internal static Shader3D GenerateShader3D(swig.Shader3D o, GenerationType type) { if (o == null) { return(null); } var p = o.GetPtr(); var existing = GC.Shader3Ds.GetObject(p); existing = GenerateInternal(existing, o, type); if (existing != null) { return(existing); } var ret = new Shader3D(o); GC.Shader3Ds.AddObject(p, ret); return(ret); }
/// <summary> /// マテリアル(3D)を生成する。 /// </summary> /// <param name="shader">シェーダー</param> /// <returns>マテリアル(3D)</returns> public Material3D CreateMaterial3D(Shader3D shader) { var material = CoreInstance.CreateMaterial3D_(shader.CoreInstance); return(GC.GenerateMaterial3D(material, GenerationType.Create)); }
/// <summary> /// マテリアル(3D)を生成する。 /// </summary> /// <param name="shader">シェーダー</param> /// <returns>マテリアル(3D)</returns> public Material3D CreateMaterial3D(Shader3D shader) { var material = graphics.CreateMaterial3D_(shader.CoreInstance); return GC.GenerateMaterial3D(material, GC.GenerationType.Create); }
public void SetShader2D(string name, Shader3D value) { CoreInstance.SetShader3D(value.CoreInstance); }
public void SetShader2D(string name, Shader3D value) { CoreInstance.SetShader3D(value.CoreInstance); }