Esempio n. 1
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 /// <summary>
 ///     Set Facing towards passed object
 /// </summary>
 /// <param name="parObject">The object.</param>
 public void Face(WoWObject parObject)
 {
     //Location xyz = new Location(parObject.Position.X, parObject.Position.Y, parObject.Position.Z);
     //Functions.Ctm(this.Pointer, Enums.CtmType.FaceTarget, xyz, parObject.Guid);
     Face(parObject.Position);
 }
Esempio n. 2
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 /// <summary>
 ///     Required facing to look at the unit
 /// </summary>
 /// <param name="parObject">The object.</param>
 /// <returns></returns>
 public float RequiredFacing(WoWObject parObject)
 {
     return(RequiredFacing(parObject.Position));
 }
Esempio n. 3
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 /// <summary>
 ///     Check if we are in line of sight with an object
 /// </summary>
 /// <param name="parObject">The object.</param>
 /// <returns></returns>
 public bool InLosWith(WoWObject parObject)
 {
     return(InLosWith(parObject.Position));
 }
Esempio n. 4
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 /// <summary>
 ///     Facing relative to another object
 /// </summary>
 /// <param name="parObject">The object</param>
 /// <returns></returns>
 public float FacingRelativeTo(WoWObject parObject)
 {
     return(FacingRelativeTo(parObject.Position));
 }