Esempio n. 1
0
        public T Retrieve <T>(string identification = "") where T : UnityEngine.Object
        {
            GameObject prefabInstance = GameObject.Instantiate(prefab.gameObject);

            Saveable getSaveable = prefabInstance.GetComponent <Saveable>();

            if (getSaveable != null)
            {
                if (instanceManager == null)
                {
                    GameObject getManagerObject = instanceManagerReference?.Reference;
                    if (getManagerObject != null)
                    {
                        instanceManager = getManagerObject.GetComponent <SaveablePrefabInstanceManager>();
                    }
                    else
                    {
                        Debug.Log("No instance manager found within this scene. This means that a prefab will not save.");
                    }
                }

                if (instanceManager != null)
                {
                    SaveableInstance instanceController = prefabInstance.AddComponent <SaveableInstance>();
                    instanceController.SetSaveablePrefabInstanceManager(instanceManager, getSaveable, this);

                    instanceManager.AddListener(getSaveable, this, identification);
                }
            }

            if (getSaveable != null && typeof(T) == typeof(Saveable))
            {
                return(getSaveable as T);
            }

            if (typeof(T) == typeof(GameObject))
            {
                return(prefabInstance as T);
            }

            return(prefabInstance.GetComponent <T>());
        }
Esempio n. 2
0
 public void SetSaveablePrefabInstanceManager(SaveablePrefabInstanceManager reference, Saveable saveable, SaveablePrefab saveablePrefab)
 {
     prefabInstanceManager = reference;
     this.saveable         = saveable;
     this.saveablePrefab   = saveablePrefab;
 }