/// <summary> /// Creates the level. /// All the different kind of bloks will be generated and loaded (textures and position) /// </summary> /// <param name="content"></param> public void CreateLevel(ContentManager content) { for (int i = 0; i < tileArray.GetLength(0); i++) { for (int j = 0; j < tileArray.GetLength(1); j++) { if (tileArray[i, j] == 1) { blokArray[i, j] = new Blok(content.Load <Texture2D>("png/Tile/5"), new Vector2(128 * i, 128 * j)); blokArray[i, j].Id = 1; } else if (tileArray[i, j] == 2) { blokArray[i, j] = new Blok(content.Load <Texture2D>("png/Tile/2"), new Vector2(128 * i, 128 * j)); blokArray[i, j].Id = 1; } else if (tileArray[i, j] == 3) { blokArray[i, j] = new Blok(content.Load <Texture2D>("png/water"), new Vector2(128 * i, 128 * j)); blokArray[i, j].Id = 3; } else if (tileArray[i, j] == 4) { blokArray[i, j] = new Blok(content.Load <Texture2D>("png/water_bottom"), new Vector2(128 * i, 128 * j)); blokArray[i, j].Id = 4; } else if (tileArray[i, j] == 25) { blokArray[i, j] = new Blok(content.Load <Texture2D>("Objects/Sign"), new Vector2(128 * i, 128 * j + 50)); blokArray[i, j].Id = 25; } else { blokArray[i, j] = null; } } } }
/// <summary> /// Constructor for the class. /// Initializes and creates enemies, which type of tile is used where and starts the collision for both hero and enemies alike. /// </summary> /// <param name="_content"></param> /// <param name="myHero"></param> public Level2(ContentManager _content, Hero myHero) { enemies = new List <Enemies>(); CreateEnemies(_content); tileArray = new byte[, ] { { 2, 1, 1, 1, 1, 1, 1, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 2, 1, 1, 1, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 2, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 2, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 2, 0, 0, 2 }, { 0, 0, 0, 0, 2, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 2, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 2, 1, 0, 0, 0, 2 }, { 0, 0, 2, 0, 0, 0, 0, 2 }, { 0, 0, 2, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 2, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 2, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 2, 0, 2, 1 }, { 0, 0, 0, 0, 2, 0, 0, 2 }, { 0, 0, 0, 0, 2, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 2, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 2, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 25, 2, 1 }, { 2, 1, 1, 1, 1, 1, 1, 1 }, }; blokArray = new Blok[tileArray.GetLength(0), tileArray.GetLength(1)]; heroCollisionChecker = new HeroCollisionWithEnemies(myHero, blokArray, enemies); enemyCollisionChecker = new EnemyCollision(blokArray, enemies); }
/// <summary> /// Constructor for the class. /// Initializes and creates enemies, which type of tile is used where and starts the collision for the hero. /// </summary> /// <param name="_content"></param> /// <param name="myHero"></param> public BeginnerLevel1(ContentManager _content, Hero myHero) { tileArray = new byte[, ] { { 2, 1, 1, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 2, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 2, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 2, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 2, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 2, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 2, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 0, 3, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 2, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 2, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 2, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 2, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 0, 0, 3, 1 }, { 0, 0, 0, 0, 2, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 2, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 2, 0, 2, 1 }, { 0, 0, 0, 2, 1, 0, 2, 1 }, { 0, 0, 2, 1, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 2, 0, 0, 0, 0, 0, 2 }, { 0, 0, 0, 0, 2, 0, 0, 2 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 2, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 2, 1, 1, 1 }, { 0, 0, 0, 2, 1, 1, 1, 1 }, { 0, 0, 2, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 0, 2, 1 }, { 0, 0, 0, 0, 0, 25, 2, 1 }, { 2, 1, 1, 1, 1, 1, 1, 1 }, }; blokArray = new Blok[tileArray.GetLength(0), tileArray.GetLength(1)]; heroCollisionChecker = new HeroCollision(myHero, blokArray); }