private void Player3_Click(object sender, EventArgs e) { if (BC.inBattle && player.Count > 2) {//battle is started and there should be a character here CharacterForm nForm = new CharacterForm(player[2]); nForm.Show(); } if (!BC.inBattle) { targetDialog nForm = new targetDialog(partyCharacters, this); nForm.Show(); } }
private void NPC3_Click(object sender, EventArgs e) { CharacterForm nForm = new CharacterForm(enemy[2]); nForm.Show(); }
private void button2_Click(object sender, EventArgs e) { CharacterForm nForm = new CharacterForm(enemy[0]); nForm.Show(); }
private void button1_Click_1(object sender, EventArgs e) { CharacterForm nForm = new CharacterForm(player[0]); nForm.Show(); }