public int Deldata() { if (this.nextdata == this) { System.Console.WriteLine("\nOnly one node..."); return(0); } Circularlist node = this.nextdata; this.nextdata = this.nextdata.nextdata; node = null; return(1); }
public void Traverse(Circularlist node) { if (node == null) { node = this; } System.Console.WriteLine("Forward Direction..."); Circularlist snode = node; do { System.Console.WriteLine(node.currentdata); node = node.nextdata; }while (node != snode); }
public Circularlist Insdata(int value) { Circularlist node = new Circularlist(value); if (this.nextdata == this) { node.nextdata = this; this.nextdata = node; } else { Circularlist temp = this.nextdata; node.nextdata = temp; this.nextdata = node; } return(node); }
public int Gnodes(Circularlist node) { if (node == null) { node = this; } int count = 0; Circularlist snode = node; do { count++; node = node.nextdata; }while (node != snode); System.Console.WriteLine("\nCurrent Node Value : " + node.currentdata.ToString()); System.Console.WriteLine("\nTotal nodes :" + count.ToString()); return(count); }
static void Main(string[] args) { Circularlist node1 = new Circularlist(100); node1.Deldata(); Circularlist node2 = node1.Insdata(200); node1.Deldata(); node2 = node1.Insdata(200); Circularlist node3 = node2.Insdata(300); Circularlist node4 = node3.Insdata(400); Circularlist node5 = node4.Insdata(500); node1.Gnodes(); node3.Gnodes(); node5.Gnodes(); node1.Traverse(); node5.Deldata(); node2.Traverse(); node1.Gnodes(); node2.Gnodes(); node5.Gnodes(); Console.Read(); }
public Circularlist(int value) { currentdata = value; nextdata = this; }
public Circularlist() { currentdata = 0; nextdata = this; }