private static void AddUserLight(GameDataCacheSet<UserLight> cacheSet, string userID, int huntingID, int isLight) { var light = new UserLight() { UserID = userID, HuntingID = huntingID, IsLight = isLight }; cacheSet.Add(light, GameEnvironment.CacheUserPeriod); }
public override bool TakeAction() { UserHelper.GetUserLightOpen(ContextUser.UserID); short opType = 0; int huntingID2 = 0; if (huntingID < 1005) { huntingID2 = MathUtils.Addition(huntingID, 1, int.MaxValue); } else { huntingID2 = 1001; //huntingID; } UserHelper.ChechDailyRestrain(ContextUser.UserID); if (!CrystalHelper.CheckAllowCrystall(ContextUser)) { ErrorCode = 1000; ErrorInfo = LanguageManager.GetLang().St1305_FateBackpackFull; return false; } else { if (!CrystalHelper.CheckAllowCrystall(ContextUser)) { ErrorCode = errorNum; ErrorInfo = LanguageManager.GetLang().St1305_FateBackpackFull; return false; } } ProbabilityInfo probabilityInfo = null; if (ops == 1) { #region opType = 1; UserDailyRestrain userRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(ContextUser.UserID); probabilityInfo = new ConfigCacheSet<ProbabilityInfo>().FindKey(huntingID); //当前猎命人物的概率 if (probabilityInfo == null) { return false; } ProbabilityInfo probability1 = new ConfigCacheSet<ProbabilityInfo>().FindKey(huntingID2); if (userRestrain != null && userRestrain.Funtion2 >= VipHelper.GetVipUseNum(ContextUser.VipLv, RestrainType.MianFeiLieMing) && DateTime.Now.Date == userRestrain.RefreshDate.Date) { if (probabilityInfo.Price > ContextUser.GameCoin) { ErrorCode = errorNum; ErrorInfo = LanguageManager.GetLang().St_GameCoinNotEnough; return false; } } //暑期第三弹 if (huntingID2 == 1001 && !NoviceHelper.IsGianCrystalPack(ContextUser)) { ErrorCode = errorNum; ErrorInfo = LanguageManager.GetLang().St1305_BeiBaoBackpackFull; return false; } var lightCacheSet = new GameDataCacheSet<UserLight>(); if (huntingID != 1001) { UserLight userLight1 = lightCacheSet.FindKey(ContextUser.UserID, huntingID); if (userLight1.IsLight == 2) { ErrorCode = LanguageManager.GetLang().ErrorCode; return false; } if (userLight1.IsLight == 1) { userLight1.IsLight = 2; //userLight1.Update(); } } UserLight userLight = new GameDataCacheSet<UserLight>().FindKey(ContextUser.UserID, huntingID2); if (RandomUtils.IsHit(probability1.Light)) { ErrorCode = ErrorCode; ErrorInfo = probability1.HuntingName; if (userLight != null) { userLight.IsLight = 1; //userLight.Update(); } else { userLight = new UserLight() { UserID = ContextUser.UserID, HuntingID = huntingID2, IsLight = 1 }; lightCacheSet.Add(userLight); } } if (userRestrain != null) { if (userRestrain.Funtion2 >= VipHelper.GetVipUseNum(ContextUser.VipLv, RestrainType.MianFeiLieMing) && DateTime.Now.Date == userRestrain.RefreshDate.Date) { ContextUser.GameCoin = MathUtils.Subtraction(ContextUser.GameCoin, probabilityInfo.Price, 0); //ContextUser.Update(); } else { userRestrain.Funtion2 = MathUtils.Addition(userRestrain.Funtion2, 1, int.MaxValue); //userRestrain.Update(); } } else { ContextUser.GameCoin = MathUtils.Subtraction(ContextUser.GameCoin, probabilityInfo.Price, 0); //ContextUser.Update(); } lightArray = new GameDataCacheSet<UserLight>().FindAll(ContextUser.UserID); #endregion } else if (ops == 2) { #region opType = 2; if (ContextUser.VipLv < 5) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St_VipNotEnough; return false; } probabilityInfo = new ConfigCacheSet<ProbabilityInfo>().FindKey(huntingID); //当前猎命人物的概率 if (probabilityInfo == null) { return false; } if (ContextUser.GoldNum < probabilityInfo.Price) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough; return false; } UserLight uLightInfo = new GameDataCacheSet<UserLight>().FindKey(ContextUser.UserID, probabilityInfo.GoldHunting); if (uLightInfo != null && uLightInfo.IsLight == 1) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1305_HuntingIDLight; return false; } else if (uLightInfo != null && (uLightInfo.IsLight == 2 || uLightInfo.IsLight == 0)) { uLightInfo.IsLight = 1; } else { uLightInfo = new UserLight() { UserID = ContextUser.UserID, HuntingID = probabilityInfo.GoldHunting, IsLight = 1 }; new GameDataCacheSet<UserLight>().Add(uLightInfo); } ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, probabilityInfo.Price, int.MaxValue); lightArray = new GameDataCacheSet<UserLight>().FindAll(ContextUser.UserID); #endregion } //每种品质的概率 double[] probabilityArray2 = { (double)probabilityInfo.Gray, (double)probabilityInfo.Green, (double)probabilityInfo.Blue, (double)probabilityInfo.Purple, (double)probabilityInfo.Yellow, (double)probabilityInfo.Red }; int index2 = RandomUtils.GetHitIndex(probabilityArray2); CrystalQualityType qualityType = (CrystalQualityType)Enum.Parse(typeof(CrystalQualityType), (index2 + 1).ToString()); List<CrystalInfo> crystalArray2 = new ConfigCacheSet<CrystalInfo>().FindAll(u => u.CrystalQuality == qualityType && u.DemandLv <= ContextUser.UserLv); if (crystalArray2.Count > 0) { int randomNum = RandomUtils.GetRandom(0, crystalArray2.Count); crystal = new ConfigCacheSet<CrystalInfo>().FindKey(crystalArray2[randomNum].CrystalID); if (crystal != null && crystal.CrystalQuality == CrystalQualityType.Gray) { //wuzf修改 8-15 灰色放在临时背包不存DB CrystalHelper.AppendGrayCrystal(ContextUser, crystal.CrystalID); } else if (crystal != null) { var package = UserCrystalPackage.Get(Uid); UserCrystalInfo userCrystal = new UserCrystalInfo() { UserCrystalID = Guid.NewGuid().ToString(), CrystalID = crystal.CrystalID, CrystalLv = 1, CurrExprience = 0, GeneralID = 0, IsSale = 1, CreateDate = DateTime.Now }; package.SaveCrystal(userCrystal); UserLogHelper.AppenCtystalLog(ContextUser.UserID, opType, crystal.CrystalID, probabilityInfo.Price, probabilityInfo.Price, null, 1, 0); //高品质聊天通知); if (crystal.CrystalQuality >= CrystalQualityType.Yellow) { var cacheChat = new TjxChatService(); string content = string.Format(LanguageManager.GetLang().St1305_HighQualityNotice, ContextUser.NickName, CrystalHelper.GetQualityName(crystal.CrystalQuality), crystal.CrystalName ); cacheChat.SystemSend(ChatType.World, content); } } } //日常任务-猎命 TaskHelper.TriggerDailyTask(Uid, 4009); return true; }
public static string HuntingLife(GameUser user, out string errStr) { #region errStr = string.Empty; int huntingID = UserLightLit(user.UserID); int huntingID2 = UserNextLight(user.UserID, huntingID); UserDailyRestrain userRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(user.UserID); var probabilityInfo = new ConfigCacheSet<ProbabilityInfo>().FindKey(huntingID); //当前猎命人物的概率 if (probabilityInfo == null) { return errStr; } ProbabilityInfo probability1 = new ConfigCacheSet<ProbabilityInfo>().FindKey(huntingID2); if (userRestrain != null && userRestrain.Funtion2 >= VipHelper.GetVipUseNum(user.VipLv, RestrainType.MianFeiLieMing) && DateTime.Now.Date == userRestrain.RefreshDate.Date) { if (probabilityInfo.Price > user.GameCoin) { errStr = LanguageManager.GetLang().St_GameCoinNotEnough; return errStr; } } //暑期第三弹 if (huntingID2 == 1001 && !NoviceHelper.IsGianCrystalPack(user)) { errStr = LanguageManager.GetLang().St1305_BeiBaoBackpackFull; return errStr; } var lightCacheSet = new GameDataCacheSet<UserLight>(); if (huntingID != 1001) { UserLight userLight1 = lightCacheSet.FindKey(user.UserID, huntingID); if (userLight1.IsLight == 2) { return string.Empty; } if (userLight1.IsLight == 1) { userLight1.IsLight = 2; } } UserLight userLight = new GameDataCacheSet<UserLight>().FindKey(user.UserID, huntingID2); if (RandomUtils.IsHit(probability1.Light)) { if (userLight != null) { userLight.IsLight = 1; if (userLight.HuntingID == 1005) { errStr = LanguageManager.GetLang().St1305_HuntingIDLight; } } else { userLight = new UserLight() { UserID = user.UserID, HuntingID = huntingID2, IsLight = 1 }; lightCacheSet.Add(userLight); } } if (userRestrain != null) { if (userRestrain.Funtion2 >= VipHelper.GetVipUseNum(user.VipLv, RestrainType.MianFeiLieMing) && DateTime.Now.Date == userRestrain.RefreshDate.Date) { user.GameCoin = MathUtils.Subtraction(user.GameCoin, probabilityInfo.Price, 0); } else { userRestrain.Funtion2 = MathUtils.Addition(userRestrain.Funtion2, 1, int.MaxValue); } } else { user.GameCoin = MathUtils.Subtraction(user.GameCoin, probabilityInfo.Price, 0); } //每种品质的概率 double[] probabilityArray2 = { (double)probabilityInfo.Gray, (double)probabilityInfo.Green, (double)probabilityInfo.Blue, (double)probabilityInfo.Purple, (double)probabilityInfo.Yellow, (double)probabilityInfo.Red }; int index2 = RandomUtils.GetHitIndex(probabilityArray2); CrystalQualityType qualityType = (CrystalQualityType)Enum.Parse(typeof(CrystalQualityType), (index2 + 1).ToString()); List<CrystalInfo> crystalArray2 = new ConfigCacheSet<CrystalInfo>().FindAll(u => u.CrystalQuality == qualityType && u.DemandLv <= user.UserLv); if (crystalArray2.Count > 0) { int randomNum = RandomUtils.GetRandom(0, crystalArray2.Count); var crystal = new ConfigCacheSet<CrystalInfo>().FindKey(crystalArray2[randomNum].CrystalID); if (crystal != null && crystal.CrystalQuality == CrystalQualityType.Gray) { //wuzf修改 8-15 灰色放在临时背包不存DB CrystalHelper.AppendGrayCrystal(user, crystal.CrystalID); } else if (crystal != null) { var package = UserCrystalPackage.Get(user.UserID); UserCrystalInfo userCrystal = new UserCrystalInfo() { UserCrystalID = Guid.NewGuid().ToString(), CrystalID = crystal.CrystalID, CrystalLv = 1, CurrExprience = 0, GeneralID = 0, IsSale = 1, CreateDate = DateTime.Now }; package.SaveCrystal(userCrystal); UserLogHelper.AppenCtystalLog(user.UserID, 5, crystal.CrystalID, probabilityInfo.Price, 0, null, 1, 0); //高品质聊天通知); if (crystal.CrystalQuality >= CrystalQualityType.Yellow) { var cacheChat = new TjxChatService(); string content = string.Format(LanguageManager.GetLang().St1305_HighQualityNotice, user.NickName, CrystalHelper.GetQualityName(crystal.CrystalQuality), crystal.CrystalName ); cacheChat.SystemSend(ChatType.World, content); } } } return errStr; #endregion }
private static void AddUserLight(PersonalCacheStruct<UserLight> cacheSet, string userID, int huntingID, int isLight) { var light = new UserLight() { UserID = userID, HuntingID = huntingID, IsLight = isLight }; cacheSet.Add(light); }