void SpawnGoldKey(int x, int y)
 {
     AdventureGoldKey aK = new AdventureGoldKey();
     aK.Initialize(this, game);
     aK.location.X = 32 * x + 16;
     aK.location.Y = 32 * y + 16;
     newobjects.Add(aK);
     adventure.rooms[roomX, roomY].adventureObjects.Add(aK); // So that the key respawns even if you leave the room, but not the adventure
 }