents(node3.HasEvents() | node8.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node3.HasEvents()); } { Sequence node4 = new Sequence(); node4.SetClassNameString("Sequence"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("YeGuaiAI"); #endif node1.AddChild(node4); { DecoratorLoopUntil_bt_YeGuaiAI_node12 node12 = new DecoratorLoopUntil_bt_YeGuaiAI_node12(); node12.SetClassNameString("DecoratorLoopUntil"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("YeGuaiAI"); #endif node4.AddChild(node12); { Action_bt_YeGuaiAI_node13 node13 = new Action_bt_YeGuaiAI_node13(); node13.SetClassNameString("Action"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("YeGuaiAI"); #endif node12.AddChild(node13); node12.SetHasEvents(node12.HasEvents() | node13.HasEvents()); } node4.SetHasEvents(node4.HasEvents() | node12.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node4.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/TowerExampleInput"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); DecoratorLoop_bt_WrapperAI_TowerExampleInput_node14 pChild = new DecoratorLoop_bt_WrapperAI_TowerExampleInput_node14(); pChild.SetClassNameString("DecoratorLoop"); pChild.SetId(14); bt.AddChild(pChild); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0); pChild.AddChild(sequence); Assignment_bt_WrapperAI_TowerExampleInput_node82 _node2 = new Assignment_bt_WrapperAI_TowerExampleInput_node82(); _node2.SetClassNameString("Assignment"); _node2.SetId(0x52); sequence.AddChild(_node2); sequence.SetHasEvents(sequence.HasEvents() | _node2.HasEvents()); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(1); sequence.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(11); loop.AddChild(precondition); Condition_bt_WrapperAI_TowerExampleInput_node12 _node3 = new Condition_bt_WrapperAI_TowerExampleInput_node12(); _node3.SetClassNameString("Condition"); _node3.SetId(12); precondition.AddChild(_node3); precondition.SetHasEvents(precondition.HasEvents() | _node3.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(13); precondition.AddChild(sequence2); IfElse @else = new IfElse(); @else.SetClassNameString("IfElse"); @else.SetId(9); sequence2.AddChild(@else); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(0x1a); @else.AddChild(sequence3); Condition_bt_WrapperAI_TowerExampleInput_node15 _node4 = new Condition_bt_WrapperAI_TowerExampleInput_node15(); _node4.SetClassNameString("Condition"); _node4.SetId(15); sequence3.AddChild(_node4); sequence3.SetHasEvents(sequence3.HasEvents() | _node4.HasEvents()); Condition_bt_WrapperAI_TowerExampleInput_node27 _node5 = new Condition_bt_WrapperAI_TowerExampleInput_node27(); _node5.SetClassNameString("Condition"); _node5.SetId(0x1b); sequence3.AddChild(_node5); sequence3.SetHasEvents(sequence3.HasEvents() | _node5.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence3.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(0x11); @else.AddChild(sequence4); Action_bt_WrapperAI_TowerExampleInput_node16 _node6 = new Action_bt_WrapperAI_TowerExampleInput_node16(); _node6.SetClassNameString("Action"); _node6.SetId(0x10); sequence4.AddChild(_node6); sequence4.SetHasEvents(sequence4.HasEvents() | _node6.HasEvents()); Assignment_bt_WrapperAI_TowerExampleInput_node18 _node7 = new Assignment_bt_WrapperAI_TowerExampleInput_node18(); _node7.SetClassNameString("Assignment"); _node7.SetId(0x12); sequence4.AddChild(_node7); sequence4.SetHasEvents(sequence4.HasEvents() | _node7.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence4.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(0x13); @else.AddChild(noop); @else.SetHasEvents(@else.HasEvents() | noop.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | @else.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(0x51); sequence2.AddChild(sequence5); IfElse else2 = new IfElse(); else2.SetClassNameString("IfElse"); else2.SetId(10); sequence5.AddChild(else2); And and = new And(); and.SetClassNameString("And"); and.SetId(0x15); else2.AddChild(and); Condition_bt_WrapperAI_TowerExampleInput_node20 _node8 = new Condition_bt_WrapperAI_TowerExampleInput_node20(); _node8.SetClassNameString("Condition"); _node8.SetId(20); and.AddChild(_node8); and.SetHasEvents(and.HasEvents() | _node8.HasEvents()); Condition_bt_WrapperAI_TowerExampleInput_node22 _node9 = new Condition_bt_WrapperAI_TowerExampleInput_node22(); _node9.SetClassNameString("Condition"); _node9.SetId(0x16); and.AddChild(_node9); and.SetHasEvents(and.HasEvents() | _node9.HasEvents()); else2.SetHasEvents(else2.HasEvents() | and.HasEvents()); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(0x17); else2.AddChild(noop2); else2.SetHasEvents(else2.HasEvents() | noop2.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(0x18); else2.AddChild(sequence6); Action_bt_WrapperAI_TowerExampleInput_node25 _node10 = new Action_bt_WrapperAI_TowerExampleInput_node25(); _node10.SetClassNameString("Action"); _node10.SetId(0x19); sequence6.AddChild(_node10); sequence6.SetHasEvents(sequence6.HasEvents() | _node10.HasEvents()); Assignment_bt_WrapperAI_TowerExampleInput_node83 _node11 = new Assignment_bt_WrapperAI_TowerExampleInput_node83(); _node11.SetClassNameString("Assignment"); _node11.SetId(0x53); sequence6.AddChild(_node11); sequence6.SetHasEvents(sequence6.HasEvents() | _node11.HasEvents()); else2.SetHasEvents(else2.HasEvents() | sequence6.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | else2.HasEvents()); IfElse else3 = new IfElse(); else3.SetClassNameString("IfElse"); else3.SetId(0x54); sequence5.AddChild(else3); Condition_bt_WrapperAI_TowerExampleInput_node85 _node12 = new Condition_bt_WrapperAI_TowerExampleInput_node85(); _node12.SetClassNameString("Condition"); _node12.SetId(0x55); else3.AddChild(_node12); else3.SetHasEvents(else3.HasEvents() | _node12.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(0x56); else3.AddChild(sequence7); Action_bt_WrapperAI_TowerExampleInput_node140 _node13 = new Action_bt_WrapperAI_TowerExampleInput_node140(); _node13.SetClassNameString("Action"); _node13.SetId(140); sequence7.AddChild(_node13); sequence7.SetHasEvents(sequence7.HasEvents() | _node13.HasEvents()); Action_bt_WrapperAI_TowerExampleInput_node87 _node14 = new Action_bt_WrapperAI_TowerExampleInput_node87(); _node14.SetClassNameString("Action"); _node14.SetId(0x57); sequence7.AddChild(_node14); sequence7.SetHasEvents(sequence7.HasEvents() | _node14.HasEvents()); Action_bt_WrapperAI_TowerExampleInput_node88 _node15 = new Action_bt_WrapperAI_TowerExampleInput_node88(); _node15.SetClassNameString("Action"); _node15.SetId(0x58); sequence7.AddChild(_node15); sequence7.SetHasEvents(sequence7.HasEvents() | _node15.HasEvents()); Action_bt_WrapperAI_TowerExampleInput_node91 _node16 = new Action_bt_WrapperAI_TowerExampleInput_node91(); _node16.SetClassNameString("Action"); _node16.SetId(0x5b); sequence7.AddChild(_node16); sequence7.SetHasEvents(sequence7.HasEvents() | _node16.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node92 _node17 = new DecoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node92(); _node17.SetClassNameString("DecoratorLoopUntil"); _node17.SetId(0x5c); sequence7.AddChild(_node17); Condition_bt_WrapperAI_TowerExampleInput_node93 _node18 = new Condition_bt_WrapperAI_TowerExampleInput_node93(); _node18.SetClassNameString("Condition"); _node18.SetId(0x5d); _node17.AddChild(_node18); _node17.SetHasEvents(_node17.HasEvents() | _node18.HasEvents()); sequence7.SetHasEvents(sequence7.HasEvents() | _node17.HasEvents()); else3.SetHasEvents(else3.HasEvents() | sequence7.HasEvents()); WaitFrames_bt_WrapperAI_TowerExampleInput_node5 _node19 = new WaitFrames_bt_WrapperAI_TowerExampleInput_node5(); _node19.SetClassNameString("WaitFrames"); _node19.SetId(5); else3.AddChild(_node19); else3.SetHasEvents(else3.HasEvents() | _node19.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | else3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | sequence5.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | sequence2.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); WithPrecondition precondition2 = new WithPrecondition(); precondition2.SetClassNameString("WithPrecondition"); precondition2.SetId(2); loop.AddChild(precondition2); Condition_bt_WrapperAI_TowerExampleInput_node3 _node20 = new Condition_bt_WrapperAI_TowerExampleInput_node3(); _node20.SetClassNameString("Condition"); _node20.SetId(3); precondition2.AddChild(_node20); precondition2.SetHasEvents(precondition2.HasEvents() | _node20.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(6); precondition2.AddChild(sequence8); Action_bt_WrapperAI_TowerExampleInput_node4 _node21 = new Action_bt_WrapperAI_TowerExampleInput_node4(); _node21.SetClassNameString("Action"); _node21.SetId(4); sequence8.AddChild(_node21); sequence8.SetHasEvents(sequence8.HasEvents() | _node21.HasEvents()); DecoratorLoop_bt_WrapperAI_TowerExampleInput_node7 _node22 = new DecoratorLoop_bt_WrapperAI_TowerExampleInput_node7(); _node22.SetClassNameString("DecoratorLoop"); _node22.SetId(7); sequence8.AddChild(_node22); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(8); _node22.AddChild(noop3); _node22.SetHasEvents(_node22.HasEvents() | noop3.HasEvents()); sequence8.SetHasEvents(sequence8.HasEvents() | _node22.HasEvents()); precondition2.SetHasEvents(precondition2.HasEvents() | sequence8.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | loop.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | sequence.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Soldier/BTSoldierSiege"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); Sequence pChild = new Sequence(); pChild.SetClassNameString("Sequence"); pChild.SetId(0); bt.AddChild(pChild); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106 _node = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106(); _node.SetClassNameString("Assignment"); _node.SetId(0x6a); pChild.AddChild(_node); pChild.SetHasEvents(pChild.HasEvents() | _node.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14 _node2 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14(); _node2.SetClassNameString("DecoratorLoop"); _node2.SetId(14); pChild.AddChild(_node2); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(1); _node2.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(0x3b); loop.AddChild(precondition); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78 _node3 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78(); _node3.SetClassNameString("Condition"); _node3.SetId(0x4e); precondition.AddChild(_node3); precondition.SetHasEvents(precondition.HasEvents() | _node3.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(0x69); precondition.AddChild(sequence2); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107 _node4 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107(); _node4.SetClassNameString("Assignment"); _node4.SetId(0x6b); sequence2.AddChild(_node4); sequence2.SetHasEvents(sequence2.HasEvents() | _node4.HasEvents()); IfElse @else = new IfElse(); @else.SetClassNameString("IfElse"); @else.SetId(0x6c); sequence2.AddChild(@else); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109 _node5 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109(); _node5.SetClassNameString("Condition"); _node5.SetId(0x6d); @else.AddChild(_node5); @else.SetHasEvents(@else.HasEvents() | _node5.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(110); @else.AddChild(sequence3); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111 _node6 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111(); _node6.SetClassNameString("Action"); _node6.SetId(0x6f); sequence3.AddChild(_node6); sequence3.SetHasEvents(sequence3.HasEvents() | _node6.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112 _node7 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112(); _node7.SetClassNameString("Action"); _node7.SetId(0x70); sequence3.AddChild(_node7); sequence3.SetHasEvents(sequence3.HasEvents() | _node7.HasEvents()); IfElse else2 = new IfElse(); else2.SetClassNameString("IfElse"); else2.SetId(5); sequence3.AddChild(else2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 _node8 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6(); _node8.SetClassNameString("Condition"); _node8.SetId(6); else2.AddChild(_node8); else2.SetHasEvents(else2.HasEvents() | _node8.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(7); else2.AddChild(sequence4); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 _node9 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23(); _node9.SetClassNameString("Action"); _node9.SetId(0x17); sequence4.AddChild(_node9); sequence4.SetHasEvents(sequence4.HasEvents() | _node9.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113 _node10 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113(); _node10.SetClassNameString("Action"); _node10.SetId(0x71); sequence4.AddChild(_node10); sequence4.SetHasEvents(sequence4.HasEvents() | _node10.HasEvents()); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(0x11); sequence4.AddChild(selector); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114 _node11 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114(); _node11.SetClassNameString("Action"); _node11.SetId(0x72); selector.AddChild(_node11); selector.SetHasEvents(selector.HasEvents() | _node11.HasEvents()); DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19 _node12 = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19(); _node12.SetClassNameString("DecoratorAlwaysFailure"); _node12.SetId(0x13); selector.AddChild(_node12); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18 _node13 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18(); _node13.SetClassNameString("Assignment"); _node13.SetId(0x12); _node12.AddChild(_node13); _node12.SetHasEvents(_node12.HasEvents() | _node13.HasEvents()); selector.SetHasEvents(selector.HasEvents() | _node12.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | selector.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140 _node14 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140(); _node14.SetClassNameString("Action"); _node14.SetId(140); sequence4.AddChild(_node14); sequence4.SetHasEvents(sequence4.HasEvents() | _node14.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116 _node15 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116(); _node15.SetClassNameString("Action"); _node15.SetId(0x74); sequence4.AddChild(_node15); sequence4.SetHasEvents(sequence4.HasEvents() | _node15.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117 _node16 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117(); _node16.SetClassNameString("DecoratorLoopUntil"); _node16.SetId(0x75); sequence4.AddChild(_node16); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118 _node17 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118(); _node17.SetClassNameString("Condition"); _node17.SetId(0x76); _node16.AddChild(_node17); _node16.SetHasEvents(_node16.HasEvents() | _node17.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | _node16.HasEvents()); else2.SetHasEvents(else2.HasEvents() | sequence4.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(9); else2.AddChild(sequence5); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node4 _node18 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node4(); _node18.SetClassNameString("Action"); _node18.SetId(4); sequence5.AddChild(_node18); sequence5.SetHasEvents(sequence5.HasEvents() | _node18.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 _node19 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13(); _node19.SetClassNameString("Action"); _node19.SetId(13); sequence5.AddChild(_node19); sequence5.SetHasEvents(sequence5.HasEvents() | _node19.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15 _node20 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15(); _node20.SetClassNameString("DecoratorLoopUntil"); _node20.SetId(15); sequence5.AddChild(_node20); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 _node21 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16(); _node21.SetClassNameString("Condition"); _node21.SetId(0x10); _node20.AddChild(_node21); _node20.SetHasEvents(_node20.HasEvents() | _node21.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | _node20.HasEvents()); else2.SetHasEvents(else2.HasEvents() | sequence5.HasEvents()); sequence3.SetHasEvents(sequence3.HasEvents() | else2.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 _node22 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28(); _node22.SetClassNameString("Action"); _node22.SetId(0x1c); sequence3.AddChild(_node22); sequence3.SetHasEvents(sequence3.HasEvents() | _node22.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence3.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(0x80); @else.AddChild(sequence6); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129 _node23 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129(); _node23.SetClassNameString("Action"); _node23.SetId(0x81); sequence6.AddChild(_node23); sequence6.SetHasEvents(sequence6.HasEvents() | _node23.HasEvents()); IfElse else3 = new IfElse(); else3.SetClassNameString("IfElse"); else3.SetId(0x77); sequence6.AddChild(else3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120 _node24 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120(); _node24.SetClassNameString("Condition"); _node24.SetId(120); else3.AddChild(_node24); else3.SetHasEvents(else3.HasEvents() | _node24.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(0x79); else3.AddChild(sequence7); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 _node25 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24(); _node25.SetClassNameString("Action"); _node25.SetId(0x18); sequence7.AddChild(_node25); sequence7.SetHasEvents(sequence7.HasEvents() | _node25.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444 _node26 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444(); _node26.SetClassNameString("Action"); _node26.SetId(0x1bc); sequence7.AddChild(_node26); sequence7.SetHasEvents(sequence7.HasEvents() | _node26.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122 _node27 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122(); _node27.SetClassNameString("Assignment"); _node27.SetId(0x7a); sequence7.AddChild(_node27); sequence7.SetHasEvents(sequence7.HasEvents() | _node27.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123 _node28 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123(); _node28.SetClassNameString("Action"); _node28.SetId(0x7b); sequence7.AddChild(_node28); sequence7.SetHasEvents(sequence7.HasEvents() | _node28.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124 _node29 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124(); _node29.SetClassNameString("Action"); _node29.SetId(0x7c); sequence7.AddChild(_node29); sequence7.SetHasEvents(sequence7.HasEvents() | _node29.HasEvents()); else3.SetHasEvents(else3.HasEvents() | sequence7.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(0x7d); else3.AddChild(sequence8); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126 _node30 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126(); _node30.SetClassNameString("Action"); _node30.SetId(0x7e); sequence8.AddChild(_node30); sequence8.SetHasEvents(sequence8.HasEvents() | _node30.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127 _node31 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127(); _node31.SetClassNameString("Action"); _node31.SetId(0x7f); sequence8.AddChild(_node31); sequence8.SetHasEvents(sequence8.HasEvents() | _node31.HasEvents()); else3.SetHasEvents(else3.HasEvents() | sequence8.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | else3.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence6.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | @else.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | sequence2.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); WithPrecondition precondition2 = new WithPrecondition(); precondition2.SetClassNameString("WithPrecondition"); precondition2.SetId(0x203); loop.AddChild(precondition2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516 _node32 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516(); _node32.SetClassNameString("Condition"); _node32.SetId(0x204); precondition2.AddChild(_node32); precondition2.SetHasEvents(precondition2.HasEvents() | _node32.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(0x205); precondition2.AddChild(sequence9); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518 _node33 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518(); _node33.SetClassNameString("Action"); _node33.SetId(0x206); sequence9.AddChild(_node33); sequence9.SetHasEvents(sequence9.HasEvents() | _node33.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519 _node34 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519(); _node34.SetClassNameString("Action"); _node34.SetId(0x207); sequence9.AddChild(_node34); sequence9.SetHasEvents(sequence9.HasEvents() | _node34.HasEvents()); IfElse else4 = new IfElse(); else4.SetClassNameString("IfElse"); else4.SetId(520); sequence9.AddChild(else4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521 _node35 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521(); _node35.SetClassNameString("Condition"); _node35.SetId(0x209); else4.AddChild(_node35); else4.SetHasEvents(else4.HasEvents() | _node35.HasEvents()); Sequence sequence10 = new Sequence(); sequence10.SetClassNameString("Sequence"); sequence10.SetId(0x20a); else4.AddChild(sequence10); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523 _node36 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523(); _node36.SetClassNameString("Action"); _node36.SetId(0x20b); sequence10.AddChild(_node36); sequence10.SetHasEvents(sequence10.HasEvents() | _node36.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524 _node37 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524(); _node37.SetClassNameString("Action"); _node37.SetId(0x20c); sequence10.AddChild(_node37); sequence10.SetHasEvents(sequence10.HasEvents() | _node37.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526 _node38 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526(); _node38.SetClassNameString("Action"); _node38.SetId(0x20e); sequence10.AddChild(_node38); sequence10.SetHasEvents(sequence10.HasEvents() | _node38.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node2 _node39 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node2(); _node39.SetClassNameString("Action"); _node39.SetId(2); sequence10.AddChild(_node39); sequence10.SetHasEvents(sequence10.HasEvents() | _node39.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530 _node40 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530(); _node40.SetClassNameString("Action"); _node40.SetId(530); sequence10.AddChild(_node40); sequence10.SetHasEvents(sequence10.HasEvents() | _node40.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531 _node41 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531(); _node41.SetClassNameString("DecoratorLoopUntil"); _node41.SetId(0x213); sequence10.AddChild(_node41); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532 _node42 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532(); _node42.SetClassNameString("Condition"); _node42.SetId(0x214); _node41.AddChild(_node42); _node41.SetHasEvents(_node41.HasEvents() | _node42.HasEvents()); sequence10.SetHasEvents(sequence10.HasEvents() | _node41.HasEvents()); else4.SetHasEvents(else4.HasEvents() | sequence10.HasEvents()); Sequence sequence11 = new Sequence(); sequence11.SetClassNameString("Sequence"); sequence11.SetId(0x215); else4.AddChild(sequence11); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node3 _node43 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node3(); _node43.SetClassNameString("Action"); _node43.SetId(3); sequence11.AddChild(_node43); sequence11.SetHasEvents(sequence11.HasEvents() | _node43.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535 _node44 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535(); _node44.SetClassNameString("Action"); _node44.SetId(0x217); sequence11.AddChild(_node44); sequence11.SetHasEvents(sequence11.HasEvents() | _node44.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536 _node45 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536(); _node45.SetClassNameString("DecoratorLoopUntil"); _node45.SetId(0x218); sequence11.AddChild(_node45); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537 _node46 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537(); _node46.SetClassNameString("Condition"); _node46.SetId(0x219); _node45.AddChild(_node46); _node45.SetHasEvents(_node45.HasEvents() | _node46.HasEvents()); sequence11.SetHasEvents(sequence11.HasEvents() | _node45.HasEvents()); else4.SetHasEvents(else4.HasEvents() | sequence11.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | else4.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538 _node47 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538(); _node47.SetClassNameString("Action"); _node47.SetId(0x21a); sequence9.AddChild(_node47); sequence9.SetHasEvents(sequence9.HasEvents() | _node47.HasEvents()); precondition2.SetHasEvents(precondition2.HasEvents() | sequence9.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents()); WithPrecondition precondition3 = new WithPrecondition(); precondition3.SetClassNameString("WithPrecondition"); precondition3.SetId(0x15); loop.AddChild(precondition3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22 _node48 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22(); _node48.SetClassNameString("Condition"); _node48.SetId(0x16); precondition3.AddChild(_node48); precondition3.SetHasEvents(precondition3.HasEvents() | _node48.HasEvents()); Sequence sequence12 = new Sequence(); sequence12.SetClassNameString("Sequence"); sequence12.SetId(0x1b); precondition3.AddChild(sequence12); Selector selector2 = new Selector(); selector2.SetClassNameString("Selector"); selector2.SetId(0x1e7); sequence12.AddChild(selector2); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488 _node49 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488(); _node49.SetClassNameString("Action"); _node49.SetId(0x1e8); selector2.AddChild(_node49); selector2.SetHasEvents(selector2.HasEvents() | _node49.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35 _node50 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35(); _node50.SetClassNameString("Action"); _node50.SetId(0x23); selector2.AddChild(_node50); selector2.SetHasEvents(selector2.HasEvents() | _node50.HasEvents()); sequence12.SetHasEvents(sequence12.HasEvents() | selector2.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65 _node51 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65(); _node51.SetClassNameString("DecoratorLoop"); _node51.SetId(0x41); sequence12.AddChild(_node51); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(0x42); _node51.AddChild(noop); _node51.SetHasEvents(_node51.HasEvents() | noop.HasEvents()); sequence12.SetHasEvents(sequence12.HasEvents() | _node51.HasEvents()); precondition3.SetHasEvents(precondition3.HasEvents() | sequence12.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition3.HasEvents()); WithPrecondition precondition4 = new WithPrecondition(); precondition4.SetClassNameString("WithPrecondition"); precondition4.SetId(450); loop.AddChild(precondition4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454 _node52 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454(); _node52.SetClassNameString("Condition"); _node52.SetId(0x1c6); precondition4.AddChild(_node52); precondition4.SetHasEvents(precondition4.HasEvents() | _node52.HasEvents()); Sequence sequence13 = new Sequence(); sequence13.SetClassNameString("Sequence"); sequence13.SetId(0x1c7); precondition4.AddChild(sequence13); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456 _node53 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456(); _node53.SetClassNameString("Action"); _node53.SetId(0x1c8); sequence13.AddChild(_node53); sequence13.SetHasEvents(sequence13.HasEvents() | _node53.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457 _node54 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457(); _node54.SetClassNameString("DecoratorLoop"); _node54.SetId(0x1c9); sequence13.AddChild(_node54); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(0x1ca); _node54.AddChild(noop2); _node54.SetHasEvents(_node54.HasEvents() | noop2.HasEvents()); sequence13.SetHasEvents(sequence13.HasEvents() | _node54.HasEvents()); precondition4.SetHasEvents(precondition4.HasEvents() | sequence13.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition4.HasEvents()); _node2.SetHasEvents(_node2.HasEvents() | loop.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | _node2.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("DJTest"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("DJTest"); #endif // children { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("DJTest"); #endif bt.AddChild(node0); { Wait_bt_DJTest_node1 node1 = new Wait_bt_DJTest_node1(); node1.SetClassNameString("Wait"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("DJTest"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_DJTest_node2 node2 = new Action_bt_DJTest_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("DJTest"); #endif node0.AddChild(node2); node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { IfElse node3 = new IfElse(); node3.SetClassNameString("IfElse"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("DJTest"); #endif node0.AddChild(node3); { Condition_bt_DJTest_node4 node4 = new Condition_bt_DJTest_node4(); node4.SetClassNameString("Condition"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("DJTest"); #endif node3.AddChild(node4); node3.SetHasEvents(node3.HasEvents() | node4.HasEvents()); } { Sequence node5 = new Sequence(); node5.SetClassNameString("Sequence"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("DJTest"); #endif node3.AddChild(node5); { Action_bt_DJTest_node7 node7 = new Action_bt_DJTest_node7(); node7.SetClassNameString("Action"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("DJTest"); #endif node5.AddChild(node7); node5.SetHasEvents(node5.HasEvents() | node7.HasEvents()); } { Action_bt_DJTest_node8 node8 = new Action_bt_DJTest_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("DJTest"); #endif node5.AddChild(node8); node5.SetHasEvents(node5.HasEvents() | node8.HasEvents()); } node3.SetHasEvents(node3.HasEvents() | node5.HasEvents()); } { Noop node6 = new Noop(); node6.SetClassNameString("Noop"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("DJTest"); #endif node3.AddChild(node6); node3.SetHasEvents(node3.HasEvents() | node6.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Soldier/BTSoldierSiege"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("uint", "p_tempTargetId", "0", string.Empty); bt.AddPar("ushort", "p_chooseTargetCount", "0", string.Empty); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0); bt.AddChild(sequence); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(106); sequence.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14(); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(14); sequence.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(59); selectorLoop.AddChild(withPrecondition); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(78); withPrecondition.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(41); withPrecondition.AddChild(sequence2); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node42 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node42(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(42); sequence2.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2); sequence2.SetHasEvents(sequence2.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); SelectorLoop selectorLoop2 = new SelectorLoop(); selectorLoop2.SetClassNameString("SelectorLoop"); selectorLoop2.SetId(29); sequence2.AddChild(selectorLoop2); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(4); selectorLoop2.AddChild(withPrecondition2); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(105); withPrecondition2.AddChild(sequence3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node39 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node39(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(39); sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); Compute_bt_WrapperAI_Soldier_BTSoldierSiege_node40 compute_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Compute_bt_WrapperAI_Soldier_BTSoldierSiege_node40(); compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Compute"); compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(40); sequence3.AddChild(compute_bt_WrapperAI_Soldier_BTSoldierSiege_node); sequence3.SetHasEvents(sequence3.HasEvents() | compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node37 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node37(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(37); sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(107); sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node38 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node38(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(38); sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node33 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node33(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(33); sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node34 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node34(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(34); sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents()); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence3.HasEvents()); False @false = new False(); @false.SetClassNameString("False"); @false.SetId(36); withPrecondition2.AddChild(@false); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | @false.HasEvents()); selectorLoop2.SetHasEvents(selectorLoop2.HasEvents() | withPrecondition2.HasEvents()); WithPrecondition withPrecondition3 = new WithPrecondition(); withPrecondition3.SetClassNameString("WithPrecondition"); withPrecondition3.SetId(30); selectorLoop2.AddChild(withPrecondition3); True @true = new True(); @true.SetClassNameString("True"); @true.SetId(31); withPrecondition3.AddChild(@true); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | @true.HasEvents()); IfElse ifElse = new IfElse(); ifElse.SetClassNameString("IfElse"); ifElse.SetId(108); withPrecondition3.AddChild(ifElse); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(109); ifElse.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5); ifElse.SetHasEvents(ifElse.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(110); ifElse.AddChild(sequence4); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111 action_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(111); sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112 action_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(112); sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node2); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); IfElse ifElse2 = new IfElse(); ifElse2.SetClassNameString("IfElse"); ifElse2.SetId(5); sequence4.AddChild(ifElse2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(6); ifElse2.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6); ifElse2.SetHasEvents(ifElse2.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(7); ifElse2.AddChild(sequence5); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 action_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(23); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node3); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113 action_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(113); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node4); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(17); sequence5.AddChild(selector); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114 action_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(114); selector.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node5); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents()); DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19 decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19(); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorAlwaysFailure"); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(19); selector.AddChild(decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(18); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents()); selector.SetHasEvents(selector.HasEvents() | decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | selector.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140 action_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(140); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node6); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116 action_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(116); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node7); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(117); sequence5.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(118); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence5.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(9); ifElse2.AddChild(sequence6); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node32 action_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node32(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(32); sequence6.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node8); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 action_bt_WrapperAI_Soldier_BTSoldierSiege_node9 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetId(13); sequence6.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node9); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(15); sequence6.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(16); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence6.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | ifElse2.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 action_bt_WrapperAI_Soldier_BTSoldierSiege_node10 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetId(28); sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node10); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence4.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(128); ifElse.AddChild(sequence7); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129 action_bt_WrapperAI_Soldier_BTSoldierSiege_node11 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetId(129); sequence7.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node11); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.HasEvents()); IfElse ifElse3 = new IfElse(); ifElse3.SetClassNameString("IfElse"); ifElse3.SetId(119); sequence7.AddChild(ifElse3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetId(120); ifElse3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9); ifElse3.SetHasEvents(ifElse3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(121); ifElse3.AddChild(sequence8); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 action_bt_WrapperAI_Soldier_BTSoldierSiege_node12 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetId(24); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node12); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444 action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetId(444); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node13); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(122); sequence8.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7); sequence8.SetHasEvents(sequence8.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123 action_bt_WrapperAI_Soldier_BTSoldierSiege_node14 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetId(123); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node14); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124 action_bt_WrapperAI_Soldier_BTSoldierSiege_node15 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetId(124); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node15); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence8.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(125); ifElse3.AddChild(sequence9); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126 action_bt_WrapperAI_Soldier_BTSoldierSiege_node16 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetId(126); sequence9.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node16); sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127 action_bt_WrapperAI_Soldier_BTSoldierSiege_node17 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetId(127); sequence9.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node17); sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence9.HasEvents()); sequence7.SetHasEvents(sequence7.HasEvents() | ifElse3.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence7.HasEvents()); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | ifElse.HasEvents()); selectorLoop2.SetHasEvents(selectorLoop2.HasEvents() | withPrecondition3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | selectorLoop2.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence2.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition4 = new WithPrecondition(); withPrecondition4.SetClassNameString("WithPrecondition"); withPrecondition4.SetId(515); selectorLoop.AddChild(withPrecondition4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetId(516); withPrecondition4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.HasEvents()); Selector selector2 = new Selector(); selector2.SetClassNameString("Selector"); selector2.SetId(2); withPrecondition4.AddChild(selector2); Sequence sequence10 = new Sequence(); sequence10.SetClassNameString("Sequence"); sequence10.SetId(3); selector2.AddChild(sequence10); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetId(10); sequence10.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11); sequence10.SetHasEvents(sequence10.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node11 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node11(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(11); sequence10.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8); sequence10.SetHasEvents(sequence10.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node12 action_bt_WrapperAI_Soldier_BTSoldierSiege_node18 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node12(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.SetId(12); sequence10.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node18); sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node8 action_bt_WrapperAI_Soldier_BTSoldierSiege_node19 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node8(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.SetId(8); sequence10.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node19); sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.HasEvents()); selector2.SetHasEvents(selector2.HasEvents() | sequence10.HasEvents()); Sequence sequence11 = new Sequence(); sequence11.SetClassNameString("Sequence"); sequence11.SetId(517); selector2.AddChild(sequence11); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node20 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node20(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetId(20); sequence11.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12); sequence11.SetHasEvents(sequence11.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518 action_bt_WrapperAI_Soldier_BTSoldierSiege_node20 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.SetId(518); sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node20); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519 action_bt_WrapperAI_Soldier_BTSoldierSiege_node21 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.SetId(519); sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node21); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.HasEvents()); IfElse ifElse4 = new IfElse(); ifElse4.SetClassNameString("IfElse"); ifElse4.SetId(520); sequence11.AddChild(ifElse4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetId(521); ifElse4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13); ifElse4.SetHasEvents(ifElse4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.HasEvents()); Sequence sequence12 = new Sequence(); sequence12.SetClassNameString("Sequence"); sequence12.SetId(522); ifElse4.AddChild(sequence12); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523 action_bt_WrapperAI_Soldier_BTSoldierSiege_node22 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.SetId(523); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node22); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524 action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.SetId(524); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node23); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526 action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.SetId(526); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node24); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node25 action_bt_WrapperAI_Soldier_BTSoldierSiege_node25 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node25(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.SetId(25); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node25); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530 action_bt_WrapperAI_Soldier_BTSoldierSiege_node26 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.SetId(530); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node26); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(531); sequence12.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetId(532); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.HasEvents()); sequence12.SetHasEvents(sequence12.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence12.HasEvents()); Sequence sequence13 = new Sequence(); sequence13.SetClassNameString("Sequence"); sequence13.SetId(533); ifElse4.AddChild(sequence13); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node26 action_bt_WrapperAI_Soldier_BTSoldierSiege_node27 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node26(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.SetId(26); sequence13.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node27); sequence13.SetHasEvents(sequence13.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535 action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.SetId(535); sequence13.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node28); sequence13.SetHasEvents(sequence13.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(536); sequence13.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetId(537); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.HasEvents()); sequence13.SetHasEvents(sequence13.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence13.HasEvents()); sequence11.SetHasEvents(sequence11.HasEvents() | ifElse4.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538 action_bt_WrapperAI_Soldier_BTSoldierSiege_node29 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.SetId(538); sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node29); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.HasEvents()); selector2.SetHasEvents(selector2.HasEvents() | sequence11.HasEvents()); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | selector2.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition4.HasEvents()); WithPrecondition withPrecondition5 = new WithPrecondition(); withPrecondition5.SetClassNameString("WithPrecondition"); withPrecondition5.SetId(21); selectorLoop.AddChild(withPrecondition5); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetId(22); withPrecondition5.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.HasEvents()); Sequence sequence14 = new Sequence(); sequence14.SetClassNameString("Sequence"); sequence14.SetId(27); withPrecondition5.AddChild(sequence14); Selector selector3 = new Selector(); selector3.SetClassNameString("Selector"); selector3.SetId(487); sequence14.AddChild(selector3); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488 action_bt_WrapperAI_Soldier_BTSoldierSiege_node30 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.SetId(488); selector3.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node30); selector3.SetHasEvents(selector3.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35 action_bt_WrapperAI_Soldier_BTSoldierSiege_node31 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.SetId(35); selector3.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node31); selector3.SetHasEvents(selector3.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.HasEvents()); sequence14.SetHasEvents(sequence14.HasEvents() | selector3.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65(); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(65); sequence14.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(66); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.AddChild(noop); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents() | noop.HasEvents()); sequence14.SetHasEvents(sequence14.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | sequence14.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition5.HasEvents()); WithPrecondition withPrecondition6 = new WithPrecondition(); withPrecondition6.SetClassNameString("WithPrecondition"); withPrecondition6.SetId(450); selectorLoop.AddChild(withPrecondition6); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetId(454); withPrecondition6.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.HasEvents()); Sequence sequence15 = new Sequence(); sequence15.SetClassNameString("Sequence"); sequence15.SetId(455); withPrecondition6.AddChild(sequence15); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456 action_bt_WrapperAI_Soldier_BTSoldierSiege_node32 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.SetId(456); sequence15.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node32); sequence15.SetHasEvents(sequence15.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457(); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(457); sequence15.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(458); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.AddChild(noop2); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents() | noop2.HasEvents()); sequence15.SetHasEvents(sequence15.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | sequence15.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition6.HasEvents()); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | selectorLoop.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Monster/BTMonsterBaozou"); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("uint", "p_selfID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_targetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("int", "p_randomIndex", "0", string.Empty); Sequence pChild = new Sequence(); pChild.SetClassNameString("Sequence"); pChild.SetId(0); bt.AddChild(pChild); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4 _node = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4(); _node.SetClassNameString("Assignment"); _node.SetId(4); pChild.AddChild(_node); pChild.SetHasEvents(pChild.HasEvents() | _node.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node98 _node2 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node98(); _node2.SetClassNameString("Assignment"); _node2.SetId(0x62); pChild.AddChild(_node2); pChild.SetHasEvents(pChild.HasEvents() | _node2.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node48 _node3 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node48(); _node3.SetClassNameString("Assignment"); _node3.SetId(0x30); pChild.AddChild(_node3); pChild.SetHasEvents(pChild.HasEvents() | _node3.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node11 _node4 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node11(); _node4.SetClassNameString("Assignment"); _node4.SetId(11); pChild.AddChild(_node4); pChild.SetHasEvents(pChild.HasEvents() | _node4.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node14 _node5 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node14(); _node5.SetClassNameString("DecoratorLoop"); _node5.SetId(14); pChild.AddChild(_node5); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(1); _node5.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(60); loop.AddChild(precondition); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node61 _node6 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node61(); _node6.SetClassNameString("Condition"); _node6.SetId(0x3d); precondition.AddChild(_node6); precondition.SetHasEvents(precondition.HasEvents() | _node6.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node3 _node7 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node3(); _node7.SetClassNameString("Action"); _node7.SetId(3); precondition.AddChild(_node7); precondition.SetHasEvents(precondition.HasEvents() | _node7.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); WithPrecondition precondition2 = new WithPrecondition(); precondition2.SetClassNameString("WithPrecondition"); precondition2.SetId(70); loop.AddChild(precondition2); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node71 _node8 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node71(); _node8.SetClassNameString("Condition"); _node8.SetId(0x47); precondition2.AddChild(_node8); precondition2.SetHasEvents(precondition2.HasEvents() | _node8.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(12); precondition2.AddChild(sequence2); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node462 _node9 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node462(); _node9.SetClassNameString("Action"); _node9.SetId(0x1ce); sequence2.AddChild(_node9); sequence2.SetHasEvents(sequence2.HasEvents() | _node9.HasEvents()); IfElse @else = new IfElse(); @else.SetClassNameString("IfElse"); @else.SetId(5); sequence2.AddChild(@else); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node336 _node10 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node336(); _node10.SetClassNameString("Condition"); _node10.SetId(0x150); @else.AddChild(_node10); @else.SetHasEvents(@else.HasEvents() | _node10.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(6); @else.AddChild(sequence3); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7 _node11 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7(); _node11.SetClassNameString("Assignment"); _node11.SetId(7); sequence3.AddChild(_node11); sequence3.SetHasEvents(sequence3.HasEvents() | _node11.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8 _node12 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8(); _node12.SetClassNameString("Assignment"); _node12.SetId(8); sequence3.AddChild(_node12); sequence3.SetHasEvents(sequence3.HasEvents() | _node12.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence3.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(13); @else.AddChild(noop); @else.SetHasEvents(@else.HasEvents() | noop.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | @else.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node15 _node13 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node15(); _node13.SetClassNameString("Action"); _node13.SetId(15); sequence2.AddChild(_node13); sequence2.SetHasEvents(sequence2.HasEvents() | _node13.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node438 _node14 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node438(); _node14.SetClassNameString("Action"); _node14.SetId(0x1b6); sequence2.AddChild(_node14); sequence2.SetHasEvents(sequence2.HasEvents() | _node14.HasEvents()); precondition2.SetHasEvents(precondition2.HasEvents() | sequence2.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents()); WithPrecondition precondition3 = new WithPrecondition(); precondition3.SetClassNameString("WithPrecondition"); precondition3.SetId(0x203); loop.AddChild(precondition3); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node516 _node15 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node516(); _node15.SetClassNameString("Condition"); _node15.SetId(0x204); precondition3.AddChild(_node15); precondition3.SetHasEvents(precondition3.HasEvents() | _node15.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node9 _node16 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node9(); _node16.SetClassNameString("Action"); _node16.SetId(9); precondition3.AddChild(_node16); precondition3.SetHasEvents(precondition3.HasEvents() | _node16.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition3.HasEvents()); WithPrecondition precondition4 = new WithPrecondition(); precondition4.SetClassNameString("WithPrecondition"); precondition4.SetId(0x18); loop.AddChild(precondition4); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node25 _node17 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node25(); _node17.SetClassNameString("Condition"); _node17.SetId(0x19); precondition4.AddChild(_node17); precondition4.SetHasEvents(precondition4.HasEvents() | _node17.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(0x3b); precondition4.AddChild(sequence4); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node488 _node18 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node488(); _node18.SetClassNameString("Action"); _node18.SetId(0x1e8); sequence4.AddChild(_node18); sequence4.SetHasEvents(sequence4.HasEvents() | _node18.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node65 _node19 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node65(); _node19.SetClassNameString("DecoratorLoop"); _node19.SetId(0x41); sequence4.AddChild(_node19); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(0x21); _node19.AddChild(noop2); _node19.SetHasEvents(_node19.HasEvents() | noop2.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | _node19.HasEvents()); precondition4.SetHasEvents(precondition4.HasEvents() | sequence4.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition4.HasEvents()); WithPrecondition precondition5 = new WithPrecondition(); precondition5.SetClassNameString("WithPrecondition"); precondition5.SetId(0x22); loop.AddChild(precondition5); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node40 _node20 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node40(); _node20.SetClassNameString("Condition"); _node20.SetId(40); precondition5.AddChild(_node20); precondition5.SetHasEvents(precondition5.HasEvents() | _node20.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(0x29); precondition5.AddChild(sequence5); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node42 _node21 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node42(); _node21.SetClassNameString("Action"); _node21.SetId(0x2a); sequence5.AddChild(_node21); sequence5.SetHasEvents(sequence5.HasEvents() | _node21.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node43 _node22 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node43(); _node22.SetClassNameString("DecoratorLoop"); _node22.SetId(0x2b); sequence5.AddChild(_node22); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(0x1ca); _node22.AddChild(noop3); _node22.SetHasEvents(_node22.HasEvents() | noop3.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | _node22.HasEvents()); precondition5.SetHasEvents(precondition5.HasEvents() | sequence5.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition5.HasEvents()); WithPrecondition precondition6 = new WithPrecondition(); precondition6.SetClassNameString("WithPrecondition"); precondition6.SetId(450); loop.AddChild(precondition6); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node454 _node23 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node454(); _node23.SetClassNameString("Condition"); _node23.SetId(0x1c6); precondition6.AddChild(_node23); precondition6.SetHasEvents(precondition6.HasEvents() | _node23.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(0x1c7); precondition6.AddChild(sequence6); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node456 _node24 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node456(); _node24.SetClassNameString("Action"); _node24.SetId(0x1c8); sequence6.AddChild(_node24); sequence6.SetHasEvents(sequence6.HasEvents() | _node24.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node457 _node25 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node457(); _node25.SetClassNameString("DecoratorLoop"); _node25.SetId(0x1c9); sequence6.AddChild(_node25); Noop noop4 = new Noop(); noop4.SetClassNameString("Noop"); noop4.SetId(2); _node25.AddChild(noop4); _node25.SetHasEvents(_node25.HasEvents() | noop4.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | _node25.HasEvents()); precondition6.SetHasEvents(precondition6.HasEvents() | sequence6.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition6.HasEvents()); _node5.SetHasEvents(_node5.HasEvents() | loop.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | _node5.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Monster/BTMonsterBaozou"); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("uint", "p_selfID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_targetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("int", "p_randomIndex", "0", string.Empty); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0); bt.AddChild(sequence); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetId(4); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node98 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node2 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node98(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetId(98); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node2); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node2.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node48 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node3 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node48(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetId(48); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node3); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node3.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node11 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node11(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetId(11); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node4.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node14 decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node14(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetId(14); sequence.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(60); selectorLoop.AddChild(withPrecondition); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node61 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node61(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetId(61); withPrecondition.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node.HasEvents()); IfElse ifElse = new IfElse(); ifElse.SetClassNameString("IfElse"); ifElse.SetId(16); withPrecondition.AddChild(ifElse); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node7 action_bt_WrapperAI_Monster_BTMonsterBaozou_node = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node7(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetId(7); ifElse.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node); ifElse.SetHasEvents(ifElse.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node3 action_bt_WrapperAI_Monster_BTMonsterBaozou_node2 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node3(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetId(3); ifElse.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node2); ifElse.SetHasEvents(ifElse.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node2.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(10); ifElse.AddChild(sequence2); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node17 action_bt_WrapperAI_Monster_BTMonsterBaozou_node3 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node17(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetId(17); sequence2.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node3); sequence2.SetHasEvents(sequence2.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node3.HasEvents()); IfElse ifElse2 = new IfElse(); ifElse2.SetClassNameString("IfElse"); ifElse2.SetId(18); sequence2.AddChild(ifElse2); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node19 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node2 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node19(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetId(19); ifElse2.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node2); ifElse2.SetHasEvents(ifElse2.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node2.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(20); ifElse2.AddChild(sequence3); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node21 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node5 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node21(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node5.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node5.SetId(21); sequence3.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node5); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node5.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node22 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node6 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node22(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node6.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node6.SetId(22); sequence3.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node6); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node6.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence3.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(23); ifElse2.AddChild(noop); ifElse2.SetHasEvents(ifElse2.HasEvents() | noop.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | ifElse2.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node26 action_bt_WrapperAI_Monster_BTMonsterBaozou_node4 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node26(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetId(26); sequence2.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node4); sequence2.SetHasEvents(sequence2.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node4.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node27 action_bt_WrapperAI_Monster_BTMonsterBaozou_node5 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node27(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node5.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node5.SetId(27); sequence2.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node5); sequence2.SetHasEvents(sequence2.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node5.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence2.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | ifElse.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(70); selectorLoop.AddChild(withPrecondition2); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node71 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node3 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node71(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetId(71); withPrecondition2.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node3); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node3.HasEvents()); IfElse ifElse3 = new IfElse(); ifElse3.SetClassNameString("IfElse"); ifElse3.SetId(28); withPrecondition2.AddChild(ifElse3); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node5 action_bt_WrapperAI_Monster_BTMonsterBaozou_node6 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node5(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node6.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node6.SetId(5); ifElse3.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node6); ifElse3.SetHasEvents(ifElse3.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node6.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(29); ifElse3.AddChild(sequence4); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node30 action_bt_WrapperAI_Monster_BTMonsterBaozou_node7 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node30(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node7.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node7.SetId(30); sequence4.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node7); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node7.HasEvents()); IfElse ifElse4 = new IfElse(); ifElse4.SetClassNameString("IfElse"); ifElse4.SetId(31); sequence4.AddChild(ifElse4); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node32 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node4 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node32(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetId(32); ifElse4.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node4); ifElse4.SetHasEvents(ifElse4.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node4.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(33); ifElse4.AddChild(sequence5); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node35 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node35(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7.SetId(35); sequence5.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7); sequence5.SetHasEvents(sequence5.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node7.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node36 assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8 = new Assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node36(); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8.SetId(36); sequence5.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8); sequence5.SetHasEvents(sequence5.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterBaozou_node8.HasEvents()); ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence5.HasEvents()); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(37); ifElse4.AddChild(noop2); ifElse4.SetHasEvents(ifElse4.HasEvents() | noop2.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | ifElse4.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node38 action_bt_WrapperAI_Monster_BTMonsterBaozou_node8 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node38(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node8.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node8.SetId(38); sequence4.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node8); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node8.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node39 action_bt_WrapperAI_Monster_BTMonsterBaozou_node9 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node39(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node9.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node9.SetId(39); sequence4.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node9); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node9.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence4.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node6 action_bt_WrapperAI_Monster_BTMonsterBaozou_node10 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node6(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node10.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node10.SetId(6); ifElse3.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node10); ifElse3.SetHasEvents(ifElse3.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node10.HasEvents()); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | ifElse3.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition2.HasEvents()); WithPrecondition withPrecondition3 = new WithPrecondition(); withPrecondition3.SetClassNameString("WithPrecondition"); withPrecondition3.SetId(515); selectorLoop.AddChild(withPrecondition3); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node516 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node5 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node516(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node5.SetId(516); withPrecondition3.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node5); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node5.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node9 action_bt_WrapperAI_Monster_BTMonsterBaozou_node11 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node9(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node11.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node11.SetId(9); withPrecondition3.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node11); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node11.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition3.HasEvents()); WithPrecondition withPrecondition4 = new WithPrecondition(); withPrecondition4.SetClassNameString("WithPrecondition"); withPrecondition4.SetId(24); selectorLoop.AddChild(withPrecondition4); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node25 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node6 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node25(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node6.SetId(25); withPrecondition4.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node6); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node6.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(165); withPrecondition4.AddChild(sequence6); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(487); sequence6.AddChild(selector); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node488 action_bt_WrapperAI_Monster_BTMonsterBaozou_node12 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node488(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node12.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node12.SetId(488); selector.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node12); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node12.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node166 action_bt_WrapperAI_Monster_BTMonsterBaozou_node13 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node166(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node13.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node13.SetId(166); selector.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node13); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node13.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | selector.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node167 decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node167(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetId(167); sequence6.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(168); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2.AddChild(noop3); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2.HasEvents() | noop3.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node2.HasEvents()); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | sequence6.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition4.HasEvents()); WithPrecondition withPrecondition5 = new WithPrecondition(); withPrecondition5.SetClassNameString("WithPrecondition"); withPrecondition5.SetId(34); selectorLoop.AddChild(withPrecondition5); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node40 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node7 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node40(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node7.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node7.SetId(40); withPrecondition5.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node7); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node7.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(41); withPrecondition5.AddChild(sequence7); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node42 action_bt_WrapperAI_Monster_BTMonsterBaozou_node14 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node42(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node14.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node14.SetId(42); sequence7.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node14); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node14.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node43 decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node43(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetId(43); sequence7.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3); Noop noop4 = new Noop(); noop4.SetClassNameString("Noop"); noop4.SetId(458); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3.AddChild(noop4); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3.HasEvents() | noop4.HasEvents()); sequence7.SetHasEvents(sequence7.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node3.HasEvents()); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | sequence7.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition5.HasEvents()); WithPrecondition withPrecondition6 = new WithPrecondition(); withPrecondition6.SetClassNameString("WithPrecondition"); withPrecondition6.SetId(450); selectorLoop.AddChild(withPrecondition6); Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node454 condition_bt_WrapperAI_Monster_BTMonsterBaozou_node8 = new Condition_bt_WrapperAI_Monster_BTMonsterBaozou_node454(); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node8.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterBaozou_node8.SetId(454); withPrecondition6.AddChild(condition_bt_WrapperAI_Monster_BTMonsterBaozou_node8); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterBaozou_node8.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(455); withPrecondition6.AddChild(sequence8); Action_bt_WrapperAI_Monster_BTMonsterBaozou_node456 action_bt_WrapperAI_Monster_BTMonsterBaozou_node15 = new Action_bt_WrapperAI_Monster_BTMonsterBaozou_node456(); action_bt_WrapperAI_Monster_BTMonsterBaozou_node15.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterBaozou_node15.SetId(456); sequence8.AddChild(action_bt_WrapperAI_Monster_BTMonsterBaozou_node15); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterBaozou_node15.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node457 decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node457(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetId(457); sequence8.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4); Noop noop5 = new Noop(); noop5.SetClassNameString("Noop"); noop5.SetId(2); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4.AddChild(noop5); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4.HasEvents() | noop5.HasEvents()); sequence8.SetHasEvents(sequence8.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node4.HasEvents()); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | sequence8.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition6.HasEvents()); decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node.HasEvents() | selectorLoop.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterBaozou_node.HasEvents()); bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Hero/HeroRoundAI"); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_direction", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("uint", "p_selfID", "0", string.Empty); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(411); bt.AddChild(sequence); Assignment_bt_WrapperAI_Hero_HeroRoundAI_node658 assignment_bt_WrapperAI_Hero_HeroRoundAI_node = new Assignment_bt_WrapperAI_Hero_HeroRoundAI_node658(); assignment_bt_WrapperAI_Hero_HeroRoundAI_node.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Hero_HeroRoundAI_node.SetId(658); sequence.AddChild(assignment_bt_WrapperAI_Hero_HeroRoundAI_node); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Hero_HeroRoundAI_node.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node1035 action_bt_WrapperAI_Hero_HeroRoundAI_node = new Action_bt_WrapperAI_Hero_HeroRoundAI_node1035(); action_bt_WrapperAI_Hero_HeroRoundAI_node.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node.SetId(1035); sequence.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node); sequence.SetHasEvents(sequence.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node.HasEvents()); DecoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node14 decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node = new DecoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node14(); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node.SetId(14); sequence.AddChild(decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(69); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node.AddChild(sequence2); IfElse ifElse = new IfElse(); ifElse.SetClassNameString("IfElse"); ifElse.SetId(205); sequence2.AddChild(ifElse); Condition_bt_WrapperAI_Hero_HeroRoundAI_node207 condition_bt_WrapperAI_Hero_HeroRoundAI_node = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node207(); condition_bt_WrapperAI_Hero_HeroRoundAI_node.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node.SetId(207); ifElse.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node); ifElse.SetHasEvents(ifElse.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(210); ifElse.AddChild(noop); ifElse.SetHasEvents(ifElse.HasEvents() | noop.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(211); ifElse.AddChild(sequence3); Action_bt_WrapperAI_Hero_HeroRoundAI_node597 action_bt_WrapperAI_Hero_HeroRoundAI_node2 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node597(); action_bt_WrapperAI_Hero_HeroRoundAI_node2.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node2.SetId(597); sequence3.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node2); sequence3.SetHasEvents(sequence3.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node2.HasEvents()); Assignment_bt_WrapperAI_Hero_HeroRoundAI_node235 assignment_bt_WrapperAI_Hero_HeroRoundAI_node2 = new Assignment_bt_WrapperAI_Hero_HeroRoundAI_node235(); assignment_bt_WrapperAI_Hero_HeroRoundAI_node2.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Hero_HeroRoundAI_node2.SetId(235); sequence3.AddChild(assignment_bt_WrapperAI_Hero_HeroRoundAI_node2); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Hero_HeroRoundAI_node2.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | ifElse.HasEvents()); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); sequence2.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(107); selectorLoop.AddChild(withPrecondition); Condition_bt_WrapperAI_Hero_HeroRoundAI_node108 condition_bt_WrapperAI_Hero_HeroRoundAI_node2 = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node108(); condition_bt_WrapperAI_Hero_HeroRoundAI_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node2.SetId(108); withPrecondition.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node2); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node2.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(135); withPrecondition.AddChild(sequence4); Assignment_bt_WrapperAI_Hero_HeroRoundAI_node136 assignment_bt_WrapperAI_Hero_HeroRoundAI_node3 = new Assignment_bt_WrapperAI_Hero_HeroRoundAI_node136(); assignment_bt_WrapperAI_Hero_HeroRoundAI_node3.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Hero_HeroRoundAI_node3.SetId(136); sequence4.AddChild(assignment_bt_WrapperAI_Hero_HeroRoundAI_node3); sequence4.SetHasEvents(sequence4.HasEvents() | assignment_bt_WrapperAI_Hero_HeroRoundAI_node3.HasEvents()); IfElse ifElse2 = new IfElse(); ifElse2.SetClassNameString("IfElse"); ifElse2.SetId(327); sequence4.AddChild(ifElse2); Condition_bt_WrapperAI_Hero_HeroRoundAI_node328 condition_bt_WrapperAI_Hero_HeroRoundAI_node3 = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node328(); condition_bt_WrapperAI_Hero_HeroRoundAI_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node3.SetId(328); ifElse2.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node3); ifElse2.SetHasEvents(ifElse2.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node3.HasEvents()); IfElse ifElse3 = new IfElse(); ifElse3.SetClassNameString("IfElse"); ifElse3.SetId(335); ifElse2.AddChild(ifElse3); Condition_bt_WrapperAI_Hero_HeroRoundAI_node336 condition_bt_WrapperAI_Hero_HeroRoundAI_node4 = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node336(); condition_bt_WrapperAI_Hero_HeroRoundAI_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node4.SetId(336); ifElse3.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node4); ifElse3.SetHasEvents(ifElse3.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node4.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(337); ifElse3.AddChild(sequence5); Action_bt_WrapperAI_Hero_HeroRoundAI_node338 action_bt_WrapperAI_Hero_HeroRoundAI_node3 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node338(); action_bt_WrapperAI_Hero_HeroRoundAI_node3.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node3.SetId(338); sequence5.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node3); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node3.HasEvents()); WaitFrames_bt_WrapperAI_Hero_HeroRoundAI_node445 waitFrames_bt_WrapperAI_Hero_HeroRoundAI_node = new WaitFrames_bt_WrapperAI_Hero_HeroRoundAI_node445(); waitFrames_bt_WrapperAI_Hero_HeroRoundAI_node.SetClassNameString("WaitFrames"); waitFrames_bt_WrapperAI_Hero_HeroRoundAI_node.SetId(445); sequence5.AddChild(waitFrames_bt_WrapperAI_Hero_HeroRoundAI_node); sequence5.SetHasEvents(sequence5.HasEvents() | waitFrames_bt_WrapperAI_Hero_HeroRoundAI_node.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence5.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(340); ifElse3.AddChild(sequence6); Action_bt_WrapperAI_Hero_HeroRoundAI_node444 action_bt_WrapperAI_Hero_HeroRoundAI_node4 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node444(); action_bt_WrapperAI_Hero_HeroRoundAI_node4.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node4.SetId(444); sequence6.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node4); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node4.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node341 action_bt_WrapperAI_Hero_HeroRoundAI_node5 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node341(); action_bt_WrapperAI_Hero_HeroRoundAI_node5.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node5.SetId(341); sequence6.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node5); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node5.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node342 action_bt_WrapperAI_Hero_HeroRoundAI_node6 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node342(); action_bt_WrapperAI_Hero_HeroRoundAI_node6.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node6.SetId(342); sequence6.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node6); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node6.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence6.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | ifElse3.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(329); ifElse2.AddChild(sequence7); Action_bt_WrapperAI_Hero_HeroRoundAI_node447 action_bt_WrapperAI_Hero_HeroRoundAI_node7 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node447(); action_bt_WrapperAI_Hero_HeroRoundAI_node7.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node7.SetId(447); sequence7.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node7); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node7.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node137 action_bt_WrapperAI_Hero_HeroRoundAI_node8 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node137(); action_bt_WrapperAI_Hero_HeroRoundAI_node8.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node8.SetId(137); sequence7.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node8); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node8.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node138 action_bt_WrapperAI_Hero_HeroRoundAI_node9 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node138(); action_bt_WrapperAI_Hero_HeroRoundAI_node9.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node9.SetId(138); sequence7.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node9); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node9.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence7.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | ifElse2.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence4.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(60); selectorLoop.AddChild(withPrecondition2); Condition_bt_WrapperAI_Hero_HeroRoundAI_node61 condition_bt_WrapperAI_Hero_HeroRoundAI_node5 = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node61(); condition_bt_WrapperAI_Hero_HeroRoundAI_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node5.SetId(61); withPrecondition2.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node5); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node5.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node64 action_bt_WrapperAI_Hero_HeroRoundAI_node10 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node64(); action_bt_WrapperAI_Hero_HeroRoundAI_node10.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node10.SetId(64); withPrecondition2.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node10); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node10.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition2.HasEvents()); WithPrecondition withPrecondition3 = new WithPrecondition(); withPrecondition3.SetClassNameString("WithPrecondition"); withPrecondition3.SetId(2); selectorLoop.AddChild(withPrecondition3); Condition_bt_WrapperAI_Hero_HeroRoundAI_node3 condition_bt_WrapperAI_Hero_HeroRoundAI_node6 = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node3(); condition_bt_WrapperAI_Hero_HeroRoundAI_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node6.SetId(3); withPrecondition3.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node6); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node6.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(59); withPrecondition3.AddChild(sequence8); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(487); sequence8.AddChild(selector); Action_bt_WrapperAI_Hero_HeroRoundAI_node488 action_bt_WrapperAI_Hero_HeroRoundAI_node11 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node488(); action_bt_WrapperAI_Hero_HeroRoundAI_node11.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node11.SetId(488); selector.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node11); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node11.HasEvents()); Action_bt_WrapperAI_Hero_HeroRoundAI_node4 action_bt_WrapperAI_Hero_HeroRoundAI_node12 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node4(); action_bt_WrapperAI_Hero_HeroRoundAI_node12.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node12.SetId(4); selector.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node12); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node12.HasEvents()); sequence8.SetHasEvents(sequence8.HasEvents() | selector.HasEvents()); DecoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node65 decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2 = new DecoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node65(); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2.SetId(65); sequence8.AddChild(decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(66); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2.AddChild(noop2); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2.HasEvents() | noop2.HasEvents()); sequence8.SetHasEvents(sequence8.HasEvents() | decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node2.HasEvents()); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | sequence8.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition3.HasEvents()); WithPrecondition withPrecondition4 = new WithPrecondition(); withPrecondition4.SetClassNameString("WithPrecondition"); withPrecondition4.SetId(450); selectorLoop.AddChild(withPrecondition4); Condition_bt_WrapperAI_Hero_HeroRoundAI_node454 condition_bt_WrapperAI_Hero_HeroRoundAI_node7 = new Condition_bt_WrapperAI_Hero_HeroRoundAI_node454(); condition_bt_WrapperAI_Hero_HeroRoundAI_node7.SetClassNameString("Condition"); condition_bt_WrapperAI_Hero_HeroRoundAI_node7.SetId(454); withPrecondition4.AddChild(condition_bt_WrapperAI_Hero_HeroRoundAI_node7); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | condition_bt_WrapperAI_Hero_HeroRoundAI_node7.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(455); withPrecondition4.AddChild(sequence9); Action_bt_WrapperAI_Hero_HeroRoundAI_node456 action_bt_WrapperAI_Hero_HeroRoundAI_node13 = new Action_bt_WrapperAI_Hero_HeroRoundAI_node456(); action_bt_WrapperAI_Hero_HeroRoundAI_node13.SetClassNameString("Action"); action_bt_WrapperAI_Hero_HeroRoundAI_node13.SetId(456); sequence9.AddChild(action_bt_WrapperAI_Hero_HeroRoundAI_node13); sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Hero_HeroRoundAI_node13.HasEvents()); DecoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node457 decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3 = new DecoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node457(); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3.SetId(457); sequence9.AddChild(decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(458); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3.AddChild(noop3); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3.SetHasEvents(decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3.HasEvents() | noop3.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node3.HasEvents()); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | sequence9.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition4.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | selectorLoop.HasEvents()); decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node.HasEvents() | sequence2.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_Hero_HeroRoundAI_node.HasEvents()); bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Monster/BTMonsterPassiveThief"); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("uint", "p_selfID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_randomPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0); bt.AddChild(sequence); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node98 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node98(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetId(98); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node48 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node48(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetId(48); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetId(11); sequence.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14 decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetId(14); sequence.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(60); selectorLoop.AddChild(withPrecondition); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node61 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node61(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetId(61); withPrecondition.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.HasEvents()); IfElse ifElse = new IfElse(); ifElse.SetClassNameString("IfElse"); ifElse.SetId(245); withPrecondition.AddChild(ifElse); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node246 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node246(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetId(246); ifElse.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2); ifElse.SetHasEvents(ifElse.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.HasEvents()); IfElse ifElse2 = new IfElse(); ifElse2.SetClassNameString("IfElse"); ifElse2.SetId(27); ifElse.AddChild(ifElse2); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node28 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node28(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetId(28); ifElse2.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3); ifElse2.SetHasEvents(ifElse2.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(247); ifElse2.AddChild(sequence2); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node248 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node248(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetId(248); sequence2.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node); sequence2.SetHasEvents(sequence2.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node66 decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node66(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetId(66); sequence2.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(7); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.AddChild(sequence3); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(15); sequence3.AddChild(selector); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(17); selector.AddChild(sequence4); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node30 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node30(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetId(30); sequence4.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4); sequence4.SetHasEvents(sequence4.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetId(18); sequence4.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5); sequence4.SetHasEvents(sequence4.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.HasEvents()); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node20 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node20(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetId(20); sequence4.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4); sequence4.SetHasEvents(sequence4.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node26 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node26(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetId(26); sequence4.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node21 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node21(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetId(21); sequence4.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.HasEvents()); selector.SetHasEvents(selector.HasEvents() | sequence4.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(68); selector.AddChild(sequence5); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node69 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node69(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetId(69); sequence5.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5); sequence5.SetHasEvents(sequence5.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node231 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node231(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetId(231); sequence5.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node232 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node232(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetId(232); sequence5.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node233 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node233(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.SetId(233); sequence5.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node234 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node234(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.SetId(234); sequence5.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6); sequence5.SetHasEvents(sequence5.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node32 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node32(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.SetId(32); sequence5.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.SetId(13); sequence5.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.HasEvents()); selector.SetHasEvents(selector.HasEvents() | sequence5.HasEvents()); sequence3.SetHasEvents(sequence3.HasEvents() | selector.HasEvents()); WaitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8 waitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node = new WaitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8(); waitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetClassNameString("WaitFrames"); waitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetId(8); sequence3.AddChild(waitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node); sequence3.SetHasEvents(sequence3.HasEvents() | waitFrames_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.HasEvents()); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.HasEvents() | sequence3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node2.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence2.HasEvents()); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(29); ifElse2.AddChild(noop); ifElse2.SetHasEvents(ifElse2.HasEvents() | noop.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | ifElse2.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(255); ifElse.AddChild(sequence6); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9.SetId(19); sequence6.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node256 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node256(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10.SetId(256); sequence6.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node257 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node257(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11.SetId(257); sequence6.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node11.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence6.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | ifElse.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(70); selectorLoop.AddChild(withPrecondition2); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node71 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node71(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.SetId(71); withPrecondition2.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node6.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(12); withPrecondition2.AddChild(sequence7); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.SetId(16); sequence7.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7); sequence7.SetHasEvents(sequence7.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node224 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node12 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node224(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node12.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node12.SetId(224); sequence7.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node12); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node12.HasEvents()); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence7.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition2.HasEvents()); WithPrecondition withPrecondition3 = new WithPrecondition(); withPrecondition3.SetClassNameString("WithPrecondition"); withPrecondition3.SetId(515); selectorLoop.AddChild(withPrecondition3); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node516 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node516(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.SetId(516); withPrecondition3.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node7.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(517); withPrecondition3.AddChild(sequence8); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node518 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node518(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13.SetId(518); sequence8.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node13.HasEvents()); Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9 assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8 = new Assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9(); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.SetId(9); sequence8.AddChild(assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8); sequence8.SetHasEvents(sequence8.HasEvents() | assignment_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14.SetId(10); sequence8.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node14.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node538 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node15 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node538(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node15.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node15.SetId(538); sequence8.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node15); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node15.HasEvents()); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | sequence8.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition3.HasEvents()); WithPrecondition withPrecondition4 = new WithPrecondition(); withPrecondition4.SetClassNameString("WithPrecondition"); withPrecondition4.SetId(24); selectorLoop.AddChild(withPrecondition4); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node25 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node25(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.SetId(25); withPrecondition4.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node8.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(59); withPrecondition4.AddChild(sequence9); Selector selector2 = new Selector(); selector2.SetClassNameString("Selector"); selector2.SetId(487); sequence9.AddChild(selector2); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node488 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node488(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16.SetId(488); selector2.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16); selector2.SetHasEvents(selector2.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node16.HasEvents()); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node31 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node17 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node31(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node17.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node17.SetId(31); selector2.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node17); selector2.SetHasEvents(selector2.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node17.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | selector2.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node65 decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node65(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetId(65); sequence9.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(33); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.AddChild(noop2); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.HasEvents() | noop2.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node3.HasEvents()); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | sequence9.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition4.HasEvents()); WithPrecondition withPrecondition5 = new WithPrecondition(); withPrecondition5.SetClassNameString("WithPrecondition"); withPrecondition5.SetId(34); selectorLoop.AddChild(withPrecondition5); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node40 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node40(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9.SetId(40); withPrecondition5.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node9.HasEvents()); Sequence sequence10 = new Sequence(); sequence10.SetClassNameString("Sequence"); sequence10.SetId(41); withPrecondition5.AddChild(sequence10); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node42 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node42(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18.SetId(42); sequence10.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18); sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node18.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node43 decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node43(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetId(43); sequence10.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4); Noop noop3 = new Noop(); noop3.SetClassNameString("Noop"); noop3.SetId(458); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.AddChild(noop3); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.HasEvents() | noop3.HasEvents()); sequence10.SetHasEvents(sequence10.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node4.HasEvents()); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | sequence10.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition5.HasEvents()); WithPrecondition withPrecondition6 = new WithPrecondition(); withPrecondition6.SetClassNameString("WithPrecondition"); withPrecondition6.SetId(450); selectorLoop.AddChild(withPrecondition6); Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node454 condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10 = new Condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node454(); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10.SetClassNameString("Condition"); condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10.SetId(454); withPrecondition6.AddChild(condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | condition_bt_WrapperAI_Monster_BTMonsterPassiveThief_node10.HasEvents()); Sequence sequence11 = new Sequence(); sequence11.SetClassNameString("Sequence"); sequence11.SetId(455); withPrecondition6.AddChild(sequence11); Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node456 action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19 = new Action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node456(); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19.SetClassNameString("Action"); action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19.SetId(456); sequence11.AddChild(action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Monster_BTMonsterPassiveThief_node19.HasEvents()); DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node457 decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5 = new DecoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node457(); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetId(457); sequence11.AddChild(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5); Noop noop4 = new Noop(); noop4.SetClassNameString("Noop"); noop4.SetId(2); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.AddChild(noop4); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.HasEvents() | noop4.HasEvents()); sequence11.SetHasEvents(sequence11.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node5.HasEvents()); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | sequence11.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition6.HasEvents()); decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.HasEvents() | selectorLoop.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_Monster_BTMonsterPassiveThief_node.HasEvents()); bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents()); return(true); }