Esempio n. 1
0
        public unsafe Direction Solve(byte *grid)
        {
            byte *[] grids = new byte *[4];
            for (int i = 0; i < 4; i++)
            {
                grids[i] = GridFunctions.CloneGrid(grid);
            }

            Dictionary <Direction, int> scores = new Dictionary <Direction, int>();

            int j = 0;

            foreach (Direction direction in Enum.GetValues(typeof(Direction)))
            {
                if (GridFunctions.GridCanCollapse(grid, direction) == false)
                {
                    scores[direction] = -1;
                    continue;
                }

                GridFunctions.CollapseGridInPlace(grids[j], direction);
                scores[direction] = GridFunctions.CountEmptySquares(grids[j]);
            }

            return(scores.OrderByDescending(x => x.Value).First().Key);
        }
Esempio n. 2
0
        public unsafe Direction Solve(byte *grid)
        {
            GridStack stack = new GridStack(128);

            GridFunctions.CloneGrid(grid, stack.current);

            Dictionary <Direction, int> scores = new Dictionary <Direction, int>();

            foreach (Direction direction in Enum.GetValues(typeof(Direction)))
            {
                //Console.WriteLine(direction);
                if (GridFunctions.GridCanCollapse(grid, direction) == false)
                {
                    //Console.WriteLine("\tCant Collapse");
                    continue;
                }

                stack.pushCurrent();
                GridFunctions.CollapseGridInPlace(stack.current, direction);

                scores[direction] = ScoreForGrid(stack, 1);

                stack.pop();
                //Console.WriteLine("\tScore: " + scores[direction]);
            }

            return(scores.OrderByDescending(x => x.Value).First().Key);
        }
Esempio n. 3
0
        public unsafe Direction Solve(byte *grid)
        {
            this.current = data;

            int[] scores   = new int[4];
            byte *tempGrid = GridFunctions.CreateGrid();

            for (int direction = 0; direction < 4; direction++)
            {
                //Console.WriteLine(direction);
                if (GridFunctions.GridCanCollapse(grid, (Direction)direction) == false)
                {
                    //Console.WriteLine("\tCant Collapse");
                    //GridFunctions.printGrid(grid);
                    scores[(int)direction] = 0;
                    continue;
                }

                GridFunctions.CloneGrid(grid, tempGrid);
                GridFunctions.CollapseGridInPlace(tempGrid, (Direction)direction);

                int       permutations = GridFunctions.CountEmptySquares(grid);
                const int depth        = 2;

                if (permutations > 5)
                {
                    scores[direction] = ScoreForGrid(tempGrid, depth);
                }
                else if (permutations < 3)
                {
                    scores[direction] = ScoreForGrid(tempGrid, depth + 2);
                }
                else
                {
                    scores[direction] = ScoreForGrid(tempGrid, depth + 1);
                }

                //Console.WriteLine("\tScore: " + scores[direction]);
            }

            GridFunctions.FreeGrid(tempGrid);

            int       max    = 0;
            Direction maxDir = Direction.left;

            for (int i = 0; i < 4; i++)
            {
                if (scores[i] > max)
                {
                    max    = scores[i];
                    maxDir = (Direction)i;
                }
            }

            return(maxDir);
            //return scores.OrderByDescending(x => x.Value).First().Key;
        }