Esempio n. 1
0
            private static void CalculateRectAfterMove(PlayerPlane entity)
            {
                var pointAfterVerticalMovement = new Vector2D(entity.Get <Rectangle>().TopLeft.X,
                                                              entity.Get <Rectangle>().TopLeft.Y + entity.Get <Velocity2D>().velocity.Y *Time.Delta);

                entity.Set(new Rectangle(pointAfterVerticalMovement, entity.Get <Rectangle>().Size));
            }
Esempio n. 2
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 private static void CHeckIfHittingABorder(PlayerPlane entity)
 {
     if (entity.defeated)
     {
         return;
     }
     isHittingABorder = false;
     drawArea         = entity.Get <Rectangle>();
     movementSpeed    = entity.Get <Velocity2D>();
     CheckStopTopBorder(ScreenSpace.Current.Viewport);
     CheckStopBottomBorder(ScreenSpace.Current.Viewport);
     entity.Set(drawArea);
     entity.Set(movementSpeed);
 }
Esempio n. 3
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 public void StartGame()
 {
     IsActive = true;
     mainMenu.Hide();
     if (backToMenuCommand != null && backToMenuCommand.IsActive)
     {
         backToMenuCommand.Dispose();                 //ncrunch: no coverage
     }
     if (gameOverMessage != null)
     {
         gameOverMessage.Dispose();                 //ncrunch: no coverage
     }
     interact             = new InteractionLogics();
     enemyTexture         = new Material(ShaderFlags.Position2DColoredTextured, "EnemyPlane");
     player               = new PlayerPlane(new Vector2D(ScreenSpace.Current.Viewport.Left + 0.08f, 0.5f));
     controls             = new PlayerControls(player);
     background           = new ParallaxBackground(4, layerImageNames, layerScrollFactors);
     background.BaseSpeed = 0.2f;
     player.Destroyed    += DisplayGameOverMessage;
     Start <EnemySpawner>();
 }
Esempio n. 4
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 public PlayerControls(PlayerPlane planeToControl)
 {
     commands            = new Command[9];
     this.planeToControl = planeToControl;
     SetUpCommands();
 }
Esempio n. 5
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            private static void HitTestToEnemyPlanes(PlayerPlane playerPlane)
            {
                var enemies = EntitiesRunner.Current.GetEntitiesOfType <EnemyPlane>();

                if (enemies == null)
                {
                    return;
                }
                foreach (var enemy in enemies)
                {
                    if (playerPlane.DrawArea.IsColliding(playerPlane.Rotation, enemy.DrawArea, enemy.Rotation))
                    {
                        playerPlane.ReceiveAttack(5);
                        enemy.ReceiveAttack(5);
                    }
                }

                var bullets = playerPlane.machineGunAndLauncher.AttachedEmitters[0].particles;

                if (bullets != null)
                {
                    for (int i = 0; i < bullets.Length; i++)
                    {
                        if (!bullets[i].IsActive)
                        {
                            continue;
                        }
                        if (bullets[i].Position.X > ScreenSpace.Current.Viewport.Right)
                        {
                            bullets[i].IsActive = false;
                        }
                        foreach (var enemy in enemies)
                        {
                            if (enemy.DrawArea.Contains(bullets[i].Position.GetVector2D()))
                            {
                                enemy.ReceiveAttack();
                                bullets[i].IsActive = false;
                            }
                        }
                    }
                }

                var rockets = playerPlane.machineGunAndLauncher.AttachedEmitters[1].particles;

                if (rockets != null)
                {
                    for (int i = 0; i < rockets.Length; i++)
                    {
                        if (!rockets[i].IsActive)
                        {
                            continue;
                        }
                        if (rockets[i].Position.X > ScreenSpace.Current.Viewport.Right)
                        {
                            rockets[i].IsActive = false;
                        }
                        foreach (var enemy in enemies)
                        {
                            if (enemy.DrawArea.Contains(rockets[i].Position.GetVector2D()))
                            {
                                enemy.ReceiveAttack(5, true);
                                rockets[i].IsActive = false;
                            }
                        }
                    }
                }
            }
Esempio n. 6
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            private static void HitTestToEnemyPlanes(PlayerPlane playerPlane)
            {
                var enemies = EntitiesRunner.Current.GetEntitiesOfType<EnemyPlane>();

                if (enemies == null)
                    return;
                foreach (var enemy in enemies)
                    if (playerPlane.DrawArea.IsColliding(playerPlane.Rotation, enemy.DrawArea, enemy.Rotation))
                    {
                        playerPlane.ReceiveAttack(5);
                        enemy.ReceiveAttack(5);
                    }

                var bullets = playerPlane.machineGunAndLauncher.AttachedEmitters[0].particles;
                if (bullets != null)
                    for (int i = 0; i < bullets.Length; i++)
                    {
                        if (!bullets[i].IsActive)
                            continue;
                        if (bullets[i].Position.X > ScreenSpace.Current.Viewport.Right)
                            bullets[i].IsActive = false;
                        foreach (var enemy in enemies)
                            if (enemy.DrawArea.Contains(bullets[i].Position.GetVector2D()))
                            {
                                enemy.ReceiveAttack();
                                bullets[i].IsActive = false;
                            }
                    }

                var rockets = playerPlane.machineGunAndLauncher.AttachedEmitters[1].particles;
                if (rockets != null)
                    for (int i = 0; i < rockets.Length; i++)
                    {
                        if (!rockets[i].IsActive)
                            continue;
                        if (rockets[i].Position.X > ScreenSpace.Current.Viewport.Right)
                            rockets[i].IsActive = false;
                        foreach (var enemy in enemies)
                            if (enemy.DrawArea.Contains(rockets[i].Position.GetVector2D()))
                            {
                                enemy.ReceiveAttack(5, true);
                                rockets[i].IsActive = false;
                            }
                    }
            }
Esempio n. 7
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 private static void CHeckIfHittingABorder(PlayerPlane entity)
 {
     if (entity.defeated)
         return;
     isHittingABorder = false;
     drawArea = entity.Get<Rectangle>();
     movementSpeed = entity.Get<Velocity2D>();
     CheckStopTopBorder(ScreenSpace.Current.Viewport);
     CheckStopBottomBorder(ScreenSpace.Current.Viewport);
     entity.Set(drawArea);
     entity.Set(movementSpeed);
 }
Esempio n. 8
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 private static void CalculateRectAfterMove(PlayerPlane entity)
 {
     var pointAfterVerticalMovement = new Vector2D(entity.Get<Rectangle>().TopLeft.X,
         entity.Get<Rectangle>().TopLeft.Y + entity.Get<Velocity2D>().velocity.Y * Time.Delta);
     entity.Set(new Rectangle(pointAfterVerticalMovement, entity.Get<Rectangle>().Size));
 }
Esempio n. 9
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 public PlayerControls(PlayerPlane planeToControl)
 {
     commands = new Command[9];
     this.planeToControl = planeToControl;
     SetUpCommands();
 }
Esempio n. 10
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 public void StartGame()
 {
     IsActive = true;
     mainMenu.Hide();
     if (backToMenuCommand != null && backToMenuCommand.IsActive)
         backToMenuCommand.Dispose(); //ncrunch: no coverage
     if (gameOverMessage != null)
         gameOverMessage.Dispose(); //ncrunch: no coverage
     interact = new InteractionLogics();
     enemyTexture = new Material(ShaderFlags.Position2DColoredTextured, "EnemyPlane");
     player = new PlayerPlane(new Vector2D(ScreenSpace.Current.Viewport.Left + 0.08f, 0.5f));
     controls = new PlayerControls(player);
     background = new ParallaxBackground(4, layerImageNames, layerScrollFactors);
     background.BaseSpeed = 0.2f;
     player.Destroyed += DisplayGameOverMessage;
     Start<EnemySpawner>();
 }