Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Object.Inicialize(this, spriteBatch, Content);
            SoundControl.Initialize(this, Content);
            Scene.Initialize(this, spriteBatch, Content);
            // TODO: use this.content to load your game content here
            PushScene(new MainTitle(null));
            //EvaluateScore("Ranking.txt");
            LoadRanking("Ranking.txt", false, "Ranking.txt");            //"Ranking_original.txt");

            // Fonts
            titleFont    = Content.Load <SpriteFont>("General\\titleFont");
            menuFont     = Content.Load <SpriteFont>("General\\menuFont");
            debugFont    = Content.Load <SpriteFont>("General\\debugFont");
            pumpDemi     = Content.Load <SpriteFont>("General\\Pump_Demi_Bold");
            japaneseFont = Content.Load <SpriteFont>("General\\japaneseFont");
            dm           = new DebugMessage(this, spriteBatch);
            dm.Initialize();

            // Audio

            /*audioEngine = new AudioEngine("Content\\Audio\\Audio.xgs");
             * waveBank = new WaveBank(audioEngine, "Content\\Audio\\Wave Bank.xwb");
             * soundBank = new SoundBank(audioEngine, "Content\\Audio\\Sound Bank.xsb");*/
        }