/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Initialize Camera camera = new Camera(this, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up); Components.Add(camera); // Initialize model manager modelManager = new ModelManager(this); Components.Add(modelManager); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { camera = new Camera(this, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up); Components.Add(camera); //Intilize the Model manager modelManager = new ModelManager(this); Components.Add(modelManager); modelManager.Enabled = false; modelManager.Visible = false; //Splash screen component splashScreen = new SplashScreen(this); Components.Add(splashScreen); splashScreen.SetData("Welcome to space Defender!", currentGameState); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { //Intialize the video player // vidPlayer = new VideoPlayer(); camera = new Camera(this, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up); Components.Add(camera); //Intilize the Model manager modelManager = new ModelManager(this); Components.Add(modelManager); modelManager.Enabled = false; modelManager.Visible = false; //Splash screen component splashScreen = new SplashScreen(this); Components.Add(splashScreen); splashScreen.SetData("Welcome to space Defender!", currentGameState); splashScreen.Visible = false; //start menu startMenu = new StartMenu(this); Components.Add(startMenu); //about page about = new About(this); Components.Add(about); about.Visible = false; about.Enabled = false; //instructions page instructions = new Instructions(this); Components.Add(instructions); instructions.Visible = false; instructions.Enabled = false; base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here camera = new Camera(this, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up); Components.Add(camera); modelManager = new ModelManager(this); Components.Add(modelManager); camera.addModelManager(modelManager); soundManager = new SoundManager(); modelManager.setSoundManager(soundManager); debug = new Developer_Debug_Menu(this); oldState = Keyboard.GetState(); oldGamepadState = GamePad.GetState(PlayerIndex.One); modelManager.Enabled = false; modelManager.Visible = false; //Splash screen component splashScreen = new SplashScreen(this); Components.Add(splashScreen); splashScreen.setSoundManager(soundManager); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Create viewports Viewport vp1 = GraphicsDevice.Viewport; Viewport vp2 = GraphicsDevice.Viewport; vp1.Height = (GraphicsDevice.Viewport.Height / 2); vp2.Y = vp1.Height; vp2.Height = vp1.Height; // Add camera components camera1 = new Camera(this, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up, vp1); Components.Add(camera1); camera2 = new Camera(this, new Vector3(0, 0, -50), Vector3.Zero, Vector3.Up, vp2); Components.Add(camera2); // Initialize model manager modelManager = new ModelManager(this); Components.Add(modelManager); base.Initialize(); }
public void setModelManager(ModelManager m) { myModelManager = m; }