Esempio n. 1
0
        public string Process2()
        {
            var previous = new SeatLayout(ToString());

            foreach (var seat in _seats.Values)
            {
                if (seat.Status == SeatStatus.Floor)
                {
                    continue;
                }

                var seen = previous.SeenFrom(seat.Row, seat.Column);

                if (seat.Status == SeatStatus.Occupied && seen.X >= 5)
                {
                    seat.Status = SeatStatus.Empty;
                }
                else if (seat.Status == SeatStatus.Empty && seen.X == 0)
                {
                    seat.Status = SeatStatus.Occupied;
                }
            }

            return(ToString());
        }
Esempio n. 2
0
        public string Process()
        {
            var relativeAdjacents = new List <Vector2>
            {
                new Vector2(-1, -1),
                new Vector2(-1, 0),
                new Vector2(-1, 1),
                new Vector2(0, -1),
                new Vector2(0, 1),
                new Vector2(1, -1),
                new Vector2(1, 0),
                new Vector2(1, 1)
            };

            var previous = new SeatLayout(ToString());

            foreach (var seat in _seats.Values)
            {
                if (seat.Status == SeatStatus.Floor)
                {
                    continue;
                }

                var position = seat.GetPosition();

                var statuses = new List <SeatStatus>();

                foreach (var r in relativeAdjacents)
                {
                    var a = position + r;

                    var status = previous.GetSeatStatus(a.X, a.Y);

                    statuses.Add(status);
                }

                if (statuses.All(x => x == SeatStatus.Empty || x == SeatStatus.Floor))
                {
                    seat.Status = SeatStatus.Occupied;
                }
                else if (statuses.Count(x => x == SeatStatus.Occupied) >= 4)
                {
                    seat.Status = SeatStatus.Empty;
                }
            }

            return(ToString());
        }