Esempio n. 1
0
        /// <summary>
        /// 参战
        /// </summary>
        public bool JoinCombat()
        {
            AssignGoup();

            bool           result = true;
            CountryLvGroup lvGroup;

            if (TryLvGroup(out lvGroup) && lvGroup.UserList.ContainsKey(_countryUser.UserId))
            {
                CountryUser cuser = lvGroup.UserList[_countryUser.UserId];

                if (cuser != null && cuser.Status == 0)
                {
                    cuser.Status  = 1;
                    cuser.Refresh = DateTime.Now;
                    //lvGroup.Update(cuser);
                    lvGroup.CombaQueue.Add(cuser);
                    CombatHelper.EmbattlePostion(cuser.UserId);
                }
                else
                {
                    result = false;
                }
            }

            return(result);
        }
Esempio n. 2
0
        private static void SendMessage(CountryLvGroup lvGroup)
        {
            List <KeyValuePair <string, CountryUser> > cuserList = lvGroup.UserList.ToList();

            var chatService = new TjxChatService();

            foreach (KeyValuePair <string, CountryUser> keyPair in cuserList)
            {
                CountryUser cuser    = keyPair.Value;
                GameUser    gameUser = new PersonalCacheStruct <GameUser>().FindKey(cuser.UserId);
                if (gameUser != null)
                {
                    gameUser.UserStatus = UserStatus.Normal;
                    gameUser.GroupType  = CountryType.None;
                    //领土战礼包
                    UserItemHelper.AddUserItem(gameUser.UserID, 5013, 1);
                    CombatHelper.EmbattlePostion(gameUser.UserID);
                }
                string content = string.Format(LanguageManager.GetLang().St5204_CombatTransfusion,
                                               cuser.WinCount, cuser.FailCount, cuser.GameCoin, cuser.ObtainNum);
                chatService.SystemSendWhisper(cuser.UserId, cuser.UserName, cuser.UserVipLv, content);
            }
        }
Esempio n. 3
0
        //领土战赢杀人不留痕,败纸鸢线断,连胜1奖声10,金币7000,最高连胜杀人不留痕:1,失败方奖声1,金币500

        private static void ProcessPrize(CountryUser wincuser, CountryUser failcuser, CountryCombatProcess process)
        {
            string logStr = string.Format("领土战赢{0}[连{2}],败{1}[连{3}]", wincuser.UserName, failcuser.UserName, wincuser.CurrWinNum, failcuser.CurrWinNum);
            //胜方自动加入下次战斗
            int obtainNum = 0;
            int gameCoin  = 0;

            wincuser.WinCount   = wincuser.WinCount + 1;
            wincuser.CurrWinNum = wincuser.CurrWinNum + 1;
            //连胜奖励:声望=M*(X+1),金币=N+X*2000
            obtainNum = ObtainNum * wincuser.CurrWinNum;
            gameCoin  = PrizeGameCoin + (wincuser.CurrWinNum - 1) * 2000;
            logStr   += string.Format(",连胜{2}奖声{0},金币{1}", obtainNum, gameCoin, wincuser.CurrWinNum);

            if (failcuser.CurrWinNum > 0)
            {
                //击杀连胜额外:声望=M*X,金币=N+X*1000
                obtainNum += ObtainNum * failcuser.CurrWinNum;
                gameCoin  += PrizeGameCoin + failcuser.CurrWinNum * 1000;
                logStr    += string.Format(",击杀连胜后声{0},金币{1}", obtainNum, gameCoin);
                //Contribution(wincuser.UserId, obtainNum); //公会贡献
            }
            if (FistCountryUser != null && wincuser.UserId.Equals(FistCountryUser.UserId))
            {
                //最高连胜额外:N+X(最高连胜次数)*2000
                gameCoin += PrizeGameCoin + (wincuser.CurrWinNum - 1) * 2000;
                logStr   += string.Format(",最高连胜后金币{0}", gameCoin);
            }
            if (wincuser.CurrWinNum > wincuser.MaxWinNum)
            {
                wincuser.MaxWinNum = wincuser.CurrWinNum;
            }
            //最高连胜
            if (FistCountryUser != null && wincuser.CurrWinNum > FistCountryUser.CurrWinNum)
            {
                lock (thisLock)
                {
                    FistCountryUser            = new CountryUser();
                    FistCountryUser.CurrWinNum = wincuser.CurrWinNum;
                    FistCountryUser.MaxWinNum  = wincuser.MaxWinNum;
                    FistCountryUser.WinCount   = wincuser.WinCount;
                    FistCountryUser.UserId     = wincuser.UserId;
                    FistCountryUser.UserName   = wincuser.UserName;
                    FistCountryUser.UserVipLv  = wincuser.UserVipLv;
                }

                logStr += string.Format(",最高连胜{0}:{1}", FistCountryUser.UserName, FistCountryUser.CurrWinNum);
                //Trace.WriteLine(string.Format("领土战最高连胜{0}:{1}", FistCountryUser.UserName, FistCountryUser.CurrWinNum));
            }
            SetUserPrize(wincuser, obtainNum, gameCoin);
            wincuser.Status      = 1;
            process.WinUserId    = wincuser.UserId;
            process.WinUserName  = wincuser.UserName;
            process.KillNum      = wincuser.CurrWinNum;
            process.WinObtainNum = obtainNum;
            process.WinGameCoin  = gameCoin;
            process.FaildKillNum = failcuser.CurrWinNum;//打败几连杀
            //获胜方公会贡献
            Contribution(wincuser.UserId, obtainNum);

            obtainNum = (int)Math.Floor((double)ObtainNum / 5);
            gameCoin  = (int)Math.Floor((double)PrizeGameCoin / 10);

            logStr              += string.Format(",失败方[{2}连杀]奖声{0},金币{1}", obtainNum, gameCoin, process.FaildKillNum);
            failcuser.Status     = 0;
            failcuser.CurrWinNum = 0;
            failcuser.FailCount  = failcuser.FailCount + 1;
            SetUserPrize(failcuser, obtainNum, gameCoin);

            process.FailUserId    = failcuser.UserId;
            process.FailUserName  = failcuser.UserName;
            process.FailObtainNum = obtainNum;
            process.FailGameCoin  = gameCoin;
            //战败方公会贡献
            Contribution(failcuser.UserId, obtainNum);
            _log.SaveDebugLog(logStr);
            CombatHelper.EmbattlePostion(failcuser.UserId);
        }