public LvlSelect(Scene privousScene) : base(privousScene) { buttonNum = 2; button = new Button[buttonNum]; for (int i = 0; i < buttonNum; i++) button[i].color = Color.Blue; Load(); }
public MainMenu(Scene privousScene) : base(privousScene) { buttonNum = 3; button = new Button[buttonNum]; for(int i = 0; i < buttonNum; i++) button[i].color = Color.Blue; Load(); }
//private const int displayNum = 5; //private int[] scores = new int[displayNum]; public Ranking(Scene upperScene) : base(upperScene) { buttonNum = 1; button = new Button[buttonNum]; for (int i = 0; i < button.Length; i++) button[i].color = Color.Blue; Load(); }
public AvilitySelect(Scene privousScene) : base(privousScene) { buttonNum = 3; button = new Button[buttonNum]; for (int i = 0; i < button.Length; i++) button[i].color = Color.Blue; Load(); }
public KeyConfig(Scene previousScene) : base(previousScene) { buttonNum = 3; button = new Button[buttonNum]; for (int i = 0; i < buttonNum; i++) { button[i].color = Color.Blue; } Load(); }
/*/// <summary> /// スコア情報 /// </summary> private int second, minute, sec; /// <summary> /// スコア情報 /// </summary> private float sec2;*/ public ClearScene(Stage stage) : base(stage) { buttonNum = 1; button = new Button[buttonNum]; this.gameStatus = stage.gameStatus; for (int i = 0; i < button.Length; i++) button[i].color = Color.Blue; Load(); game.hasReachedCheckPoint = false; game.tmpGameStatus = new GameStatus(); game.stageScores[game.stageNum - 1] += 10000; }
public SoundTest(Scene privousScene) : base(privousScene) { sceneTitle = "SoundTest"; buttonNum = 5; button = new Button[buttonNum]; musics = new SoundEffect[musicString.Length]; soundEffects = new SoundEffect[seString.Length]; Load(); for (int i = 0; i < button.Length; i++) { button[i].color = Color.Blue; button[i].name = menuString[i]; } }
public StageSelect(Scene privousScene) : base(privousScene) { sceneTitle = "Stage Select"; buttonNum = 4; button = new Button[buttonNum]; menuString = new string[] { "Stage 1", "Stage 2", "Stage 3", "Back" }; for (int i = 0; i < button.Length; i++) { button[i].color = Color.Blue; button[i].name = menuString[i]; } Load(); }
public DebugMenu(PauseMenu privousScene, Stage stage) : base(privousScene) { sceneTitle = "Debug Menu"; this.stage = stage; menuString = new string[] { "Back", //"change on/off", "inDebugMode", "isMuted", "visibleSword", //"score", "syoryuMode", "thrustChargeMode", "twoButtonMode", //"empty", }; contextString = new string[] { "戻る", "デバッグモードをオン/オフにします", "ミュートのオン/オフ", "ゲーム中、剣の判定矩形を表示します", //"ゲーム中、画面上にスコアを表示します", "斬り上げ時のモーションを変更します", "連続突きを発動するアサインを変更します", "攻撃を2ボタンで行うモードをオン/オフします", //"空の項目", }; buttonNum = menuString.Length; button = new Button[buttonNum]; for (int i = 0; i < buttonNum; i++) { button[i].color = Color.Blue; button[i].name = menuString[i]; } Load(); }
public PauseMenu(Stage privousScene) : base(privousScene) { sceneTitle = "Pause"; drawBackGround = false; menuString = new string[] { "Resume", //"Option", "BackToMenu", "DebugMenu", //"Exit" }; buttonNum = menuString.Length; button = new Button[buttonNum]; for (int i = 0; i < buttonNum; i++) { button[i].color = Color.Blue; button[i].name = menuString[i]; } SoundControl.Pause(); Load(); }