public void Update(Player player, GameTime gameTime) { health = (int)MathHelper.Clamp(health, 0, 100); shield = (int)MathHelper.Clamp(shield, 0, 100); capacity = (int)MathHelper.Clamp(capacity, 0, 15); health = (int)player._health; shield = (int)player._shield; capacity = (int)player.capacity; playerPosition = player._pos; playerAcceleration = player.acceleration; playerForce = player._force; }
protected override void Initialize() { camera = new Camera(); children.Add(camera); ground = new Ground(); children.Add(ground); world = new World(); children.Add(world); player = new Player(); children.Add(player); station = new Station(); children.Add(station); headsUpDisplay = new HUD(); asteroids.CreateAsteroidList(); stationMaterial.CreateMaterialList(); base.Initialize(); }