Esempio n. 1
0
        public static void DrawImpact(SceneGame scene, MapTile target, Color a, Color b, float appear)
        {
            var cursor = SpriteLoader.Instance.AddSprite("content/effect_area_target");

            float flash = 0.5f + (float)Math.Sin(scene.Frame / 10f) * 0.5f;
            Color color = Color.Lerp(a.WithAlpha(appear), b.WithAlpha(appear), flash);

            var pos = target.GetVisualPosition();

            scene.DrawSprite(cursor, (int)(scene.Frame * 0.25f), pos, SpriteEffects.None, color, 0);
        }
Esempio n. 2
0
        private void DrawTarget(SceneGame scene)
        {
            var line   = SpriteLoader.Instance.AddSprite("content/line_dotted");
            var cursor = SpriteLoader.Instance.AddSprite("content/effect_area_target");

            var start = AnchorStart;
            var end   = AnchorEnd;

            scene.PushSpriteBatch(blendState: BlendState.Additive);
            float flash = 0.5f + (float)Math.Sin(scene.Frame / 10f) * 0.5f;
            Color color = Color.Lerp(Color.IndianRed, Color.Orange, flash);

            var curve = GetStraight(start, end);

            scene.DrawBeamCurve(line, curve, 100, (slide) => 0.5f, 2, scene.Frame, 0.0f, 1.0f, ColorMatrix.Tint(color), BlendState.Additive);
            var pos = Target.GetVisualPosition();

            scene.DrawSprite(cursor, (int)(scene.Frame * 0.25f), pos, SpriteEffects.None, color, 0);
            scene.PopSpriteBatch();
        }