Esempio n. 1
0
 public bool Save(string name, War3 war3)
 {
     if (DictionaryWar3.ContainsKey(name))
     {
         return(false);
     }
     DictionaryWar3.Add(name, war3);
     return(true);
 }
Esempio n. 2
0
 public bool Save(string name, War3 war3)
 {
     return(Memento.Save(name, war3));
 }
Esempio n. 3
0
 public MementoData(War3 war3)
 {
     this.WAR3 = war3;
 }
Esempio n. 4
0
        static void Main(string[] args)
        {
            //War3 game = new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W");//命名参数
            //game.Show();
            //////存档一下
            //MementoData memento = new MementoData(new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W"));//重新new一个对象


            //Console.WriteLine("去小怪点MF");
            //Thread.Sleep(1000 * 5);
            //Console.WriteLine("*******************************************************");
            //game.Hero = "死亡骑士 2级";
            //game.Army = "6只食尸鬼 2只蜘蛛";
            //game.Resource = "2000G 100W";
            //game.Show();

            //Console.WriteLine("*******************************************************");
            //Console.WriteLine("恢复存档");

            //War3 gameNew = memento.Recover();
            //gameNew.Show();
            /*以上是单次恢复*/


            Manager manager = new Manager();
            War3    game    = new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W");//命名参数

            game.Show();
            ////存档一下
            manager.Save("刚开始", new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W"));


            Console.WriteLine("去小怪点MF");
            Thread.Sleep(1000 * 5);
            Console.WriteLine("*******************************************************");
            game.Hero     = "死亡骑士 2级";
            game.Army     = "6只食尸鬼 2只蜘蛛";
            game.Resource = "2000G 100W";
            game.Show();
            ////存档一下
            manager.Save("去小怪点MF", new War3(army: "6只食尸鬼 2只蜘蛛", race: "Undead", hero: "死亡骑士 2级", resource: "2000G 100W"));

            Console.WriteLine("大决战之前");
            Thread.Sleep(1000 * 5);
            Console.WriteLine("*******************************************************");
            game.Hero     = "死亡骑士 5级   巫妖 3级  小强 1级";
            game.Army     = "3只食尸鬼 8只蜘蛛 2只憎恶 1只雕像";
            game.Resource = "200G 2000W";
            game.Show();
            ////存档一下
            manager.Save("大决战之前", new War3(army: "3只食尸鬼 8只蜘蛛 2只憎恶 1只雕像", race: "Undead", hero: "死亡骑士 5级   巫妖 3级  小强 1级", resource: "200G 2000W"));

            Console.WriteLine("决战之后:失败");
            Thread.Sleep(1000 * 5);
            Console.WriteLine("*******************************************************");
            game.Hero     = "死亡骑士 6级";
            game.Army     = "3只食尸鬼 2只蜘蛛";
            game.Resource = "500G 2000W";
            game.Show();

            Console.WriteLine("*******************************************************");
            Console.WriteLine("恢复存档");

            manager.Recover("大决战之前").Show();

            /*备忘录模式:我们一定要有一个第三方对这个角色进行保存,有没有备忘录,这个游戏都能玩,可以把东西固化的存下来
             * 最常见的是:事务,数据库恢复,git*/
            Console.Read();
        }