static void Main(string[] args) { Point3D p1 = new Point3D(2.2, 4.3, -1); Point3D p2 = new Point3D(-2.2, 1.3, -4); Point3D p3 = new Point3D(3.2, -1.3, 2.2); Point3D p4 = new Point3D(1, -1, 0.2); List<Point3D> points1 = new List<Point3D> { p1, p2, p3, p4 }; List<Point3D> points2 = new List<Point3D> { p1, p2, p3 }; List<Point3D> points3 = new List<Point3D> { p2, p3, p4 }; List<Point3D> points4 = new List<Point3D> { p1, p4 }; Path3D path1 = new Path3D(points1); Path3D path2 = new Path3D(points2); Path3D path3 = new Path3D(points3); Path3D path4 = new Path3D(points4); Storage.SavePath("../../paths1.txt", path1); Storage.SavePath("../../paths2.txt", path2); Storage.SavePath("../../paths3.txt", path3); Storage.SavePath("../../paths4.txt", path4); Path3D Storagepath1 = Storage.LoadPathsFromFile("../../paths1.txt"); Console.WriteLine(Storagepath1.ToString()); Path3D Storagepath2 = Storage.LoadPathsFromFile("../../paths2.txt"); Console.WriteLine(Storagepath2.ToString()); Path3D Storagepath3 = Storage.LoadPathsFromFile("../../paths3.txt"); Console.WriteLine(Storagepath3.ToString()); Path3D Storagepath4 = Storage.LoadPathsFromFile("../../paths4.txt"); Console.WriteLine(Storagepath4.ToString()); }
static void Main(string[] args) { try { Point3D point1 = new Point3D(1, 2, 3); Point3D point2 = new Point3D(-3, 4, 0); Path3D path = new Path3D(point1, point2); Storage.SavePathToFile("../../path.txt", path.ToString()); Console.WriteLine("Load from file:\n" + Storage.LoadPathFromFile("../../path.txt")); } catch (Exception) { throw; } }
static void Main(string[] args) { try { Point3D point1 = new Point3D(10, 3, 1); Point3D point2 = new Point3D(5, 15, 3); Path3D path = new Path3D(point1, point2); Storage.SavePathToFile("D:\\SoftUni\\Fundamental level\\OOP\\2.Статични членове и пространства от имена\\Домашни\\Static Members and Namespaces\\path.txt", path.ToString()); Console.WriteLine("Load from file:\n" + Storage.LoadPathFromFile("D:\\SoftUni\\Fundamental level\\OOP\\2.Статични членове и пространства от имена\\Домашни\\Static Members and Namespaces\\path.txt")); } catch (Exception) { throw; } }