public override Node Create(Vector2 pos)
        {
            Function();

            AnimatedPingPongOffsetUV node = ScriptableObject.CreateInstance <AnimatedPingPongOffsetUV>();

            node.name = "Animated Ping Pong Offset UV";
            node.rect = new Rect(pos.x, pos.y, 172, 380);
            node.CreateInput("UV", "SuperFloat2");
            node.CreateOutput("UV", "SuperFloat2");

            return(node);
        }