Esempio n. 1
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 public MenuButton(ContentManager getContent, int getWidth, int getHeight)
 {
     SpriteAnim      = new AnimSprite(getContent, "graphics/buttonss", getWidth, getHeight, 1, 3);
     ButtonText      = new Font(getContent);
     ButtonSounds[0] = getContent.Load <SoundEffect>("sound/MenuSelectionRollover");
     ButtonSounds[1] = getContent.Load <SoundEffect>("sound/MenuSelectionClick");
 }
Esempio n. 2
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        public Player(ContentManager getContent, Rectangle getScreenSize)
        {
            ScreenSize = getScreenSize;
            Content    = getContent;

            GotoPos = new Vector2(ScreenSize.X / 2 + 1, ScreenSize.Y - 50);

            Sprite = new AnimSprite(getContent, "graphics/playerss", 48, 48, 1, 7);
            Sprite.currentFrame = 3;
            Position.X          = getScreenSize.X / 2;
            Position.Y          = ScreenSize.Y - 50;

            SecondaryFireAnim         = new AnimSprite(getContent, "graphics/Secondfiress", ScreenSize.X / 2, ScreenSize.Y, 1, 8);
            SecondaryFireChargeUpAnim = new AnimSprite(getContent, "graphics/plasmaball2ss", 164, 164, 4, 5);

            CollisionBoxTexture = Content.Load <Texture2D>("graphics/collisionbox");

            BackBurnerEffect = new AnimSprite(getContent, "graphics/BackBurner2SS", 32, 32, 4, 1);
            ShieldEffect     = new AnimSprite(getContent, "graphics/shieldss", Sprite.Width * 2, Sprite.Height * 2, 1, 8);
            Cursor           = new AnimSprite(getContent, "graphics/cursor", 50, 35, 1, 3);

            PlayerShootSFX[0] = Content.Load <SoundEffect>("sound/playershoot4");
            PlayerShootSFX[1] = Content.Load <SoundEffect>("sound/playershoot5");
            PlayerAltSFX[0]   = Content.Load <SoundEffect>("sound/AltChargeUp");
            PlayerAltSFX[1]   = Content.Load <SoundEffect>("sound/AltFire");
            for (int i = 0; i < 2; i++)
            {
                PlayerAltSFXIns[i]        = PlayerAltSFX[i].CreateInstance();
                PlayerAltSFXIns[i].Volume = 0.1f;
            }
            PlayerAltSFXIns[1].Pitch = 0.5f;
        }
Esempio n. 3
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File: Boss.cs Progetto: Jimbo92/3042
        public Boss(ContentManager getContent)
        {
            Sprite = new BasicSprite(getContent, "graphics/boss", 700, 128);

            for (int i = 0; i < BackBurners.Length; i++)
            {
                BackBurners[i] = new AnimSprite(getContent, "graphics/pbullet2", 128, 64, 2, 1);
            }

            for (int i = 0; i < 2; i++)
            {
                Turret[i]            = new Enemy(getContent, "graphics/bossturret2", 64, 96);
                Turret[i].MaxHealth  = 1550;
                Turret[i].Health     = Turret[i].MaxHealth;
                Turret[i].HasWeapon  = true;
                Turret[i].WeaponType = Enemy.EWeaponType.BossWepSide;
            }

            Turret[2]           = new Enemy(getContent, "graphics/bossturret1", 128, 128);
            Turret[2].MaxHealth = 3550;
            Turret[2].Health    = Turret[2].MaxHealth;

            Turret[0]._spriteType = Enemy.ESpriteType.BASIC;
            Turret[1]._spriteType = Enemy.ESpriteType.BASIC;
            Turret[2]._spriteType = Enemy.ESpriteType.BASIC;

            MainCannon         = new AnimSprite(getContent, "graphics/bossmaincannonss", 125, 650, 1, 3);
            MainCannonChargeUp = new AnimSprite(getContent, "graphics/plasmaball2SS", 128, 128, 4, 5);
        }
Esempio n. 4
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 public Bullet(ContentManager getContent, EBulletType getBulletType, string getTexture, int getWidth, int getHeight, int getRows, int getColumns)
 {
     Content    = getContent;
     SpriteAnim = new AnimSprite(Content, getTexture, getWidth, getHeight, getRows, getColumns);
     if (getBulletType == EBulletType.Player)
     {
         ShootAnim     = new AnimSprite(Content, "graphics/ShootEffect1SS", getWidth * 2, getHeight, 2, 1);
         ExplosionAnim = new AnimSprite(Content, "graphics/BulletExplosionSS", getWidth, getHeight, 1, 8);
     }
     else if (getBulletType == EBulletType.Enemy)
     {
         ShootAnim     = new AnimSprite(Content, "graphics/ShootEffect2SS", getWidth * 6, getHeight * 2, 2, 1);
         ExplosionAnim = new AnimSprite(Content, "graphics/BulletExplosion4SS", getWidth * 2, getHeight * 2, 1, 8);
     }
 }
Esempio n. 5
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 public BasicItem(ContentManager getContent, string getTexture, string getSound, int getWidth, int getHeight, int getRows, int getColumns)
 {
     SpriteAnim  = new AnimSprite(getContent, getTexture, getWidth, getHeight, getRows, getColumns);
     SpriteType  = ESpriteType.ANIM;
     RandXDirNum = RandXDir.Next(2);
     if (RandXDirNum == 0)
     {
         IsLeft = true;
         IsUp   = false;
     }
     else
     {
         IsLeft = false;
         IsUp   = false;
     }
     CollectSFX    = getContent.Load <SoundEffect>(getSound);
     CollectSFXIns = CollectSFX.CreateInstance();
 }
Esempio n. 6
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        public Enemy(ContentManager getContent, string getTexture, int getWidth, int getHeight)
        {
            Content       = getContent;
            DisplayScore  = new Font(getContent);
            Sprite        = new BasicSprite(getContent, getTexture, getWidth, getHeight);
            ExplosionAnim = new AnimSprite(Content, "graphics/Explosion2SS", getWidth * 2, getHeight * 2, 1, 13);
            ShockWaveAnim = new AnimSprite(Content, "graphics/shockwaveSS", getWidth * 3, getHeight * 3, 1, 13);

            WarpInEffect = new AnimSprite(Content, "graphics/warpinss", Sprite.Width * 4, Sprite.Height * 3, 1, 9);

            ExplosionSFX           = Content.Load <SoundEffect>("sound/explosion");
            ExplosionSFXIns        = ExplosionSFX.CreateInstance();
            ExplosionSFXIns.Volume = 0.1f;

            WarpInSFX           = Content.Load <SoundEffect>("sound/warpin");
            WarpInSFXIns        = WarpInSFX.CreateInstance();
            WarpInSFXIns.Volume = 0.05f;
            WarpInSFXIns.Pitch  = 0.3f;
        }
Esempio n. 7
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 public Background_effects(ContentManager getContent, string getTexture, int getWidth, int getHeight, int getRows, int getColumns)
 {
     SpriteType = ESpriteType.ANIM;
     SpriteAnim = new AnimSprite(getContent, getTexture, getWidth, getHeight, getRows, getColumns);
 }