Esempio n. 1
0
        private void ButLevel2_Click(object sender, EventArgs e)
        {
            this.Visible = false;//þetta felur formið sem er verið ad spila í
            //anað form (victory) byrtist
            Level2 level2 = new Level2();

            level2.Show();
        }
Esempio n. 2
0
        private void time1_Tick(object sender, EventArgs e)
        {
            //test test
            //hlaupa gif spilar replayar
            index++;
            if (right == true && index % 15 == 0)
            {
                player.Image = Image.FromFile("marioandyoshi.gif");
            }

            if (left == true && index % 15 == 0)
            {
                player.Image = Image.FromFile("marioandyoshi2.gif");
            }

            //vinstri hlið á pipu
            if (player.Right > pipe.Left && player.Left < pipe.Right - player.Width / 2 && player.Bottom > pipe.Top)
            {
                right = false;
            }

            //vinstri vegur
            if (player.Left < WallLeft.Right && player.Right > WallLeft.Left + player.Width / 2 && player.Bottom > WallLeft.Top)
            {
                left = false;
            }



            //hægri hlið á wall
            if (player.Left < pipe.Right && player.Right > pipe.Left + player.Width / 2 && player.Bottom > pipe.Top)
            {
                left = false;
            }

            //hægri hlið á wall
            if (player.Right > WallRight.Left && player.Left < WallRight.Right - player.Width / 2 && player.Bottom > WallRight.Top)
            {
                right = false;
            }


            //mario move
            if (right == true)
            {
                player.Left += 3;
            }
            if (left == true)
            {
                player.Left -= 3;
            }
            //jump

            if (jump == true)
            {
                //ef player hefur hopad adur
                player.Top -= force;
                force      -= 1;
            }


            if (player.Top + player.Height >= screen.Height)
            {
                player.Top = screen.Height - player.Height;//fall hættir á bottinum
                if (jump == true)
                {
                    player.Image = Image.FromFile("marioyoshi.png");//mynd breytist þegar player er buinn ad hoppa og stendur kyrr
                }
                jump = false;
            }

            else
            {
                player.Top += 5;
            }

            //top á pipu
            if (player.Left + player.Width > pipe.Left && player.Left + player.Width < pipe.Left + pipe.Width + player.Width && player.Top + player.Height >= pipe.Top && player.Top < pipe.Top)
            {
                jump         = false;
                force        = 0;
                player.Top   = pipe.Location.Y - player.Height;
                player.Image = Image.FromFile("marioyoshi.png");//nuna kemur mynd af mario standa þegar hann hefur hoppad ofan á pipuna
            }

            //blcok top
            if (player.Left + player.Width > block.Left && player.Left + player.Width < block.Left + block.Width + player.Width && player.Top + player.Height >= block.Top && player.Top < block.Top)
            {
                jump       = false;
                force      = 0;
                player.Top = block.Location.Y - player.Height;
            }



            if (block4.Left < this.Width)
            {
                block4.Left = block4.Left + 3;
            }

            else
            {
                block4.Left = 0;
            }

            //Level2
            //þegar player kemur við hlut
            if (player.Left + player.Width - 1 > win.Left && player.Left + player.Width + 5 < win.Left + win.Width + player.Width && player.Top + player.Height >= win.Top && player.Top < win.Top)
            {
                player.Top = screen.Height - win.Height - player.Height;



                if (player.Bounds.IntersectsWith(win.Bounds))
                {
                    ;
                }
                {
                    this.Visible = false; //þetta felur formið sem er verið ad spila í
                    //anað form (victory) byrtist
                    time1.Stop();         //stopa time one svo kodin runnar ekki þvi annars koma 100x forms
                    Level2 level2 = new Level2();
                    level2.Show();
                }
            }



            //death
            //þegar player kemur við hlut
            if (player.Left + player.Width - 1 > lava.Left && player.Left + player.Width + 5 < lava.Left + lava.Width + player.Width && player.Top + player.Height >= lava.Top && player.Top < lava.Top)
            {
                player.Top = screen.Height - lava.Height - player.Height;



                if (player.Bounds.IntersectsWith(lava.Bounds))
                {
                    ;
                }
                {
                    this.Visible = false; //þetta felur formið sem er verið ad spila í
                    //anað form (victory) byrtist
                    time1.Stop();         //stopa time one svo kodin runnar ekki þvi annars koma 100x forms
                    Form2 rip = new Form2();
                    rip.Show();
                }
            }
            Blokk(block1);
            Blokk(block2);
            Blokk(block3);
            Blokk(block4);
        }