private static void SpecialAttackPenguin(Avatar avatar, Vector2D pos)
		{
			switch (avatar.ActivatedSpecialAttack)
			{
			case AvatarAttack.PenguinBigFirework:
				avatar.PerformAttack(AvatarAttack.PenguinBigFirework, pos);
				avatar.SpecialAttackAIsActivated = false;
				break;
			case AvatarAttack.PenguinCarpetBombing:
				avatar.PerformAttack(AvatarAttack.PenguinCarpetBombing, pos);
				avatar.SpecialAttackBIsActivated = false;
				break;
			}
		}
		private static void SpecialAttackPiggyBank(Avatar avatar, Vector2D pos)
		{
			switch (avatar.ActivatedSpecialAttack)
			{
			case AvatarAttack.PiggyBankCoinMinefield:
				avatar.PerformAttack(AvatarAttack.PiggyBankCoinMinefield, pos);
				avatar.SpecialAttackAIsActivated = false;
				break;
			case AvatarAttack.PiggyBankPayDay:
				avatar.PerformAttack(AvatarAttack.PiggyBankPayDay, pos);
				avatar.SpecialAttackBIsActivated = false;
				break;
			}
		}
		private static void SpecialAttackDragon(Avatar avatar, Vector2D pos)
		{
			switch (avatar.ActivatedSpecialAttack)
			{
			case AvatarAttack.DragonBreathOfFire:
				avatar.PerformAttack(AvatarAttack.DragonBreathOfFire, pos);
				avatar.SpecialAttackAIsActivated = false;
				break;
			case AvatarAttack.DragonAuraCannon:
				avatar.PerformAttack(AvatarAttack.DragonAuraCannon, pos);
				avatar.SpecialAttackBIsActivated = false;
				break;
			}
		}