public static FillVertices ( andengine.entity.shape.RectangularShape pRectangularShape, float pVertices ) : void | ||
pRectangularShape | andengine.entity.shape.RectangularShape | |
pVertices | float | |
return | void |
public static bool CheckCollision(/* final */ RectangularShape pRectangularShapeA, /* final */ RectangularShape pRectangularShapeB) { if (pRectangularShapeA.GetRotation() == 0 && pRectangularShapeB.GetRotation() == 0 && pRectangularShapeA.IsScaled() == false && pRectangularShapeB.IsScaled() == false) { /* final */ float aLeft = pRectangularShapeA.GetX(); /* final */ float aTop = pRectangularShapeA.GetY(); /* final */ float bLeft = pRectangularShapeB.GetX(); /* final */ float bTop = pRectangularShapeB.GetY(); return(BaseCollisionChecker.CheckAxisAlignedRectangleCollision(aLeft, aTop, aLeft + pRectangularShapeA.GetWidth(), aTop + pRectangularShapeA.GetHeight(), bLeft, bTop, bLeft + pRectangularShapeB.GetWidth(), bTop + pRectangularShapeB.GetHeight())); } else { RectangularShapeCollisionChecker.FillVertices(pRectangularShapeA, VERTICES_COLLISION_TMP_A); RectangularShapeCollisionChecker.FillVertices(pRectangularShapeB, VERTICES_COLLISION_TMP_B); return(ShapeCollisionChecker.CheckCollision(2 * RECTANGULARSHAPE_VERTEX_COUNT, 2 * RECTANGULARSHAPE_VERTEX_COUNT, VERTICES_COLLISION_TMP_A, VERTICES_COLLISION_TMP_B)); } }
// =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== public static bool CheckContains(/* final */ RectangularShape pRectangularShape, /* final */ float pX, /* final */ float pY) { RectangularShapeCollisionChecker.FillVertices(pRectangularShape, VERTICES_CONTAINS_TMP); return(ShapeCollisionChecker.CheckContains(VERTICES_CONTAINS_TMP, 2 * RECTANGULARSHAPE_VERTEX_COUNT, pX, pY)); }