Esempio n. 1
0
        public ActionCharacter(BattleStatus status, GroupId groupId, GroupTag tag, Vector pos, float gravity, float runSpeed, SkillHolder skillHolder, EquipItemHolder equipItemHolder)
        {
            CurrentState     = new Idle();
            Executioner      = new Executioner();
            CurrentPosition  = pos;
            Gravity          = gravity;
            SkillHolder      = skillHolder;
            PickupItemHolder = new PickupItemHolder();
            PickupItemHolder.OnPickedItem += UpdateBattleStatus;
            PickupItemHolder.OnPickedItem += UpdateRunMaxSpeed;
            EquipItemHolder = equipItemHolder;
            BaseStatus      = status;
            BattleCharacter = new BattleCharacter(this, BattleStatusCalculator.calculate(status, this));

            BasicRunMaxSpeed = runSpeed;

            RunMaxSpeed = SpeedCalculator.Calculate(BasicRunMaxSpeed, this);

            GroupId = groupId;

            GroupTag = tag;

            Id = Guid.NewGuid();

            IsInvincible = false;

            CurrentFriction = 0.0f;
        }
Esempio n. 2
0
 public void UpdateRunMaxSpeed()
 {
     RunMaxSpeed = SpeedCalculator.Calculate(BasicRunMaxSpeed, this);
 }