Esempio n. 1
0
 public Scene3D GetScene3D(Object3D ob)
 {
     for (int i = 0; i < m_Object3DList.Count; i++)
     {
         if (m_Object3DList[i] is Scene3D)
         {
             Scene3D sc = (Scene3D)m_Object3DList[i];
             for (int j = 0; j < sc.m_Object3DRefList.Count; j++)
             {
                 if (sc.m_Object3DRefList[i] == ob)
                 {
                     return(sc);
                 }
             }
         }
     }
     return(null);
 }
Esempio n. 2
0
        public void AddObject3D(string SceneKeyName, Object3D obj3D)
        {
            if (CheckName(obj3D.m_Keyname))
            {
                throw new Exception("SceneTree::AddScene3D:the " + SceneKeyName + " identifier is already used.");
            }
            Scene3D sc = GetScene3D(SceneKeyName);

            if (sc == null)
            {
                throw new Exception("SceneTree::AddObject3D:This scene " + SceneKeyName + " does not exist");
            }
            else
            {
                int iPos = m_Object3DList.Add(obj3D);
                // add the reference
                sc.AddObject3DRef(m_Object3DList[iPos]);
            }
        }
Esempio n. 3
0
        public void DeleteObject3D(ref Object3D ob)
        {
            Scene3D sc = GetScene3D(ob);

            if (sc == null)
            {
                throw new Exception("SceneTree::DeleteObject3D:This Object is not a part of a scene");
            }
            SceneNode sn = GetSceneNode(sc);

            if (sn == null)
            {
                throw new Exception("SceneTree::DeleteObject3D:This SceneNode is not existing");
            }
            // Remove the objectRef from the scene3D
            Object obRef = m_Object3DList[m_Object3DList.IndexOf(ob)];

            sc.m_Object3DRefList.Remove(obRef);
            // Remove the Object from the main list
            m_Object3DList.Remove(ob);
            // Destroy the object
            ob = null;
        }