Esempio n. 1
0
        internal double[,] GetBestMatrix(int f0, double[] p0, int f1, double[] p1)
        {
            // move from (f0,p0) to (f1,p1); point p is on the cell surface.
            PFace F0 = Faces[f0], F1 = Faces[f1];

            if (F0.Base.Id != F1.Base.Id)
            {
                return(null);
            }
            double[] q0    = PGeom.ApplyInvMatrix(F0.Matrix, p0);
            double[] q1    = PGeom.ApplyInvMatrix(F1.Matrix, p1);
            double   dbest = double.MaxValue;

            double[,] mr = null;
            foreach (double[,] m in F0.Base.SMatrices)
            {
                double[] qq = PGeom.ApplyMatrix(m, q0);
                double   v  = PGeom.Dist2(qq, q1);
                if (v < dbest)
                {
                    dbest = v; mr = m;
                }
            }
            return(PGeom.MatrixMulInv2(F0.Matrix, PGeom.MatrixMul(mr, F1.Matrix)));
        }
Esempio n. 2
0
        private void ExpandFaces()
        {
            PFace[] CFaces = new PFace[MaxNVert];
            int     NRefl = Group.Length;
            int     p, q = BaseFaces.Length;

            for (int i = 0; i < q; i++)
            {
                BaseFaces[i].Id = i;
                CFaces[i]       = new PFace(BaseFaces[i]);
            }
            for (p = 0; p < q; p++)
            {
                foreach (double [] G in Group)
                {
                    double[] v = PGeom.ApplyTwist(G, CFaces[p].Pole);
                    int      j;
                    for (j = 0; j < q; j++)
                    {
                        if (PGeom.VertEqual(v, CFaces[j].Pole))
                        {
                            double[,] mf = PGeom.ApplyTwist(G, CFaces[p].Matrix);
                            CFaces[p].Base.AddSMatrix(mf, CFaces[j].Matrix);
                            break;
                        }
                    }
                    if (j == q)
                    {
                        if (q == MaxNVert)
                        {
                            throw new Exception("Too many vertices");
                        }
                        CFaces[q] = new PFace(CFaces[p], G);
                        q++;
                    }
                }
            }
            Faces = new PFace[q];
            for (int i = 0; i < q; i++)
            {
                Faces[i]    = CFaces[i];
                Faces[i].Id = i;
            }
            foreach (PBaseFace BF in BaseFaces)
            {
                BF.CloseSMatrixSet();
            }
        }
Esempio n. 3
0
        internal void InitPuzzle(Puzzle cube)
        {
            Cube = cube;
            int dim = Cube.Str.Dim;

            NF   = Cube.Str.Faces.Length;
            NStk = Cube.Str.NStickers;
            SetColorsArray(null);
            StFaces = new StkMesh[NF];
            FPoles  = new double[NF][];
            Stks    = new StkMesh[NStk];
            BPln    = new bool[NF];
            int[] vn = new int[100000 * 4];
            lVN = 0;

            double[][][] FFPoles = new double[NF][][];
            for (int i = 0; i < NF; i++)
            {
                PFace F = Cube.Str.Faces[i];
                StFaces[i] = new StkMesh(F.Base.FaceMesh, i, F.Matrix);
                FPoles[i]  = F.Pole;
                int fstk = F.FirstSticker;
                for (int j = 0; j < F.Base.NStickers; j++)
                {
                    Stks[fstk + j]      = new StkMesh(F.Base.StickerMesh[j], i, F.Matrix);
                    Stks[fstk + j].FCtr = F.Pole;
                }
                double[][] baseFFP = F.Base.FPoles;
                FFPoles[i] = new double[baseFFP.Length][];
                for (int j = 0; j < baseFFP.Length; j++)
                {
                    FFPoles[i][j] = PGeom.ApplyMatrix(F.Matrix, baseFFP[j]);
                }
            }
            for (int i = 0; i < NF; i++)
            {
                StFaces[i].SetCoord(1, 1);
            }

            for (int i = 1; i < NF; i++)
            {
                for (int j = 0; j < i; j++)
                {
                    double[][] pi = FFPoles[i], pj = FFPoles[j];
                    foreach (double[] vi in pi)
                    {
                        foreach (double[] vj in pj)
                        {
                            if (PtEq(vi, vj, dim))
                            {
                                goto _1;
                            }
                        }
                    }
                    continue;
_1:
                    StkMesh Fi = StFaces[i], Fj = StFaces[j];
                    float[] fpi = Fi.Coords, fpj = Fj.Coords;
                    for (int i1 = 0; i1 < fpi.Length; i1 += dim)
                    {
                        for (int j1 = 0; j1 < fpj.Length; j1 += dim)
                        {
                            if (PtEq(fpi, i1, fpj, j1, dim))
                            {
                                vn[lVN++] = i;
                                vn[lVN++] = i1;
                                vn[lVN++] = j;
                                vn[lVN++] = j1;
                                break;
                            }
                        }
                    }
                }
            }
            VertNetwork = new int[lVN];
            Buffer.BlockCopy(vn, 0, VertNetwork, 0, lVN * sizeof(int));
        }
Esempio n. 4
0
 internal PFace(PFace src, double[] tw)
 {
     Base   = src.Base;
     Pole   = PGeom.ApplyTwist(tw, src.Pole);
     Matrix = PGeom.ApplyTwist(tw, src.Matrix);
 }