Esempio n. 1
0
 public Polygon getInstanse()
 {
     Vertex s = new Vertex(3, 10);
     s.insert(new Vertex(9, 34));
     s.insert(new Vertex(11, 12));
     s.insert(new Vertex(17, 30));
     s.insert(new Vertex(18, 3));
     s.insert(new Vertex(17, 3));
     s.insert(new Vertex(15, 8));
     s.insert(new Vertex(8, 3));
     s.insert(new Vertex(7, 3));
     return new Polygon(s);
 }
Esempio n. 2
0
        static void Main(string[] args)
        {
            int n;
            Console.Write("Число вершин многоугольника = ");
            n = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("Введите {0} Точек", n);

            int a, b;
            Console.WriteLine("Точка 1 ");
            Console.Write(" X = ");
            a = Convert.ToInt32(Console.ReadLine());
            Console.Write(" Y = ");
            b = Convert.ToInt32(Console.ReadLine());

            Vertex s = new Vertex(a, b); // заводим вершину и все другие будем добавлять к текущей.

            for (int i = 2; i <= n; i++)
            {
                Console.WriteLine("Точка {0} ", i);
                Console.Write(" X = ");
                a = Convert.ToInt32(Console.ReadLine());
                Console.Write(" Y = ");
                b = Convert.ToInt32(Console.ReadLine());
                s.insert(new Vertex(a, b)); // новые вершины добавляем к текущей
            }

            Polygon d = new Polygon(s);

            char stop = 'n';

            do
            {
                Console.WriteLine("Введите точку для проверки принадлежности многоугольнику");
                int x, y;
                Console.Write(" X = ");
                x = Convert.ToInt32(Console.ReadLine());
                Console.Write(" Y = ");
                y = Convert.ToInt32(Console.ReadLine());

                Console.Write("  Точка лежит : ");
                Point z = new Point(x, y);
                int result = Action.pointInPolygon(z, d);
                switch (result)
                {
                    case (int)PointToFigurePozition.INSIDE: Console.WriteLine("Внутри многоугольника");
                        break;
                    case (int)PointToFigurePozition.OUTSIDE: Console.WriteLine("Вне многоугольника");
                        break;
                    case (int)PointToFigurePozition.BOUNDARY: Console.WriteLine("На границе многоугольника");
                        break;
                }

                Console.WriteLine("Остановиться? (y/n)");
                stop = Convert.ToChar(Console.ReadLine());
            } while (stop == 'n' || stop == 'N');
            Console.ReadKey();
        }
Esempio n. 3
0
        public void TestMethodX()
        {
            Vertex s = new Vertex(4, -7);
            s.insert(new Vertex(4, 0));
            s.insert(new Vertex(9, 0));
            s.insert(new Vertex(9, -2));
            s.insert(new Vertex(16, -2));
            s.insert(new Vertex(16, 0));
            s.insert(new Vertex(21, 0));
            s.insert(new Vertex(21, -7));
            s.insert(new Vertex(16, -7));
            s.insert(new Vertex(16, -5));
            s.insert(new Vertex(9, -5));
            s.insert(new Vertex(9, -7));
            Polygon pol = new Polygon(s);

            Point p1 = new Point(17, 1);
            Point p2 = new Point(5, -10);
            Point p3 = new Point(9, -5);
            Point p4 = new Point(10, -4);

            int result = _Polygon.Action.pointInPolygon(p1, pol);
            Assert.AreEqual(result, (int)PointToFigurePozition.OUTSIDE);

            int result1 = _Polygon.Action.pointInPolygon(p2, pol);
            Assert.AreEqual(result1, (int)PointToFigurePozition.OUTSIDE);

            int result2 = _Polygon.Action.pointInPolygon(p3, pol);
            Assert.AreEqual(result2, (int)PointToFigurePozition.BOUNDARY);

            int result3 = _Polygon.Action.pointInPolygon(p4, pol);
            Assert.AreEqual(result3, (int)PointToFigurePozition.INSIDE);
        }
Esempio n. 4
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 public Polygon(Polygon p)
 {
     _size = p._size;
         if (_size == 0)
             _v = null;
         else
         {
             _v = new Vertex(p.point());
             for (int i = 1; i < _size; i++)
             {
                 p.advance((int)Clock.CLOCKWISE);
                 _v = _v.insert(new Vertex(p.point()));
             }
             p.advance((int)Clock.CLOCKWISE);
             _v = _v.cw();
         }
 }