static void Main(string[] args) { var energyCapacity = long.Parse(Console.ReadLine()); var classJarvis = new Jarvis(); classJarvis.EnergyCapacity = energyCapacity; while (true) { var input = Console.ReadLine().Split(); if (input[0] == "Assemble!") { break; } var component = input[0]; var energyConsuption = int.Parse(input[1]); var property1 = input[2]; var property2 = input[3]; switch (component) { case "Head": var classHead = new Head() { Energy = energyConsuption, Iq = int.Parse(property1), Material = property2 }; classJarvis.AddHead(classHead); break; case "Torso": var classTorso = new Torso() { Energy = energyConsuption, Processor = double.Parse(property1), Material = property2 }; classJarvis.AddTorso(classTorso); break; case "Arm": var classArms = new Arms() { Energy = energyConsuption, Reach = int.Parse(property1), Fingers = int.Parse(property2) }; classJarvis.AddArms(classArms); break; case "Leg": var classLegs = new Legs() { Energy = energyConsuption, Strength = int.Parse(property1), Speed = int.Parse(property2) }; classJarvis.AddLegs(classLegs); break; default: break; } } Console.WriteLine(classJarvis.ToString()); }