Esempio n. 1
0
        public void Read(sFile file)
        {
            BinaryReader br  = new BinaryReader(File.OpenRead(file.path));
            string       ext = new String(br.ReadChars(4));

            br.Close();

            if (ext == "BTX0")
            {
                sBTX0 btx = BTX0.Read(file.path, file.id, pluginHost);

                Bitmap[] tex = new Bitmap[btx.texture.texInfo.num_objs];
                for (int i = 0; i < btx.texture.texInfo.num_objs; i++)
                {
                    string fileOut = pluginHost.Get_TempFolder() + Path.DirectorySeparatorChar +
                                     file.name + '_' + btx.texture.texInfo.names[i] + ".png";
                    if (File.Exists(fileOut))
                    {
                        fileOut = pluginHost.Get_TempFolder() + Path.DirectorySeparatorChar + Path.GetRandomFileName() +
                                  '_' + btx.texture.texInfo.names[i] + ".png";
                    }

                    tex[i] = BTX0.GetTexture(pluginHost, btx, i);
                    tex[i].Save(fileOut);
                }
                pluginHost.Set_Object(tex);
            }
        }
Esempio n. 2
0
        private int LoadTextures(int num_tex, int num_pal)
        {
            int id = GL.GenTexture();

            GL.BindTexture(TextureTarget.Texture2D, id);

            Bitmap bmp = BTX0.GetTexture(pluginHost, tex, num_tex, num_pal);

            System.Drawing.Imaging.BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppRgb);

            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bmp_data.Width, bmp_data.Height, 0,
                          OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmp_data.Scan0);

            bmp.UnlockBits(bmp_data);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat);
            return(id);
        }