Esempio n. 1
0
 //dem parameters
 public ProjectileAttack(Vector2 vel, Vector2 accel, string direction, Texture2D sprite, Rectangle position, Rectangle hitbox, int frames, string nextFrame, Fighter user, double dmg, double kb, double kbAngle, bool pauseUser, float interval = 55f) : base(direction, sprite, position, hitbox, frames, nextFrame, user, dmg, kb, kbAngle, pauseUser, interval)
 {
     _vel   = vel;
     _accel = accel;
 }
Esempio n. 2
0
 public MeleeAttack(string direction, Texture2D sprite, Rectangle position, Rectangle hitbox, int frames, string nextFrame, Fighter user, double dmg, double kb, double kbAngle, bool pauseUser, float interval = 55f) : base(direction, sprite, position, hitbox, frames, nextFrame, user, dmg, kb, kbAngle, pauseUser, interval)
 {
     //not much I guess
 }