private void InitializeAge3() { switch (nPlayers) { case 7: theDeck[34] = new Card("Blue", "Palace", "", new int[] { 0, 1, 1, 1, 1, 1, 1, 1 }, 0, 8, "8p"); theDeck[35] = new Card("Yellow", "Arena", "Dispensary", new int[] { 0, 0, 1, 2, 0, 0, 0, 0 }, 30, 12, "3 Coins and 1p for each built wonder stage"); theDeck[36] = new Card("Red", "Fortifications", "Walls", new int[] { 0, 0, 3, 1, 0, 0, 0, 0 }, 31, 0, "3 Shields"); theDeck[37] = new Card("Red", "Arsenal", "", new int[] { 0, 0, 1, 0, 2, 0, 0, 1 }, 31, 0, "3 Shields"); theDeck[38] = new Card("Green", "Observatory", "Laboratory", new int[] { 0, 0, 2, 0, 0, 1, 0, 1 }, 0, 10, 2, "1 Gear"); theDeck[39] = new Card("Green", "Academy", "School", new int[] { 0, 0, 0, 3, 0, 1, 0, 0 }, 0, 10, 1, "1 Compass"); goto case 6; case 6: theDeck[28] = new Card("Blue", "Town Hall", "", new int[] { 0, 0, 1, 2, 0, 1, 0, 0 }, 0, 6, "6p"); theDeck[29] = new Card("Blue", "Pantheon", "Temple", new int[] { 0, 2, 1, 0, 0, 1, 1, 1 }, 0, 7, "7p"); theDeck[30] = new Card("Yellow", "Lighthouse", "Caravansery", new int[] { 0, 0, 0, 1, 0, 1, 0, 0 }, 29, 11, "1 Coin and 1p for each yellow card in your city"); theDeck[31] = new Card("Yellow", "Chamber of Commerce", "", new int[] { 0, 2, 0, 0, 0, 0, 1, 0 }, 32, 13, "2 Coins and 2p for each grey card in your city"); theDeck[32] = new Card("Red", "Circus", "Training Ground", new int[] { 0, 0, 1, 3, 0, 0, 0, 0 }, 31, 0, "3 Shields"); theDeck[33] = new Card("Green", "Lodge", "Dispensary", new int[] { 0, 2, 0, 0, 0, 0, 1, 1 }, 0, 10, 1, "1 Compass"); goto case 5; case 5: theDeck[22] = new Card("Blue", "Town Hall", "", new int[] { 0, 0, 1, 2, 0, 1, 0, 0 }, 0, 6, "6p"); theDeck[23] = new Card("Blue", "Senate", "Library", new int[] { 0, 0, 1, 1, 2, 0, 0, 0 }, 0, 6, "6p"); theDeck[24] = new Card("Yellow", "Arena", "Dispensary", new int[] { 0, 0, 1, 2, 0, 0, 0, 0 }, 30, 12, "3 Coins and 1p for each built wonder stage"); theDeck[25] = new Card("Red", "Circus", "Training Ground", new int[] { 0, 0, 1, 3, 0, 0, 0, 0 }, 31, 0, "3 Shields"); theDeck[26] = new Card("Red", "Siege Workshop", "Laboratory", new int[] { 0, 3, 0, 0, 1, 0, 0, 1 }, 31, 0, 2, "3 Shields"); theDeck[27] = new Card("Green", "Study", "School", new int[] { 0, 1, 0, 0, 0, 0, 1, 1 }, 0, 10, 2, "1 Gear"); goto case 4; case 4: theDeck[16] = new Card("Blue", "Gardens", "Statue", new int[] { 0, 2, 0, 0, 1, 0, 0, 0 }, 0, 5, "5p"); theDeck[17] = new Card("Yellow", "Haven", "Forum", new int[] { 0, 0, 1, 0, 1, 0, 0, 1 }, 28, 9, "1 Coin and 1p for each brown card in your city"); theDeck[18] = new Card("Yellow", "Chamber of Commerce", "", new int[] { 0, 2, 0, 0, 0, 0, 1, 0 }, 32, 13, "2 Coins and 2p for each grey card in your city"); theDeck[19] = new Card("Red", "Arsenal", "", new int[] { 0, 0, 1, 0, 2, 0, 0, 1 }, 31, 0, "3 Shields"); theDeck[20] = new Card("Red", "Circus", "Training Ground", new int[] { 0, 0, 1, 3, 0, 0, 0, 0 }, 31, 0, "3 Shields"); theDeck[21] = new Card("Green", "University", "Library", new int[] { 0, 0, 0, 0, 2, 1, 1, 0 }, 0, 10, 3, "1 Tablet"); goto case 3; case 3: theDeck[0] = new Card("Blue", "Pantheon", "Temple", new int[] { 0, 2, 1, 0, 0, 1, 1, 1 }, 0, 7, "7p"); theDeck[1] = new Card("Blue", "Gardens", "Statue", new int[] { 0, 2, 0, 0, 1, 0, 0, 0 }, 0, 5, "5p"); theDeck[2] = new Card("Blue", "Town Hall", "", new int[] { 0, 0, 1, 2, 0, 1, 0, 0 }, 0, 6, "6p"); theDeck[3] = new Card("Blue", "Palace", "", new int[] { 0, 1, 1, 1, 1, 1, 1, 1 }, 0, 8, "8p"); theDeck[4] = new Card("Blue", "Senate", "Library", new int[] { 0, 0, 1, 1, 2, 0, 0, 0 }, 0, 6, "6p"); theDeck[5] = new Card("Yellow", "Haven", "Forum", new int[] { 0, 0, 1, 0, 1, 0, 0, 1 }, 28, 9, "1 Coin and 1p for each brown card in your city"); theDeck[6] = new Card("Yellow", "Lighthouse", "Caravansery", new int[] { 0, 0, 0, 1, 0, 1, 0, 0 }, 29, 11, "1 Coin and 1p for each yellow card in your city"); theDeck[7] = new Card("Yellow", "Arena", "Dispensary", new int[] { 0, 0, 1, 2, 0, 0, 0, 0 }, 30, 12, "3 Coins and 1p for each built wonder stage"); theDeck[8] = new Card("Red", "Fortifications", "Walls", new int[] { 0, 0, 3, 1, 0, 0, 0, 0 }, 31, 0, "3 Shields"); theDeck[9] = new Card("Red", "Arsenal", "", new int[] { 0, 0, 1, 0, 2, 0, 0, 1 }, 31, 0, "3 Shields"); theDeck[10] = new Card("Red", "Siege Workshop", "Laboratory", new int[] { 0, 3, 0, 0, 1, 0, 0, 1 }, 31, 0, "3 Shields"); theDeck[11] = new Card("Green", "Lodge", "Dispensary", new int[] { 0, 2, 0, 0, 0, 0, 1, 1 }, 0, 10, 1, "1 Compass"); theDeck[12] = new Card("Green", "Observatory", "Laboratory", new int[] { 0, 0, 2, 0, 0, 1, 0, 1 }, 0, 10, 2, "1 Gear"); theDeck[13] = new Card("Green", "University", "Library", new int[] { 0, 0, 0, 0, 2, 1, 1, 0 }, 0, 10, 3, "1 Tablet"); theDeck[14] = new Card("Green", "Academy", "School", new int[] { 0, 0, 0, 3, 0, 1, 0, 0 }, 0, 10, 1, "1 Compass"); theDeck[15] = new Card("Green", "Study", "School", new int[] { 0, 1, 0, 0, 0, 0, 1, 1 }, 0, 10, 2, "1 Gear"); break; } GuildDeck _GuildDeck = new GuildDeck(version); Card[] Guilds = _GuildDeck.theDeck; Shuffle(Guilds); int start = nPlayers * 6 - 2; for (int i = 0; i < nPlayers + 2; i++) { theDeck[start + i] = Guilds[i]; } if (version >= 2) { BlackDeck _BlackDeck = new BlackDeck(3); Card[] Blacks = _BlackDeck.theDeck; Shuffle(Blacks); start = nPlayers * 7; for (int i = 0; i < nPlayers; i++) { theDeck[start + i] = Blacks[i]; } } }
private void InitializeAge1() { switch (nPlayers) { case 7: theDeck[42] = new Card("Blue", "Baths", "", new int[] { 0, 0, 0, 1, 0, 0, 0, 0 }, 0, 3, "3p, leads to Aqueduct"); theDeck[43] = new Card("Blue", "Pawnshop", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 3, "3p"); theDeck[44] = new Card("Yellow", "West Trading Post", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 10, 0, "1 coin discount on purchases of basic resources from your left neighbour, leads to Forum"); theDeck[45] = new Card("Yellow", "East Trading Post", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 11, 0, "1 coin discount on purchases of basic resources from your right neighbour, leada to Forum"); theDeck[46] = new Card("Yellow", "Tavern", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 15, "Gain 5 coins"); theDeck[47] = new Card("Red", "Stockade", "", new int[] { 0, 0, 0, 0, 1, 0, 0, 0 }, 13, 0, "1 shield"); theDeck[48] = new Card("Green", "Workshop", "", new int[] { 0, 0, 0, 0, 0, 1, 0, 0 }, 0, 10, 2, "1 Gear, leads to Archery Range and Laboratory"); goto case 6; case 6: theDeck[35] = new Card("Brown", "Tree Farm", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 17, 0, "Clay/Wood"); theDeck[36] = new Card("Brown", "Mine", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 18, 0, "Ore/Stone"); theDeck[37] = new Card("Grey", "Loom", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 7, 0, "Silk"); theDeck[38] = new Card("Grey", "Glassworks", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 8, 0, "Glass"); theDeck[39] = new Card("Grey", "Press", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 9, 0, "Papyrus"); theDeck[40] = new Card("Blue", "Theatre", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 2, "2p, leads to Statue"); theDeck[41] = new Card("Yellow", "Marketplace", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 12, 0, "1 coin discount on purchases of luxury resources from neighbours, leads to Caravansery"); goto case 5; case 5: theDeck[28] = new Card("Brown", "Clay Pool", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 2, 0, "Clay"); theDeck[29] = new Card("Brown", "Stone Pit", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 3, 0, "Stone"); theDeck[30] = new Card("Brown", "Forest Cave", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 16, 0, "Ore/Wood"); theDeck[31] = new Card("Blue", "Altar", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 2, "2p, leads to Temple"); theDeck[32] = new Card("Yellow", "Tavern", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 15, "Gain 5 coins"); theDeck[33] = new Card("Red", "Barracks", "", new int[] { 0, 0, 1, 0, 0, 0, 0, 0 }, 13, 0, "1 shield"); theDeck[34] = new Card("Green", "Apothecary", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 1 }, 0, 10, 1, "1 Compass, leads to Stables and Dispensary"); goto case 4; case 4: theDeck[21] = new Card("Brown", "Excavation", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 14, 0, "Clay/Stone"); theDeck[22] = new Card("Brown", "Lumber Yard", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 1, 0, "Wood"); theDeck[23] = new Card("Brown", "Ore Vein", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 4, 0, "Ore"); theDeck[24] = new Card("Blue", "Pawnshop", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 3, "3p"); theDeck[25] = new Card("Yellow", "Tavern", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 15, "Gain 5 coins"); theDeck[26] = new Card("Red", "Guard Tower", "", new int[] { 0, 1, 0, 0, 0, 0, 0, 0 }, 13, 0, "1 shield"); theDeck[27] = new Card("Green", "Scriptorium", "", new int[] { 0, 0, 0, 0, 0, 0, 1, 0 }, 0, 10, 3, "1 Tablet, leads to Courthouse and Library"); goto case 3; case 3: theDeck[0] = new Card("Brown", "Lumber Yard", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 1, 0, "Wood"); theDeck[1] = new Card("Brown", "Clay Pool", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 2, 0, "Clay"); theDeck[2] = new Card("Brown", "Stone Pit", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 3, 0, "Stone"); theDeck[3] = new Card("Brown", "Ore Vein", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 4, 0, "Ore"); theDeck[4] = new Card("Brown", "Clay Pit", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 5, 0, "Clay/Ore"); theDeck[5] = new Card("Brown", "Timber Yard", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 6, 0, "Stone/Wood"); theDeck[6] = new Card("Grey", "Loom", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 7, 0, "Silk"); theDeck[7] = new Card("Grey", "Glassworks", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 8, 0, "Glass"); theDeck[8] = new Card("Grey", "Press", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 9, 0, "Papyrus"); theDeck[9] = new Card("Blue", "Baths", "", new int[] { 0, 0, 0, 1, 0, 0, 0, 0 }, 0, 3, "3p, leads to Aqueduct"); theDeck[10] = new Card("Blue", "Altar", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 2, "2p, leads to Temple"); theDeck[11] = new Card("Blue", "Theatre", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 2, "2p, leads to Statue"); theDeck[12] = new Card("Yellow", "West Trading Post", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 10, 0, "1 coin discount on purchases of basic resources from your left neighbour, leads to Forum"); theDeck[13] = new Card("Yellow", "East Trading Post", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 11, 0, "1 coin discount on purchases of basic resources from your right neighbour, leads to Forum"); theDeck[14] = new Card("Yellow", "Marketplace", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 12, 0, "1 coin discount on purchases of luxury resources from neighbours, leads to Caravansery"); theDeck[15] = new Card("Red", "Stockade", "", new int[] { 0, 0, 0, 0, 1, 0, 0, 0 }, 13, 0, "1 shield"); theDeck[16] = new Card("Red", "Barracks", "", new int[] { 0, 0, 1, 0, 0, 0, 0, 0 }, 13, 0, "1 shield"); theDeck[17] = new Card("Red", "Guard Tower", "", new int[] { 0, 1, 0, 0, 0, 0, 0, 0 }, 13, 0, "1 shield"); theDeck[18] = new Card("Green", "Apothecary", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 1 }, 0, 10, 1, "1 Compass, leads to Stables and Dispensary"); theDeck[19] = new Card("Green", "Workshop", "", new int[] { 0, 0, 0, 0, 0, 1, 0, 0 }, 0, 10, 2, "1 Gear, leads to Archery Range and Laboratory"); theDeck[20] = new Card("Green", "Scriptorium", "", new int[] { 0, 0, 0, 0, 0, 0, 1, 0 }, 0, 10, 3, "1 Tablet, leads to Courthouse and Library"); break; } if (version >= 2) { BlackDeck _BlackDeck = new BlackDeck(1); Card[] Blacks = _BlackDeck.theDeck; Shuffle(Blacks); int start = nPlayers * 7; for (int i = 0; i < nPlayers; i++) { theDeck[start + i] = Blacks[i]; } } }
private void InitializeAge2() { switch (nPlayers) { case 7: theDeck[42] = new Card("Blue", "Aqueduct", "Baths", new int[] { 0, 0, 0, 3, 0, 0, 0, 0 }, 0, 5, "5p"); theDeck[43] = new Card("Blue", "Statue", "Theatre", new int[] { 0, 0, 2, 0, 1, 0, 0, 0 }, 0, 4, "4p, leads to Gardens"); theDeck[44] = new Card("Yellow", "Forum", "Trading Post", new int[] { 0, 2, 0, 0, 0, 0, 0, 0 }, 23, 0, "Counts as any one luxury resource, leads to Haven"); theDeck[45] = new Card("Yellow", "Bazar", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 27, 0, "2 coins for each grey card in yours and your neighbours' cities"); theDeck[46] = new Card("Red", "Walls", "", new int[] { 0, 0, 0, 3, 0, 0, 0, 0 }, 26, 0, "2 Shields, leads to Fortifications"); theDeck[47] = new Card("Red", "Training Ground", "", new int[] { 0, 0, 2, 0, 1, 0, 0, 0 }, 26, 0, "2 Shields, leads to Circus"); theDeck[48] = new Card("Green", "School", "", new int[] { 0, 0, 0, 0, 1, 0, 1, 0 }, 0, 10, 3, "1 Tablet, leads to Academy and Study"); goto case 6; case 6: theDeck[35] = new Card("Blue", "Temple", "Altar", new int[] { 0, 1, 0, 0, 1, 1, 0, 0 }, 0, 3, "3p, leads to Parthenon"); theDeck[36] = new Card("Yellow", "Forum", "Trading Post", new int[] { 0, 2, 0, 0, 0, 0, 0, 0 }, 23, 0, "Counts as any one luxury resource, leads to Haven"); theDeck[37] = new Card("Yellow", "Caravansery", "Marketplace", new int[] { 0, 0, 0, 0, 2, 0, 0, 0 }, 24, 0, "Counts as any one basic resource, leads to Lighthouse"); theDeck[38] = new Card("Yellow", "Vineyard", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 25, 0, "1 coin for each brown card in yours and your neighbours' cities"); theDeck[39] = new Card("Red", "Archery Range", "Workshop", new int[] { 0, 0, 1, 0, 2, 0, 0, 0 }, 26, 0, "2 Shields"); theDeck[40] = new Card("Red", "Training Ground", "", new int[] { 0, 0, 2, 0, 1, 0, 0, 0 }, 26, 0, "2 Shields, leads to Circus"); theDeck[41] = new Card("Green", "Library", "Scriptorium", new int[] { 0, 0, 0, 2, 0, 0, 0, 1 }, 0, 10, 3, "1 Tablet, leads to Senate and University"); goto case 5; case 5: theDeck[28] = new Card("Grey", "Loom", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 7, 0, "Silk"); theDeck[29] = new Card("Grey", "Glassworks", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 8, 0, "Glass"); theDeck[30] = new Card("Grey", "Press", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 9, 0, "Papyrus"); theDeck[31] = new Card("Blue", "Courthouse", "Scriptorium", new int[] { 0, 2, 0, 0, 0, 0, 0, 1 }, 0, 4, "4p"); theDeck[32] = new Card("Yellow", "Caravansery", "Marketplace", new int[] { 0, 0, 0, 0, 2, 0, 0, 0 }, 24, 0, "Counts as any one basic resource, leads to Lighthouse"); theDeck[33] = new Card("Red", "Stables", "Apothecary", new int[] { 0, 1, 1, 0, 1, 0, 0, 0 }, 26, 0, "2 Shields"); theDeck[34] = new Card("Green", "Laboratory", "Workshop", new int[] { 0, 2, 0, 0, 0, 0, 1, 0 }, 0, 10, 2, "1 Gear, leads to Siege Workshop and Observatory"); goto case 4; case 4: theDeck[21] = new Card("Brown", "Sawmill", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 19, 0, "2 Wood"); theDeck[22] = new Card("Brown", "Brickyard", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 20, 0, "2 Clay"); theDeck[23] = new Card("Brown", "Quarry", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 21, 0, "2 Stone"); theDeck[24] = new Card("Brown", "Foundry", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 22, 0, "2 Ore"); theDeck[25] = new Card("Yellow", "Bazar", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 27, 0, "2 coins for each grey card in yours and your neighbours' cities"); theDeck[26] = new Card("Red", "Training Ground", "", new int[] { 0, 0, 2, 0, 1, 0, 0, 0 }, 26, 0, "2 Shields, leads to Circus"); theDeck[27] = new Card("Green", "Dispensary", "Apothecary", new int[] { 0, 0, 2, 0, 0, 1, 0, 0 }, 0, 10, 1, "1 Compass, leads to Lodge and Arena"); goto case 3; case 3: theDeck[0] = new Card("Brown", "Sawmill", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 19, 0, "2 Wood"); theDeck[1] = new Card("Brown", "Brickyard", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 20, 0, "2 Clay"); theDeck[2] = new Card("Brown", "Quarry", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 21, 0, "2 Stone"); theDeck[3] = new Card("Brown", "Foundry", "", new int[] { 1, 0, 0, 0, 0, 0, 0, 0 }, 22, 0, "2 Ore"); theDeck[4] = new Card("Grey", "Loom", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 7, 0, "Silk"); theDeck[5] = new Card("Grey", "Glassworks", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 8, 0, "Glass"); theDeck[6] = new Card("Grey", "Press", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 9, 0, "Papyrus"); theDeck[7] = new Card("Blue", "Aqueduct", "Baths", new int[] { 0, 0, 0, 3, 0, 0, 0, 0 }, 0, 5, "5p"); theDeck[8] = new Card("Blue", "Temple", "Altar", new int[] { 0, 1, 0, 0, 1, 1, 0, 0 }, 0, 3, "3p, leads to Parthenon"); theDeck[9] = new Card("Blue", "Statue", "Theatre", new int[] { 0, 0, 2, 0, 1, 0, 0, 0 }, 0, 4, "4p leads to Gardens"); theDeck[10] = new Card("Blue", "Courthouse", "Scriptorium", new int[] { 0, 2, 0, 0, 0, 0, 0, 1 }, 0, 4, "4p"); theDeck[11] = new Card("Yellow", "Forum", "Trading Post", new int[] { 0, 2, 0, 0, 0, 0, 0, 0 }, 23, 0, "Counts as any one luxury resource, leads to Haven"); theDeck[12] = new Card("Yellow", "Caravansery", "Marketplace", new int[] { 0, 0, 0, 0, 2, 0, 0, 0 }, 24, 0, "Counts as any one basic resource, leads to Lighthouse"); theDeck[13] = new Card("Yellow", "Vineyard", "", new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, 25, 0, "1 coin for each brown card in yours and your neighbours' cities"); theDeck[14] = new Card("Red", "Walls", "", new int[] { 0, 0, 0, 3, 0, 0, 0, 0 }, 26, 0, "2 Shields, leads to Fortifications"); theDeck[15] = new Card("Red", "Stables", "Apothecary", new int[] { 0, 1, 1, 0, 1, 0, 0, 0 }, 26, 0, "2 Shields"); theDeck[16] = new Card("Red", "Archery Range", "Workshop", new int[] { 0, 0, 1, 0, 2, 0, 0, 0 }, 26, 0, "2 Shields"); theDeck[17] = new Card("Green", "Dispensary", "Apothecary", new int[] { 0, 0, 2, 0, 0, 1, 0, 0 }, 0, 10, 1, "1 Compass, leads to Lodge and Arena"); theDeck[18] = new Card("Green", "Laboratory", "Workshop", new int[] { 0, 2, 0, 0, 0, 0, 1, 0 }, 0, 10, 2, "1 Gear, leads to Siege Workshop and Observatory"); theDeck[19] = new Card("Green", "Library", "Scriptorium", new int[] { 0, 0, 0, 2, 0, 0, 0, 1 }, 0, 10, 3, "1 Tablet, leads to Senate and University"); theDeck[20] = new Card("Green", "School", "", new int[] { 0, 0, 0, 0, 1, 0, 1, 0 }, 0, 10, 3, "1 Tablet, leads to Academy and Study"); break; } if (version >= 2) { BlackDeck _BlackDeck = new BlackDeck(2); Card[] Blacks = _BlackDeck.theDeck; Shuffle(Blacks); int start = nPlayers * 7; for (int i = 0; i < nPlayers; i++) { theDeck[start + i] = Blacks[i]; } } }