Esempio n. 1
0
 public AppearNode(GameBoard board, Direction moveDirection, PositionEvaluator evaluator)
 {
     instances++;
     this.board = board.move(moveDirection);
     this.lastDirection = moveDirection;
     this.evaluator = evaluator;
 }
Esempio n. 2
0
 public double score(GameBoard board)
 {
     double score = 100;
     for (int i = 0; i < 4; i++)
     {
         for (int j = 0; j < 4; j++)
         {
             if (board.squares[i, j] > 0) score -= i + j;
         }
     }
     return score;
 }
Esempio n. 3
0
 public double score(GameBoard board)
 {
     double score = 1;
     double last = 10000000;
     int i;
     for (i = 0; i < 16; i++)
     {
         var square = snakeOrder.ElementAt(i);
         double current = board.squares[square.Item1, square.Item2];
         if (current <= last && current > 0)
         {
             score += current;
             if (i == 4 && current == last)
             {
                 i++;
                 break;
             }
             last = current;
         }
         else if (i == 0 || current == 0)
         {
             break;
         }
         else //we are blocking the snake. If there's another way to increase the tail, we should award points for that
         {
             var tailSquare = snakeOrder.ElementAt(i - 1);
             for (int j = i; j < 16; j++)
             {
                 var trySquare = snakeOrder.ElementAt(j);
                 if (Math.Abs(trySquare.Item1 - tailSquare.Item1) + Math.Abs(trySquare.Item2 - tailSquare.Item2) == 1)
                 {
                     int adjValue = board.squares[trySquare.Item1, trySquare.Item2];
                     if (adjValue > 0 && adjValue <= last)
                     {
                         score += adjValue/2;
                     }
                 }
             }
             break;
         }
     }
     int badScore = 0;
     for (; i < 16; i++)
     {
         var square = snakeOrder.ElementAt(i);
         badScore += board.squares[square.Item1, square.Item2] * 8;
     }
     score -= Math.Min(badScore, score / 8);
     return score;
 }
Esempio n. 4
0
 public Direction getDirection(GameBoard board)
 {
     double bestScore = -1;
     Direction bestDirection = Direction.None;
     foreach (Direction tryDirection in (Direction[])Enum.GetValues(typeof(Direction)))
     {
         if (tryDirection == Direction.None) continue;
         GameBoard newBoard = board.move(tryDirection);
         if (newBoard.Equals(board)) continue;
         double newScore = evaluator.score(newBoard);
         if (newScore > bestScore)
         {
             bestScore = newScore;
             bestDirection = tryDirection;
         }
     }
     return bestDirection;
 }
Esempio n. 5
0
 public double score(GameBoard board)
 {
     double score = board.score();
     double last = 10000000;
     for (int i = 0; i < 16; i++)
     {
         var square = snakeOrder.ElementAt(i);
         double current = board.squares[square.Item2, square.Item1];
         if (current > last)
         {
             score -= current * Math.Log(current - last) / Math.Log(2);
         }
         if (current == 0 && last > 0 && i > 0)
         {
             score -= last * Math.Log(last) / Math.Log(2) / 2;
         }
         last = current;
     }
     return score;
 }
Esempio n. 6
0
        public void compressRight()
        {
            GameBoard board = new GameBoard(new int[,]{
                                             {2, 2, 2, 0},
                                             {0, 2, 2 , 0},
                                             {0, 0, 4 , 8},
                                             {0, 0, 4 , 4}
                                             }
                                           );

            GameBoard actual = board.move(Direction.Right);

            GameBoard expected = new GameBoard(new int[,]{
                                             {0, 0, 2, 4},
                                             {0, 0, 0, 4},
                                             {0, 0, 4 , 8},
                                             {0, 0, 0 , 8}
                                             }
                                           );

            Assert.IsTrue(expected.Equals(actual));
        }
Esempio n. 7
0
        public void compressLeft()
        {
            GameBoard board = new GameBoard(new int[,]{
                                             {2, 2, 0, 0},
                                             {0, 2, 2 , 2},
                                             {0, 0, 4 , 8},
                                             {0, 0, 4 , 4}
                                             }
                                           );

            GameBoard actual = board.move(Direction.Left);

            GameBoard expected = new GameBoard(new int[,]{
                                             {4, 0, 0, 0},
                                             {4, 2, 0 , 0},
                                             {4, 8, 0 , 0},
                                             {8, 0, 0 , 0}
                                             }
                                           );

            Assert.IsTrue(expected.Equals(actual));
        }
Esempio n. 8
0
        public Direction getDirection(GameBoard board)
        {
            Stopwatch timer = Stopwatch.StartNew();
            int level = 0;
            rootNode = new MoveNode(board, evaluator);

            List<GameNode> bottomNodes = new List<GameNode>();
            bottomNodes.Add(rootNode);
            while (timer.ElapsedMilliseconds < moveTimeInMs)
            {
                level++;
                List<GameNode> newNodes = new List<GameNode>();
                foreach (GameNode node in bottomNodes)
                {
                    node.calculateChildren();
                    newNodes.AddRange(node.getChildren());
                }
                bottomNodes = newNodes;
            }
            Console.WriteLine(level);
            return rootNode.bestDirection();
        }
Esempio n. 9
0
        public void compressDown()
        {
            GameBoard board = new GameBoard(new int[,]{
                                             {2, 2, 0, 0},
                                             {0, 2, 2 , 0},
                                             {0, 2, 4 , 8},
                                             {0, 0, 4 , 4}
                                             }
                                           );

            GameBoard actual = board.move(Direction.Down);
            board.print();

            GameBoard expected = new GameBoard(new int[,]{
                                             {0, 0, 0, 0},
                                             {0, 0,  0, 0},
                                             {0, 2, 2, 8},
                                             {2, 4, 8, 4}
                                             }
                                           );

            Assert.IsTrue(expected.Equals(actual));
        }
Esempio n. 10
0
 public double score(GameBoard board)
 {
     int moves = 0;
     for (int i = 0; i < rollouts; i++)
     {
         MockController controller = new MockController(board);
         while (true)
         {
             moves++;
             var moveBoard = controller.getBoard();
             Direction bestDirection = strategy.getDirection(moveBoard);
             if (bestDirection != Direction.None)
             {
                 controller.move(bestDirection);
             }
             else
             {
                 break;
             }
         }
     }
     return (double)moves / (double)rollouts;
 }
Esempio n. 11
0
 public Direction getDirection(GameBoard board)
 {
     if (!board.Equals(board.move(Direction.Up)))
     {
         return Direction.Up;
     }
     else if (!board.Equals(board.move(Direction.Left)))
     {
         return Direction.Left;
     }
     else if (!board.Equals(board.move(Direction.Right)))
     {
         return Direction.Right;
     }
     else if (!board.Equals(board.move(Direction.Down)))
     {
         return Direction.Down;
     }
     else
     {
         return Direction.None;
     }
 }
Esempio n. 12
0
 public MoveNode(GameBoard board, PositionEvaluator evaluator)
 {
     instances++;
     this.board = board;
     this.evaluator = evaluator;
 }
Esempio n. 13
0
 public MoveNode(GameBoard board, Square square, PositionEvaluator evaluator)
 {
     instances++;
     this.board = board.withNewSquare(square);
     this.evaluator = evaluator;
 }
Esempio n. 14
0
 public void append(GameBoard board)
 {
     gameLog.Add(board);
 }
Esempio n. 15
0
 public MockController()
 {
     board = new GameBoard(new int[4, 4]);
     board = board.randomNewTile();
     board = board.randomNewTile();
 }
Esempio n. 16
0
 public void move(Direction direction)
 {
     board = board.move(direction);
     board = board.randomNewTile();
 }
Esempio n. 17
0
 public MockController(GameBoard inputBoard)
 {
     board = inputBoard;
 }